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Showing posts with label Headcrab. Show all posts
Showing posts with label Headcrab. Show all posts

A Visit to Ravenholm in Half-Life 2

A while back I wrote about zombies in Valve games, and part of that article covered the zombie-like creatures in Half-Life 2.  Since I've already talked about the zombies themselves, how about we take a trip to Half-Life 2's peaceful, scenic town of Ravenholm, where you'll find the largest concentration of horrors in the entire game.


Ravenholm used to be a mining town before the Combine invaded, and was later converted into a refuge for City 17 escapees.  It was connected to the main base of the human resistance (Black Mesa East) through a series of tunnels for convenient and secretive access.  Things were all peachy (well as peachy as they can get with alien overlords enslaving humanity and destroying everything) until the Combine discovered this town of refugees.  The Combine proceeded to "shell" Ravenholm, by bombarding it with capsules containing the zombie-creating creatures called Headcrabs (see my previous article about Valve zombies).


A skull-crunching Headcrab.
The result was that a large amount of Ravenholm refugees were converted into zombies, while the remaining population were wiped out by these terrors.  At some point after all this chaos, protagonist Gordon Freeman is forced to journey through Ravenholm (at night!), and we witness the destruction first-hand.

Signs of the zombie battles are everywhere, from barricaded doors, to blood-smeared rooms, to zombie and human corpses littered everywhere.  Zombies lie in wait in various buildings and alleyways, shuffling over to attack whenever you come near.  Needless to say there are some great jump-scare moments during your trip to Ravenholm.

As you continue your tour, you discover that not everyone was killed after the Headcrab shelling occurred; a lone survivor named Father Grigori somehow found a way to stay alive through makeshift zombie-traps.  You'll find car engine blocks which power spinning blades, cars suspended in the air by winches (which can then be dropped on zombie hordes), and even electrified chain link fences.  You can interact with all of these toys, making for an enjoyable way to dispatch enemies without using up your ammo.

It slices, it dices!
Ravenholm is one of the best levels in Half-Life 2, due to its immensely frightening atmosphere, as well as the fun-to-use zombie traps.  What did you guys think of this level?  Did you find it somewhat frightening, or have scarier games battle-hardened you to the point where this was nothing?
A while back I wrote about zombies in Valve games, and part of that article covered the zombie-like creatures in Half-Life 2.  Since I've already talked about the zombies themselves, how about we take a trip to Half-Life 2's peaceful, scenic town of Ravenholm, where you'll find the largest concentration of horrors in the entire game.


Ravenholm used to be a mining town before the Combine invaded, and was later converted into a refuge for City 17 escapees.  It was connected to the main base of the human resistance (Black Mesa East) through a series of tunnels for convenient and secretive access.  Things were all peachy (well as peachy as they can get with alien overlords enslaving humanity and destroying everything) until the Combine discovered this town of refugees.  The Combine proceeded to "shell" Ravenholm, by bombarding it with capsules containing the zombie-creating creatures called Headcrabs (see my previous article about Valve zombies).


A skull-crunching Headcrab.
The result was that a large amount of Ravenholm refugees were converted into zombies, while the remaining population were wiped out by these terrors.  At some point after all this chaos, protagonist Gordon Freeman is forced to journey through Ravenholm (at night!), and we witness the destruction first-hand.

Signs of the zombie battles are everywhere, from barricaded doors, to blood-smeared rooms, to zombie and human corpses littered everywhere.  Zombies lie in wait in various buildings and alleyways, shuffling over to attack whenever you come near.  Needless to say there are some great jump-scare moments during your trip to Ravenholm.

As you continue your tour, you discover that not everyone was killed after the Headcrab shelling occurred; a lone survivor named Father Grigori somehow found a way to stay alive through makeshift zombie-traps.  You'll find car engine blocks which power spinning blades, cars suspended in the air by winches (which can then be dropped on zombie hordes), and even electrified chain link fences.  You can interact with all of these toys, making for an enjoyable way to dispatch enemies without using up your ammo.

It slices, it dices!
Ravenholm is one of the best levels in Half-Life 2, due to its immensely frightening atmosphere, as well as the fun-to-use zombie traps.  What did you guys think of this level?  Did you find it somewhat frightening, or have scarier games battle-hardened you to the point where this was nothing?
reade more... Résuméabuiyad

The Disturbingly Awesome Zombies of Valve Games

Happy Halloween everyone!  What better day to play some scary games than this?  Maybe you're planning on taking a tour of the mansion in Resident Evil 1, or making your way through the fog in Silent Hill, or turning off all the lights and visiting Tingle Island in Wind Waker.

Seeing as this is the time for the rising dead, how about we take a look at some video game zombies?  Not just any zombies, but the zombies in Valve games.  This is because I find that Valve puts a little more creativity into these creepers, rather than copy-pasting the standard shuffling brain-eating undead monster.  With that said, let's start off with the Half-Life games.


Headcrab Zombies (Half-Life series)


End my suffering...release Episode 3!
Well there is definitely shuffling and brain-eating going on here, but not in the usual sense.  Headcrab zombies are the result of the inter-dimensional alien invasion that occurred in Half-Life 1.  These zombies are created when aliens called Headcrabs latch onto a person's head, bite through the skull, and then take control of said person's brain.  The result is that the host is alive and fully conscious while he is under control of the Headcrab.  The zombies come in a few forms, such as the standard Headcrab zombie pictured above, as well as the "fast" zombie (this is more of a Left 4 Dead type of zombie that can run and climb):

Note that the Headcrab probably forced the host to tear off his own skin.
And even a zombie that gives other Headcrabs a piggy-back ride:


Disturbed enough yet?  No?  Great!  Because it's time to move on to the Valve series dedicated completely to zombies, Left 4 Dead.

The Infected (Left 4 Dead series)



 Keeping with what seems to be a Valve zombie tradition, the zombies in the Left 4 Dead games are not undead.  The Infected are people who have contracted a fast spreading virus which is kind of like rabies, only much more extreme.  The Infected are alive but have lost their humanity.  They can't speak, they can't use tools or weapons, and they kill non-infected survivors by beating them down with their bare hands, all while growling and grunting like the sick beasts they have become.  The Infected can still feel pain but that doesn't stop them from charging at you even after you've shot off an arm or blown a gigantic hole in their stomach.

The most disturbing and cool zombies of the bunch are the special Infected, which are mutated forms of the regular zombies, but with their own special abilities.

For example, there's the Smoker, who has an extremely long tongue which it uses to entangle survivors and pull them to their doom:


There's also a special Infected called the Boomer, who vomits all over the survivors, which attracts huge hordes of the standard Infected:


In my opinion, the most disturbing special Infected is the Spitter, an extremely mutated Infected who coughs up burning acid which has done a number on her face:


There are plenty more special Infected in the Left 4 Dead games,and as you can see, they are all fitting to give you nightmares:


This concludes our quick look at some of the uniquely disturbing zombies in Valve games, hope this was able to contribute to the Halloween spirit!
Happy Halloween everyone!  What better day to play some scary games than this?  Maybe you're planning on taking a tour of the mansion in Resident Evil 1, or making your way through the fog in Silent Hill, or turning off all the lights and visiting Tingle Island in Wind Waker.

Seeing as this is the time for the rising dead, how about we take a look at some video game zombies?  Not just any zombies, but the zombies in Valve games.  This is because I find that Valve puts a little more creativity into these creepers, rather than copy-pasting the standard shuffling brain-eating undead monster.  With that said, let's start off with the Half-Life games.


Headcrab Zombies (Half-Life series)


End my suffering...release Episode 3!
Well there is definitely shuffling and brain-eating going on here, but not in the usual sense.  Headcrab zombies are the result of the inter-dimensional alien invasion that occurred in Half-Life 1.  These zombies are created when aliens called Headcrabs latch onto a person's head, bite through the skull, and then take control of said person's brain.  The result is that the host is alive and fully conscious while he is under control of the Headcrab.  The zombies come in a few forms, such as the standard Headcrab zombie pictured above, as well as the "fast" zombie (this is more of a Left 4 Dead type of zombie that can run and climb):

Note that the Headcrab probably forced the host to tear off his own skin.
And even a zombie that gives other Headcrabs a piggy-back ride:


Disturbed enough yet?  No?  Great!  Because it's time to move on to the Valve series dedicated completely to zombies, Left 4 Dead.

The Infected (Left 4 Dead series)



 Keeping with what seems to be a Valve zombie tradition, the zombies in the Left 4 Dead games are not undead.  The Infected are people who have contracted a fast spreading virus which is kind of like rabies, only much more extreme.  The Infected are alive but have lost their humanity.  They can't speak, they can't use tools or weapons, and they kill non-infected survivors by beating them down with their bare hands, all while growling and grunting like the sick beasts they have become.  The Infected can still feel pain but that doesn't stop them from charging at you even after you've shot off an arm or blown a gigantic hole in their stomach.

The most disturbing and cool zombies of the bunch are the special Infected, which are mutated forms of the regular zombies, but with their own special abilities.

For example, there's the Smoker, who has an extremely long tongue which it uses to entangle survivors and pull them to their doom:


There's also a special Infected called the Boomer, who vomits all over the survivors, which attracts huge hordes of the standard Infected:


In my opinion, the most disturbing special Infected is the Spitter, an extremely mutated Infected who coughs up burning acid which has done a number on her face:


There are plenty more special Infected in the Left 4 Dead games,and as you can see, they are all fitting to give you nightmares:


This concludes our quick look at some of the uniquely disturbing zombies in Valve games, hope this was able to contribute to the Halloween spirit!
reade more... Résuméabuiyad