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Showing posts with label Online Gaming. Show all posts
Showing posts with label Online Gaming. Show all posts

5e and the Online Thespian Generation

An article over at The Verge is connecting the rise of 5e and RPG liveplays, largely the popular video and live streaming actual plays found on YouTube and Twitch.

I can't argue with that.  If the new (and returning) generations of players are making D&D have its most profitable year ever in an Amazon-related world, it makes sense that they are turning to online instant gratification.  In part, it's solid entertainment value, but it's also the "How do we play this thing?" that we grognards with the blue ink module maps and cheesy dice in the boxed sets longed to have answered in our early days.

The problem, of course, is that these players are being deceived.  Despite all the plot-driven fantasy storylines, the angst-driven brooding, the old school renaissances, and the indy-press revolutions, unless you and your friends are a bunch of improv masters, voice-over actors, and card carrying members of SAG with wicked editing skills, your weekly sessions will than likely carry out like Ben Stein in Ferris Bueller's Day Off running a combat.

Having just been to a convention with plenty of old school and new wave gamers in attendance, I'm quite certain that many were fans of the liveplay series, but very little of their own pedestrian games would warrant their own camera and Twitch channel.

That includes all the My Little Pony games I ran on the Kid's track.  There's 30 seconds or so of video of me running one of those sessions, and despite my 25 years experience and the session being entertaining for all the players, I'm not setting up my own channel to broadcast future MLP games.

I am biased towards the radio-play style that traditional podcasts present gaming sessions in.  There are two things, however, that I keep in mind when listening them.  1) Audio editing can turn enjoyable games into gold, and in reverse, a lack of it and kill a game with promise.  2) The traditional players from podcasts like Skype of Cthulhu are always going to sound like their struggling when put up against professional improv players from the Campaign Podcast.

I always hearken back to a phrase I used repeatedly on this blog, "I'm not the demographic they're targeting." 

What could have been cool a decade or two ago has now vanished from my horizon.  Celebrity gamers (save the game designers themselves) loose their fascination with me, especially when the meat of many of those games is so dry.  Whether its failing to grok Fantasy Flight Star Wars dice, or belittling a setting like Rifts when their own personal favorites fall equally flat in execution, I can only hope the players at the online table have a good time.

So whether you're playing 5e, Pathfinder, or PotA, enjoy the gameplay, and try not to overdramatize the game when a simple 5-ft move or a timely punch in the face will do.  
An article over at The Verge is connecting the rise of 5e and RPG liveplays, largely the popular video and live streaming actual plays found on YouTube and Twitch.

I can't argue with that.  If the new (and returning) generations of players are making D&D have its most profitable year ever in an Amazon-related world, it makes sense that they are turning to online instant gratification.  In part, it's solid entertainment value, but it's also the "How do we play this thing?" that we grognards with the blue ink module maps and cheesy dice in the boxed sets longed to have answered in our early days.

The problem, of course, is that these players are being deceived.  Despite all the plot-driven fantasy storylines, the angst-driven brooding, the old school renaissances, and the indy-press revolutions, unless you and your friends are a bunch of improv masters, voice-over actors, and card carrying members of SAG with wicked editing skills, your weekly sessions will than likely carry out like Ben Stein in Ferris Bueller's Day Off running a combat.

Having just been to a convention with plenty of old school and new wave gamers in attendance, I'm quite certain that many were fans of the liveplay series, but very little of their own pedestrian games would warrant their own camera and Twitch channel.

That includes all the My Little Pony games I ran on the Kid's track.  There's 30 seconds or so of video of me running one of those sessions, and despite my 25 years experience and the session being entertaining for all the players, I'm not setting up my own channel to broadcast future MLP games.

I am biased towards the radio-play style that traditional podcasts present gaming sessions in.  There are two things, however, that I keep in mind when listening them.  1) Audio editing can turn enjoyable games into gold, and in reverse, a lack of it and kill a game with promise.  2) The traditional players from podcasts like Skype of Cthulhu are always going to sound like their struggling when put up against professional improv players from the Campaign Podcast.

I always hearken back to a phrase I used repeatedly on this blog, "I'm not the demographic they're targeting." 

What could have been cool a decade or two ago has now vanished from my horizon.  Celebrity gamers (save the game designers themselves) loose their fascination with me, especially when the meat of many of those games is so dry.  Whether its failing to grok Fantasy Flight Star Wars dice, or belittling a setting like Rifts when their own personal favorites fall equally flat in execution, I can only hope the players at the online table have a good time.

So whether you're playing 5e, Pathfinder, or PotA, enjoy the gameplay, and try not to overdramatize the game when a simple 5-ft move or a timely punch in the face will do.  
reade more... Résuméabuiyad

(Risus) The Texas Roadhouse Massacre

Another semester at Illuminati University starting, the almost smooth Keith Stone was taking some air after his latest conquest.  Across the Pent, he spied Professor Pittleman hovering down the sidewalk towards one of the science building.  Then, all of a sudden, *poof*, he was gone!
Inside the building, Professor Pittleman's new assistant was waiting outside the Physics lab.  It was unsure why Student Affairs gave a music major a job in a particle accelerator lab, but new Freshthing Walken the Minotaur was ready for anything.  Already confused that an exotic bush was navigating the Pent in a miniature hovercraft, he was flabbergasted when the creature simply vanished from his view.  Frightened, yet emboldened, the minotaur dashed down the stairs and out towards the Pent.

Keith Stone could barely believe his eyes with the disappearance of his friend, and as he jogged over to the stop, was even more distraught when he spied a minotaur in a Blue Oyster Cult t-shirt charging him!

Walken took notice of the imminent collision and changed course, gracefully avoiding the Light Beer Connoisseur, only knocking off his hat with a whip of the tail.  Keith Stone didn't believe the Professor disappeared willingly anymore than he believed Walken was a minotaur, and decided a drink was in order to clear his mind.  He invited Walken to tag alongside with him, stole a campus police golf cart, and drove off-campus to Texas Roadhouse.  Walken discovered he passes out from motion sickness, but a quick brew in the Keith's Beer Cozy of Satan reinvigorated him.

Inside the Texas Roadhouse, they discovered an odd sight:  A pirate dancing on the mechanical, all the while wielding scissors against the waitstaff.

As always, Keith smooths over the misunderstanding, and Scissorhand John joins the drinking foray.
After a few hours of Keystone Lights, Tater Skins, and Cactus Blossoms, the server presented the bill, and the pirate made a mad dash out the door, "Because that's what pirates do at restaurants!"

Walken chased after the pirate, pulled out his fife and played a pirate song that lured Scissorhand John back into the Texas Roadhouse, where all was forgotten again and drinking resumed, along with a desire for Karaoke.

The minotaur got up to sing, and pulled out his fife and cowbell, ready to do a soulful rendition of Celine Dion's "My Heart Will Go On" from Titantic.  But to his surprise, the Karaoke dude put in the Chilean Wind Chime version, forcing him to make some musical changes.  In the end, the restaurant erupted, Walken got some middle-aged groupies, but lost his cool with the ladies and promptly blew chunks.  Keith Stone promptly grabbed a vintage atomic spittoon from the floor to block the gastro barrage.  The combination of the minotaur vomit and tobacco juice being broken down by radioactive decay forced the device to go into meltdown.

Despite having no experience in nuclear sciences, Keith Stone prevented the strip mall from becoming a radioactive wasteland, thanks to the Beer Cozy of Satan, some Keystone Light, and the peanut shells that littered the floor.

He then ran off with two of the middle-aged women in the stolen police golf cart to his dorm room for 45 seconds of pleasure.

Without even realizing their swill-drinking friend was gone, the pirate and the minotaur were accosted by a swashbuckling gelatinous cube, William Cosplay.  He was an officer with the Cosmic Police with a warrant to arrest Scissorhand John for illegal temporal movement.  As the strangely acrobatic cube pursued the pirate, he knocks into another patron, forcing him to spill his beer.

Scissorhand John had angered the immortally badass Snake Gandhi, who was simply trying to enjoy a relaxing evening of friend pickles and a porterhouse t-bone.

Snake Gandhi was wiping the floor with the pirate with simple fisticuffs, but when he decided to pull out of one of his two invisible katanas with laser sights, Walken could take no more.  He dove in front of the Hindu badass and blocked the see-through blade with with his cowbell.

The resulting explosion took weeks to piece back together.

*The minotaur was last seen walking alongside the highway, the restaurant's Karaoke machine in tow.
*The pirate was last seen in a psych ward, suffering from complete amnesia, watching the movie Dodgeball over and over again.
*Keith Stone checked off "3-way w/ 2 MILFs" off his semester bucket list.

.... and in the rubble of the restaurant, Snake Gandhi kicked through the rubble, only to stop in utter surprise and pick up an illegal wrist chronal navigator.

Scissorhand John was a time-travel pirate, after all...

GM Notes: I absolutely adore the 5th Edition D&D online game I play in Monday nights, but for the last two weeks, scheduling has been a nightmare.  Between work and family obligations, the GMs has had to cancel enough sessions that I got my Risus: Terraforming Mars game finished. Two weeks ago, the GM had to bail last minute, and I commandeered Steve, Nate, and Chris to run this session of IOU.  

Fun fact:  I've got a rant about open-ending, cooperative role-playing coming up this weekend, but with this dropped on me at the last minute, I figured I'd get Keith Stone, Walken, and Professor Pittleman together before we figured out what direction the session would go.

Then Nate (Prof Pittleman) mysteriously dropped off the Skype call, and couldn't be reached by any means for around ten minutes.

Knowing Nate's history with Skype is worse than mine, I made the executive decision to simply made the good Professor vanish into thin air and proceed from there.  So, when Nate finally reconnected, the other two were already heading to Texas Roadhouse. 

Insert Nate Character 2.0:  Scissorhand John:  Time-travelling pirate I made up from a news story awhile back.  

And if you notice the final line of this post, we had scheduling issues this week as well, so there is a part two (and a Nate Character 3.0.  This time he made up his own at the start of the session.)

No spoilers, but a part three is definitely a possibility. 

Next Up: Culligan, Man of Mystery!
Another semester at Illuminati University starting, the almost smooth Keith Stone was taking some air after his latest conquest.  Across the Pent, he spied Professor Pittleman hovering down the sidewalk towards one of the science building.  Then, all of a sudden, *poof*, he was gone!
Inside the building, Professor Pittleman's new assistant was waiting outside the Physics lab.  It was unsure why Student Affairs gave a music major a job in a particle accelerator lab, but new Freshthing Walken the Minotaur was ready for anything.  Already confused that an exotic bush was navigating the Pent in a miniature hovercraft, he was flabbergasted when the creature simply vanished from his view.  Frightened, yet emboldened, the minotaur dashed down the stairs and out towards the Pent.

Keith Stone could barely believe his eyes with the disappearance of his friend, and as he jogged over to the stop, was even more distraught when he spied a minotaur in a Blue Oyster Cult t-shirt charging him!

Walken took notice of the imminent collision and changed course, gracefully avoiding the Light Beer Connoisseur, only knocking off his hat with a whip of the tail.  Keith Stone didn't believe the Professor disappeared willingly anymore than he believed Walken was a minotaur, and decided a drink was in order to clear his mind.  He invited Walken to tag alongside with him, stole a campus police golf cart, and drove off-campus to Texas Roadhouse.  Walken discovered he passes out from motion sickness, but a quick brew in the Keith's Beer Cozy of Satan reinvigorated him.

Inside the Texas Roadhouse, they discovered an odd sight:  A pirate dancing on the mechanical, all the while wielding scissors against the waitstaff.

As always, Keith smooths over the misunderstanding, and Scissorhand John joins the drinking foray.
After a few hours of Keystone Lights, Tater Skins, and Cactus Blossoms, the server presented the bill, and the pirate made a mad dash out the door, "Because that's what pirates do at restaurants!"

Walken chased after the pirate, pulled out his fife and played a pirate song that lured Scissorhand John back into the Texas Roadhouse, where all was forgotten again and drinking resumed, along with a desire for Karaoke.

The minotaur got up to sing, and pulled out his fife and cowbell, ready to do a soulful rendition of Celine Dion's "My Heart Will Go On" from Titantic.  But to his surprise, the Karaoke dude put in the Chilean Wind Chime version, forcing him to make some musical changes.  In the end, the restaurant erupted, Walken got some middle-aged groupies, but lost his cool with the ladies and promptly blew chunks.  Keith Stone promptly grabbed a vintage atomic spittoon from the floor to block the gastro barrage.  The combination of the minotaur vomit and tobacco juice being broken down by radioactive decay forced the device to go into meltdown.

Despite having no experience in nuclear sciences, Keith Stone prevented the strip mall from becoming a radioactive wasteland, thanks to the Beer Cozy of Satan, some Keystone Light, and the peanut shells that littered the floor.

He then ran off with two of the middle-aged women in the stolen police golf cart to his dorm room for 45 seconds of pleasure.

Without even realizing their swill-drinking friend was gone, the pirate and the minotaur were accosted by a swashbuckling gelatinous cube, William Cosplay.  He was an officer with the Cosmic Police with a warrant to arrest Scissorhand John for illegal temporal movement.  As the strangely acrobatic cube pursued the pirate, he knocks into another patron, forcing him to spill his beer.

Scissorhand John had angered the immortally badass Snake Gandhi, who was simply trying to enjoy a relaxing evening of friend pickles and a porterhouse t-bone.

Snake Gandhi was wiping the floor with the pirate with simple fisticuffs, but when he decided to pull out of one of his two invisible katanas with laser sights, Walken could take no more.  He dove in front of the Hindu badass and blocked the see-through blade with with his cowbell.

The resulting explosion took weeks to piece back together.

*The minotaur was last seen walking alongside the highway, the restaurant's Karaoke machine in tow.
*The pirate was last seen in a psych ward, suffering from complete amnesia, watching the movie Dodgeball over and over again.
*Keith Stone checked off "3-way w/ 2 MILFs" off his semester bucket list.

.... and in the rubble of the restaurant, Snake Gandhi kicked through the rubble, only to stop in utter surprise and pick up an illegal wrist chronal navigator.

Scissorhand John was a time-travel pirate, after all...

GM Notes: I absolutely adore the 5th Edition D&D online game I play in Monday nights, but for the last two weeks, scheduling has been a nightmare.  Between work and family obligations, the GMs has had to cancel enough sessions that I got my Risus: Terraforming Mars game finished. Two weeks ago, the GM had to bail last minute, and I commandeered Steve, Nate, and Chris to run this session of IOU.  

Fun fact:  I've got a rant about open-ending, cooperative role-playing coming up this weekend, but with this dropped on me at the last minute, I figured I'd get Keith Stone, Walken, and Professor Pittleman together before we figured out what direction the session would go.

Then Nate (Prof Pittleman) mysteriously dropped off the Skype call, and couldn't be reached by any means for around ten minutes.

Knowing Nate's history with Skype is worse than mine, I made the executive decision to simply made the good Professor vanish into thin air and proceed from there.  So, when Nate finally reconnected, the other two were already heading to Texas Roadhouse. 

Insert Nate Character 2.0:  Scissorhand John:  Time-travelling pirate I made up from a news story awhile back.  

And if you notice the final line of this post, we had scheduling issues this week as well, so there is a part two (and a Nate Character 3.0.  This time he made up his own at the start of the session.)

No spoilers, but a part three is definitely a possibility. 

Next Up: Culligan, Man of Mystery!
reade more... Résuméabuiyad

Next Year's Projects

Like clockwork, my followers know that October 1st is the first day in my gaming calendar.   It's time to assemble a rough framework of plans and projections for the next twelve months (Oct 2017 - Sep 2018).

Gnome Wars: It's the original inspiration for the blog.  It doesn't generate as much traffic as other games, but I assure you, I will make a concerted effort increase my writing for, and play more games of, Gnome Wars this year.

The Pigeon God Continues...We're less than halfway through my college AD&D campaign. Somehow, things are going to get even weirder. After I finish up the last four or five episodes that aren't pending a Tuesday release yet, I may go into even older territories.  Even if it's not too long, a recollection of the high school and army campaigns into the new maps and geography, with some indexes might help .

My Girls:  Their little worlds right now are all about school, gymnastics, and Dad yelling at them to keep their rooms clean.  Maja's asking about questions about my "grow-up" games with my friends, so I believe I've snared her.  I think I could have done better playing games with them last year, but they're happy, and that's all that matters.   Activities with the girls:
  • My Little Ponies:  It's glaringly obvious that Ponies will dominate next year.  Seeing if Maja gets her friends excited about it will be fun to observe.  
  • Savage Worlds/Showdown:  The third season of our Pulp campaign will probably kick off in the Winter.  
  • Mousling Fantasy! Still figuring out if this should be less Savage Worlds and more like MLP.  
5th Edition D&D: Monday night is when I lock myself away and actually play an RPG as a player.  The online experience seems to fit the feel of 3.5 to 5e, where eight hours of online play in a month might equal a regular four-hour face-to-face session.

Other RPGs on Roll20:  I don't think I can squeeze in another session during the week without my wife pondering divorce, but filling in for cancelled 5e sessions will reduce the stockpile of game ideas, even if it's two or three a year.  If something befalls our 5e game, I have Adventures in Gulluvia (Red Box D&D) hiding in the wings. Or, perhaps we can do a four-hour online sessions on Sundays, like we used that long year ago.

Hackmaster on Roll20:  The "Journal" has allowed the Burning Trogs Redux to pick up steam.  Scheduling might be its downfall more than anything else. Nothing solid yet, but we've waited this long, we can wait awhile longer.

Call of Cthulhu:  A year hiatus has closed the door on the Masks campaign, but the next storyline will always be in the wings.

Of Mortals and Men/Song of Blades & Heroes:  If I can assemble the larger figures for my "Mousageddon/Ratnarock" game, I'll need a few sessions to familiarize myself with the rules.   I've seen children my kids' ages playing Song, so it can't hurt to try a few skirmishes.

Samoa:  Definitely on the back burner, but always in my heart.

Conventions:  Fall-In! (Daddy-Daughter Weekend-Players), Mepacon Fall (GM) Cold Wars (Guys Weekend - GM), Mepacon Spring 2018,   Birthday Weekend (To Be Revived?)   The Weekend (per the request of my wife), Historicon (Back in Lancaster!), possibly more?

Painting:  I'm thinking bulk projects (units not individuals figs) will keep me occupied.
  • Frost Giants:  Already in the queue.  
  • Gnomes:  Another adequate years painting one whole gnome unit.  More Germans, then everything else hiding on the shelf.
  • Martians:  the bin o' GW/Heartbreaker goblins I've snagged on the cheap is calling my name, and the paint schemes I have for them are fairly unique and inspiring. 
  • "Urban Egypt":  The Pulp Game needs a few pieces of terrain finished before season three is ready to launch.
  • Plus everything else that will distract me (OGRE Miniatures, I know you will taunt me so...)
Purchases: 
  1. Must clean up the want list.  Simply taking care of my Bones, Brigade Games, and MLP RPG items will drop the list by a third and not completely clutter my painting bench.  
  2. Better Storage (and Waterproofing).  A little re-organization with new bins (especially for play mats), and some Dry-Lok for the Kriget Rum will ensure the basement collection is a little bit safer.  
  3. Minis:  More Gnomes to fill in the unit holes, but the rest are strangely similar to last year's list:  Brigade Arabs, Tin-Soldier Mexicans and Sengalese Askaris that I never got around to purchasing.  Plus I anticipate a small Pulp Figures order once next this year's Movember charity figure is announced.  
  4. Kickstarters:  No big Kickstarters in the near future, and with since my anticipated ones last year turned out to be pretty lackluster, I'll budget somewhere in the range of $200-250 for what catches my eye.  
  5. RPGs:  Still haven't picked up Bubblegumshoe.  An actual 5e Player's Handbook might be a practical gift on my Christmas list.  Anything beyond that will be what I can find at the HMGS flea markets or Mepacon's auction.  
    Like clockwork, my followers know that October 1st is the first day in my gaming calendar.   It's time to assemble a rough framework of plans and projections for the next twelve months (Oct 2017 - Sep 2018).

    Gnome Wars: It's the original inspiration for the blog.  It doesn't generate as much traffic as other games, but I assure you, I will make a concerted effort increase my writing for, and play more games of, Gnome Wars this year.

    The Pigeon God Continues...We're less than halfway through my college AD&D campaign. Somehow, things are going to get even weirder. After I finish up the last four or five episodes that aren't pending a Tuesday release yet, I may go into even older territories.  Even if it's not too long, a recollection of the high school and army campaigns into the new maps and geography, with some indexes might help .

    My Girls:  Their little worlds right now are all about school, gymnastics, and Dad yelling at them to keep their rooms clean.  Maja's asking about questions about my "grow-up" games with my friends, so I believe I've snared her.  I think I could have done better playing games with them last year, but they're happy, and that's all that matters.   Activities with the girls:
    • My Little Ponies:  It's glaringly obvious that Ponies will dominate next year.  Seeing if Maja gets her friends excited about it will be fun to observe.  
    • Savage Worlds/Showdown:  The third season of our Pulp campaign will probably kick off in the Winter.  
    • Mousling Fantasy! Still figuring out if this should be less Savage Worlds and more like MLP.  
    5th Edition D&D: Monday night is when I lock myself away and actually play an RPG as a player.  The online experience seems to fit the feel of 3.5 to 5e, where eight hours of online play in a month might equal a regular four-hour face-to-face session.

    Other RPGs on Roll20:  I don't think I can squeeze in another session during the week without my wife pondering divorce, but filling in for cancelled 5e sessions will reduce the stockpile of game ideas, even if it's two or three a year.  If something befalls our 5e game, I have Adventures in Gulluvia (Red Box D&D) hiding in the wings. Or, perhaps we can do a four-hour online sessions on Sundays, like we used that long year ago.

    Hackmaster on Roll20:  The "Journal" has allowed the Burning Trogs Redux to pick up steam.  Scheduling might be its downfall more than anything else. Nothing solid yet, but we've waited this long, we can wait awhile longer.

    Call of Cthulhu:  A year hiatus has closed the door on the Masks campaign, but the next storyline will always be in the wings.

    Of Mortals and Men/Song of Blades & Heroes:  If I can assemble the larger figures for my "Mousageddon/Ratnarock" game, I'll need a few sessions to familiarize myself with the rules.   I've seen children my kids' ages playing Song, so it can't hurt to try a few skirmishes.

    Samoa:  Definitely on the back burner, but always in my heart.

    Conventions:  Fall-In! (Daddy-Daughter Weekend-Players), Mepacon Fall (GM) Cold Wars (Guys Weekend - GM), Mepacon Spring 2018,   Birthday Weekend (To Be Revived?)   The Weekend (per the request of my wife), Historicon (Back in Lancaster!), possibly more?

    Painting:  I'm thinking bulk projects (units not individuals figs) will keep me occupied.
    • Frost Giants:  Already in the queue.  
    • Gnomes:  Another adequate years painting one whole gnome unit.  More Germans, then everything else hiding on the shelf.
    • Martians:  the bin o' GW/Heartbreaker goblins I've snagged on the cheap is calling my name, and the paint schemes I have for them are fairly unique and inspiring. 
    • "Urban Egypt":  The Pulp Game needs a few pieces of terrain finished before season three is ready to launch.
    • Plus everything else that will distract me (OGRE Miniatures, I know you will taunt me so...)
    Purchases: 
    1. Must clean up the want list.  Simply taking care of my Bones, Brigade Games, and MLP RPG items will drop the list by a third and not completely clutter my painting bench.  
    2. Better Storage (and Waterproofing).  A little re-organization with new bins (especially for play mats), and some Dry-Lok for the Kriget Rum will ensure the basement collection is a little bit safer.  
    3. Minis:  More Gnomes to fill in the unit holes, but the rest are strangely similar to last year's list:  Brigade Arabs, Tin-Soldier Mexicans and Sengalese Askaris that I never got around to purchasing.  Plus I anticipate a small Pulp Figures order once next this year's Movember charity figure is announced.  
    4. Kickstarters:  No big Kickstarters in the near future, and with since my anticipated ones last year turned out to be pretty lackluster, I'll budget somewhere in the range of $200-250 for what catches my eye.  
    5. RPGs:  Still haven't picked up Bubblegumshoe.  An actual 5e Player's Handbook might be a practical gift on my Christmas list.  Anything beyond that will be what I can find at the HMGS flea markets or Mepacon's auction.  
      reade more... Résuméabuiyad

      2016-17 Year in Review

      Like a weird government agency, I track my gaming progress from October of one year to September of the next.  Don't ask why, it's just the way I've done things since I started.  Too late to change now.

      The Blog
      This year was full of milestone's 250,000 hits (mostly non-Ukrainian-robot humans)  and 2,000 posts overall.

      The Top Ten Blog Posts of the Last Twelve Months 
      #1  (Review) Lettow Vorbeck by Decision Games     (Reviews)
      #2  Pre-Cruise Post                                                   (General Blogging)
      #3  Fall-In! 2016 AAR                                                (Conventions)
      #4  (Kickstarter) Rifts Board Game *CANCELLED*  (Kickstarter)
      #5  Donald Trump: Presidential Nilbog                      (Risus)
      #6  New Pulp Arrivals at the Kriget Rum                   (Pulp)
      #7  That Silly Dog (Pulp #1.9)                                    (Pulp)
      #8  Back to Our Regularly Scheduled Programming  (Blogging)
      #9  Don't Miss the Boat (Pulp #1.10)                          (Pulp)
      #10 It Crashed Upon the Desert Sand (Pulp #1.11)   (Pulp)

      Seriously, if I knew there were  that many multiple chit-based wargame news aggregators that created legitimate traffic, I would have reviewed the game months earlier.  I'll also make a note that 90% of the traffic for the Rifts Boardgame Kickstarter has come since they cancelled it (and I noted so on the post).

      You'll notice one glaring ommission on a top ten list from a blog called Gaming with the Gnomies.  No Gnome Wars (Save the inclusion under the Fall-In AAR).  To be honest, I've got the same number of posts year-to-year and a consistent ammount of traffic to those posts.  It's just that my other posts are seeing an increase in traffic year-to-year.  The views on a "good" gnome post equal the average views of any other topic.

      The Best Laid Plans that Didn't Pan Out:
      Mousageddon:  I had planned a grand Mousaggedon kid's game for Cold Wars and Mepacon, but the fates did not favor that.  Then I slotted it for November, and between minor kerfluffles with Fall-in! con staff and the latest Reaper Kickstarter, my personal passion for the project waned.

      The FLGS:  While it's nice to have two FLGS in the area, most of my game purchases are still at cons and online.  I went two for four with special orders at one store and I just don't get over to the other one often enough to follow through with the orders.  I've been working up a dual review of the stores on my drives home.  I just haven't had the time to type it up coherently.

      Cold Wars 2017   - Messed up weekends plus kids gymnastics meant I skipped my favorite con, where a childless ViscountEric can act like a childless ViscountEric.  Already working on next year.

      Highlights of 2017:

      THE JOURNAL!: The true brightest star of the year was the shocking discovery of the players' journal from my college AD&D game, which ran from 1998-2000.  It was missing random entries, abruptly stopped just prior to the final run towards the climax, and was written in multiple character perspectives, but I've cobbled that together for The Ballad of the Pigeon God.  Its re-appearance has sparked my interest in my homebrew World of Georic.  Whether I act on my desire to play more is a whole different story entirely.

      Since the initial discovery, even more material has been unearthed.

      Live N*de Video Chat:  Can't wait to see what garbage traffic those words pick up.  ViscountEric has expanded his online footprint with some gaming over at Roll20.  It started as just some 5e as a player to bide the time, but two hours into that campaign and I already added placeholders to run games.  Plus it's a great venue to try my sillier or stranger concepts Two sessions of Risus: Terraforming Mars was just the beginning!  Actually running Illuminati University, has a long hiatus was a feather in my cap.

      Fall-In 2016!  - Another weekend with Maja, filled with Gnome Wars, painting, and swimming at the hotel pool.

      Mepacon Fall 2016  -  My "Cthulhu Comes to Springfield 2" relaunch of a time-honored con game failed to garner any players, but my first-ever kids game (Mouslings!) worked fairly well. I did get to jump into a Cthulhu Dark Ages game and finally learned Fiasco.  Maja had a great time as always.

      Mepacon Spring 2017 - I did get an afternoon reprieve from the girls gymnastics so I could travel to Scranton and cosplay as an actual paying attendee!  Ran into an old classmate from high school, got interviewed by the local paper, snagged up some cheese and gravy fries at Chick's before the caravan of cartwheeling girls finally got home that night.

      "The Weekend" 2017  - My true mixture of family vacation and gaming worked out well.  Got to physically hold some Hinterland figures, then get them slaughtered by dervishes. 

      Kickstarters-
      Pyramid of the Lost King and the Reaper Bones 3 Kickstarter arrived after significant delays!

      Song of Blades: Axe and Brimstone  -  Arrived. Great Halflings
      OGRE Miniatures - Set 1  - Delayed, but coming to America
      Jet Bike Construction Kits  - Arrived
      Psi-Paladins and Techo Barbarians 28mm Miniatures - Arrived
      Talislanta: The Savage Land - Delayed
      Pizza Dice - Delayed
      Cat-Men and Dungeon Scenery - Arrived
      Reaper Bones 4  - Pledge Manager for a year just started.  A buck reserved me Wave 1 shipping no matter what I decide on.
      OgreZine!  -  I can afford three bucks for more OGRE stuff
      Macrocosm - Legion of Steel - Processing.

      The Kid's Painting!  . 
      A twice flooded basement and crazed gymnastics/baseketball/life schedules for the girls has curtailed their painting projects.

      My Own Painting
      I'm as scatterbrained as always with my projects.  Lots of pulp figures got finished, dominated by, erm... Pulp Figures.  I finally finished a German Gnome unit, plus I have a good chuck of my Blue Martians/Goblins/Monkey Men done.

      Games
      Savage Worlds of Showdown:  The Pulp Game completed Season Two, a journey to the Lost World.

      Family Games:  With our schedules, we had a little dust accumulate on our pile of family games, although every time one of my friends came over, Maja was quick to whip out Dungeon Roll or Car Wars the Card Game.  The big successes for the family that games together front were Rory's Story Cubes (a successful diversion on our Bahamas cruise),  the My Little Pony: Tails of Equestria Storytelling Game, and like many things this year, an amusing Family Decathalon they we just can't finish.

      2017 Gaming with the Gnomies Awards!
      Best Kickstarter:  Song of Blades: Axe and Brimstone  Kudos to many of the smaller Kickstarters who arrived on time.  I may not use the actual rules for the setting, but the halflings are great figures that I can use in the Mousling games, plus it arrived EARLY.

      Worst Kickstarter:    Pyramid of the Lost King.  When comparing the logistical nightmares of millions of pieces from China for Reaper's Bones 3 and complicating delays of a lone man producing a book, I'm actually giving the massive project the benefit of the doubt.  Given that I had written it off as vaporware, I was amused that it actually saw the light of day... if you paid printing and shipping costs for it.  I will say that it is on my pile of products to review and might garner some positive marks for content.

      Best Game:  Rory's Story Cubes.  The concept was an instant hit, and be it five minutes or even a half hour, the girls have made some great sessions.

      Best RPG:   My Little Pony: Tails of Equestria - It's not only the first game my daughter Maja is wildly excited about, making up new Pony characters whenever she gets the chance, but she actively wants to run this game, which gives me as trepidation as the first day of driving lessons, many years from now.

      Best Minis:   While the Axe and Brimstone Kickstarter produced some great models, the Reaper Bones 3 items I picked a la carte through the pledge manager were right up my alley to paint up.
      Stormwing
      Mystic Circle
      After years of gnomes and mice, the big models were a pleasure to paint. Storing them, on the other hand, has been problematic.

      Best "Other" Purchase:  Going through my tiny list of purchases this year, my biggest "other" gaming purchases have been a few forays into the jungle known as Jo-Ann Fabrics.  Sure, our one cat puked all over the jungle cloth I used for the lost world game, but I have a surplus of felt for roads and terrain at a fraction of the cost of the "good" stuff.  I might even venture some Pony-themed cloth for all the MLP games I'm running at Mepacon.
      Like a weird government agency, I track my gaming progress from October of one year to September of the next.  Don't ask why, it's just the way I've done things since I started.  Too late to change now.

      The Blog
      This year was full of milestone's 250,000 hits (mostly non-Ukrainian-robot humans)  and 2,000 posts overall.

      The Top Ten Blog Posts of the Last Twelve Months 
      #1  (Review) Lettow Vorbeck by Decision Games     (Reviews)
      #2  Pre-Cruise Post                                                   (General Blogging)
      #3  Fall-In! 2016 AAR                                                (Conventions)
      #4  (Kickstarter) Rifts Board Game *CANCELLED*  (Kickstarter)
      #5  Donald Trump: Presidential Nilbog                      (Risus)
      #6  New Pulp Arrivals at the Kriget Rum                   (Pulp)
      #7  That Silly Dog (Pulp #1.9)                                    (Pulp)
      #8  Back to Our Regularly Scheduled Programming  (Blogging)
      #9  Don't Miss the Boat (Pulp #1.10)                          (Pulp)
      #10 It Crashed Upon the Desert Sand (Pulp #1.11)   (Pulp)

      Seriously, if I knew there were  that many multiple chit-based wargame news aggregators that created legitimate traffic, I would have reviewed the game months earlier.  I'll also make a note that 90% of the traffic for the Rifts Boardgame Kickstarter has come since they cancelled it (and I noted so on the post).

      You'll notice one glaring ommission on a top ten list from a blog called Gaming with the Gnomies.  No Gnome Wars (Save the inclusion under the Fall-In AAR).  To be honest, I've got the same number of posts year-to-year and a consistent ammount of traffic to those posts.  It's just that my other posts are seeing an increase in traffic year-to-year.  The views on a "good" gnome post equal the average views of any other topic.

      The Best Laid Plans that Didn't Pan Out:
      Mousageddon:  I had planned a grand Mousaggedon kid's game for Cold Wars and Mepacon, but the fates did not favor that.  Then I slotted it for November, and between minor kerfluffles with Fall-in! con staff and the latest Reaper Kickstarter, my personal passion for the project waned.

      The FLGS:  While it's nice to have two FLGS in the area, most of my game purchases are still at cons and online.  I went two for four with special orders at one store and I just don't get over to the other one often enough to follow through with the orders.  I've been working up a dual review of the stores on my drives home.  I just haven't had the time to type it up coherently.

      Cold Wars 2017   - Messed up weekends plus kids gymnastics meant I skipped my favorite con, where a childless ViscountEric can act like a childless ViscountEric.  Already working on next year.

      Highlights of 2017:

      THE JOURNAL!: The true brightest star of the year was the shocking discovery of the players' journal from my college AD&D game, which ran from 1998-2000.  It was missing random entries, abruptly stopped just prior to the final run towards the climax, and was written in multiple character perspectives, but I've cobbled that together for The Ballad of the Pigeon God.  Its re-appearance has sparked my interest in my homebrew World of Georic.  Whether I act on my desire to play more is a whole different story entirely.

      Since the initial discovery, even more material has been unearthed.

      Live N*de Video Chat:  Can't wait to see what garbage traffic those words pick up.  ViscountEric has expanded his online footprint with some gaming over at Roll20.  It started as just some 5e as a player to bide the time, but two hours into that campaign and I already added placeholders to run games.  Plus it's a great venue to try my sillier or stranger concepts Two sessions of Risus: Terraforming Mars was just the beginning!  Actually running Illuminati University, has a long hiatus was a feather in my cap.

      Fall-In 2016!  - Another weekend with Maja, filled with Gnome Wars, painting, and swimming at the hotel pool.

      Mepacon Fall 2016  -  My "Cthulhu Comes to Springfield 2" relaunch of a time-honored con game failed to garner any players, but my first-ever kids game (Mouslings!) worked fairly well. I did get to jump into a Cthulhu Dark Ages game and finally learned Fiasco.  Maja had a great time as always.

      Mepacon Spring 2017 - I did get an afternoon reprieve from the girls gymnastics so I could travel to Scranton and cosplay as an actual paying attendee!  Ran into an old classmate from high school, got interviewed by the local paper, snagged up some cheese and gravy fries at Chick's before the caravan of cartwheeling girls finally got home that night.

      "The Weekend" 2017  - My true mixture of family vacation and gaming worked out well.  Got to physically hold some Hinterland figures, then get them slaughtered by dervishes. 

      Kickstarters-
      Pyramid of the Lost King and the Reaper Bones 3 Kickstarter arrived after significant delays!

      Song of Blades: Axe and Brimstone  -  Arrived. Great Halflings
      OGRE Miniatures - Set 1  - Delayed, but coming to America
      Jet Bike Construction Kits  - Arrived
      Psi-Paladins and Techo Barbarians 28mm Miniatures - Arrived
      Talislanta: The Savage Land - Delayed
      Pizza Dice - Delayed
      Cat-Men and Dungeon Scenery - Arrived
      Reaper Bones 4  - Pledge Manager for a year just started.  A buck reserved me Wave 1 shipping no matter what I decide on.
      OgreZine!  -  I can afford three bucks for more OGRE stuff
      Macrocosm - Legion of Steel - Processing.

      The Kid's Painting!  . 
      A twice flooded basement and crazed gymnastics/baseketball/life schedules for the girls has curtailed their painting projects.

      My Own Painting
      I'm as scatterbrained as always with my projects.  Lots of pulp figures got finished, dominated by, erm... Pulp Figures.  I finally finished a German Gnome unit, plus I have a good chuck of my Blue Martians/Goblins/Monkey Men done.

      Games
      Savage Worlds of Showdown:  The Pulp Game completed Season Two, a journey to the Lost World.

      Family Games:  With our schedules, we had a little dust accumulate on our pile of family games, although every time one of my friends came over, Maja was quick to whip out Dungeon Roll or Car Wars the Card Game.  The big successes for the family that games together front were Rory's Story Cubes (a successful diversion on our Bahamas cruise),  the My Little Pony: Tails of Equestria Storytelling Game, and like many things this year, an amusing Family Decathalon they we just can't finish.

      2017 Gaming with the Gnomies Awards!
      Best Kickstarter:  Song of Blades: Axe and Brimstone  Kudos to many of the smaller Kickstarters who arrived on time.  I may not use the actual rules for the setting, but the halflings are great figures that I can use in the Mousling games, plus it arrived EARLY.

      Worst Kickstarter:    Pyramid of the Lost King.  When comparing the logistical nightmares of millions of pieces from China for Reaper's Bones 3 and complicating delays of a lone man producing a book, I'm actually giving the massive project the benefit of the doubt.  Given that I had written it off as vaporware, I was amused that it actually saw the light of day... if you paid printing and shipping costs for it.  I will say that it is on my pile of products to review and might garner some positive marks for content.

      Best Game:  Rory's Story Cubes.  The concept was an instant hit, and be it five minutes or even a half hour, the girls have made some great sessions.

      Best RPG:   My Little Pony: Tails of Equestria - It's not only the first game my daughter Maja is wildly excited about, making up new Pony characters whenever she gets the chance, but she actively wants to run this game, which gives me as trepidation as the first day of driving lessons, many years from now.

      Best Minis:   While the Axe and Brimstone Kickstarter produced some great models, the Reaper Bones 3 items I picked a la carte through the pledge manager were right up my alley to paint up.
      Stormwing
      Mystic Circle
      After years of gnomes and mice, the big models were a pleasure to paint. Storing them, on the other hand, has been problematic.

      Best "Other" Purchase:  Going through my tiny list of purchases this year, my biggest "other" gaming purchases have been a few forays into the jungle known as Jo-Ann Fabrics.  Sure, our one cat puked all over the jungle cloth I used for the lost world game, but I have a surplus of felt for roads and terrain at a fraction of the cost of the "good" stuff.  I might even venture some Pony-themed cloth for all the MLP games I'm running at Mepacon.
      reade more... Résuméabuiyad

      Terraforming Mars: The RPG

      While we're just getting our traditional Sunday RPG session converted to online play, the Monday night 5e game on Roll20 is going swell.  My elf barbarian, Falgor, has reached 2nd level, and is ready to cleave into a new character this past Monday night, after we wasted the last session in PvP mode.

      But that session never materialized.  Jeff, our GM, gave us notice that he was bailing a little more than an hour before start, so Nate, Steve, and myself completed the second half of my Terraforming Mars RPG, using Risus.

      Setting:  Mars 2048
      Early Colonizers have only partial successes in terraforming Mars.  With fertilizer, soil has produced bumper yields, water has been extracted from beneath the surface, but protective greenhouse tenting is still required to protect the plants from radiation and the sudden high winds.

      Excavation of a new agriculture plot has netted a strange discovery: a piece of curved steel with what appears to be hundreds of tiny rivets.  A team of geologists are dispatched to clear that corner of the site while your team continues the mission.


      Over four hours of online play, botantist Beth Bowers, techs Newman Ramirez and "Burps" Ramirez (no relation), and "Project Liaison" Rick Vogel investigated the strange site, drove the colony manager insane, and infiltrated a plot about "Red Power."   In the end, a mysterious source of oxygen was rapidly filling the atmosphere, and only Liaison Vogel was saved to tell the tale.

      Not a bad playtest of a scenario given that a) Steve and Nate can undermine the best ideas (including attempting to seduce a hostile in the middle of combat) and b) the scenario idea started with the phrase "Nazi-infused Martian DNA."   Probably a random statement from Ken and Robin Talk About Stuff that caught my interest, but time has buried that memory.

      Still, with some touch-ups, I have a decent convention event.  
      While we're just getting our traditional Sunday RPG session converted to online play, the Monday night 5e game on Roll20 is going swell.  My elf barbarian, Falgor, has reached 2nd level, and is ready to cleave into a new character this past Monday night, after we wasted the last session in PvP mode.

      But that session never materialized.  Jeff, our GM, gave us notice that he was bailing a little more than an hour before start, so Nate, Steve, and myself completed the second half of my Terraforming Mars RPG, using Risus.

      Setting:  Mars 2048
      Early Colonizers have only partial successes in terraforming Mars.  With fertilizer, soil has produced bumper yields, water has been extracted from beneath the surface, but protective greenhouse tenting is still required to protect the plants from radiation and the sudden high winds.

      Excavation of a new agriculture plot has netted a strange discovery: a piece of curved steel with what appears to be hundreds of tiny rivets.  A team of geologists are dispatched to clear that corner of the site while your team continues the mission.


      Over four hours of online play, botantist Beth Bowers, techs Newman Ramirez and "Burps" Ramirez (no relation), and "Project Liaison" Rick Vogel investigated the strange site, drove the colony manager insane, and infiltrated a plot about "Red Power."   In the end, a mysterious source of oxygen was rapidly filling the atmosphere, and only Liaison Vogel was saved to tell the tale.

      Not a bad playtest of a scenario given that a) Steve and Nate can undermine the best ideas (including attempting to seduce a hostile in the middle of combat) and b) the scenario idea started with the phrase "Nazi-infused Martian DNA."   Probably a random statement from Ken and Robin Talk About Stuff that caught my interest, but time has buried that memory.

      Still, with some touch-ups, I have a decent convention event.  
      reade more... Résuméabuiyad