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Eternal Darkness: Hallucinations that Steal Your Sanity

Remember the good old days of the survival horror genre?  Back when quick time events weren't considered a necessary feature, and Resident Evil games weren't Gears of War with zombies?  Those were the days.  Today I thought we could take a trip down memory lane to a survival horror game on the Gamecube called Eternal Darkness: Sanity's Requiem.  But rather than covering the plot of the game, let's take a look at the game's defining feature: sanity effects.


In Eternal Darkness, you are bestowed with a sanity meter, which fills up mainly by executing finishing moves on enemies.  However, this meter has a tendency to drain when you encounter said enemies, and once it reaches a critical level of emptiness you get to experience the game's sanity effects.

Sanity effects are events that occur to screw with your head, such as moments when you'll be exploring a room and spontaneously the sounds of screams or footsteps will be heard.  As your character's sanity further disappears, more extreme events will occur.  On occasion you might enter a room which appears to be filled with monsters all rushing to attack you, only to find that they vanish when you begin to fight back.  Other times you might suddenly find your character walking upside down on the ceiling, or even dying for no reason whatsoever.

The developers even went so far as to include sanity effects that will have you rushing to your Gamecube to check for actual hardware problems.  One of the more devious effects has you entering a room filled with monsters, only to have no control over your character while a message flashes on the screen telling you that your Gamecube's controller is unplugged.


Also brutal is when the screen goes completely dark, as if you had turned off your TV.  There is even a sanity effect that will nearly give you a heart attack: it pretends to delete all your saved games.

No matter what you choose, it still says that all saves have been deleted.
Thankfully all sanity effects are temporary, and upon completion of the event you will restart in the last room you entered, with no damage done to your inventory/saved games/Gamecube.  Truly this is a unique and unnerving feature, and one I much prefer to the button-mashing quick time events that seem to have become a staple in survival horror (if you can even call the new Resident Evil games survival horror these days).  If you've got a Gamecube, and you want to lose some sanity, definitely check this one out!
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QWOP - The Flash Running Simulator From Hell

Hello everybody!  It's been an awful long time since the last update, let's just say I had a rotten 2012.  But now it's a new year, and it's time to get rolling with the strange again!

Today let's take a look at one of the most difficult flash games in existence: QWOP.

You'll spend the majority of your time at the starting line.

The objective of the game sounds simple enough: controlling only your character's thighs and calves, run 100 meters.  Piece of cake right?  Wrong, oh so very wrong.

Thighs are controlled using the Q & W keys, while the calves are controlled by the O & P keys, and it's up to you to time the movements of each limb segment perfectly in order to propel the runner forward.  It is insanely difficult just to keep the runner balanced, and in my case, I ended up falling backwards multiple times for impressive finishes such as -2.4 meters.

Standing upright has never been this tough.
 File QWOP under one of the most deceitful concepts for a game, something that sounds so easy yet is so frustratingly difficult.  Don't believe me?  Well try out QWOP for yourself and let me know how well you finish, maybe you'll even get to 100 meters and finish the game.
reade more... Résuméabuiyad