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Showing posts with label Ponies. Show all posts
Showing posts with label Ponies. Show all posts

(Review) My Little Pony: Tails of Equestria Storytelling Game

There are not too many new RPGs that I  seek out, nowadays.  Limited gaming time means little time to experiment with new games.  Lucky for me, I have two daughter, ages 6 and 8, who have actively played all types of games since the age of two, ranging from wargames, boardgames, and RPGs.

I started their role-playing with my own hastily hashed and adepted system, T.I.A.R.A. (Toddler Interactive Adventure Resolution... Adventure!  As I looked to expand their horizons, I realized that D&D was too cumbersome after a few Dungeons and Ponies session, and we've since settle down to a very successful run with Savage Worlds/Showdown.

The thing that originally attracted me to Savage Showdown?  A pleasant surprise that it wildly resembled and improved upon my T.I.A.R.A.

With both of my girls now in grade school, I was excited by the release of the My Little Pony: Tails of Equestria Storytelling Game (MLP).  A well-loved license of something the girls love was worth spending the cash.

I was not disappointed. In some similar ways, MLP is a similar divergence from T.I.A.R.A.

Before I go into a chapter by chapter breakdown of the book, I want to praise the writing style of the book.  With a book that can be loved by children, adults, gamers, non-gamers, and... I'll say it, Bronies, the writing is clear enough for each group to feel welcome, without oversimplifying or talking down to any of the readers.  I enjoyed reading the book as much as my eight-year old daughter, Maja.

Chapter by Chapter
Chapter 1: Introduction
The authors present aa solid explanation of what role-playing is, a full list of  "gaming supplies", including pencils, tokens of friendship ... and dice! Sure there's a page of some non-subtle but toleratble promotion of the GM Screen, other supplments, and even promoting Hasbo's own figurines.  It's a licensed product.  I would be confused if it was missing.

Chapter 2: Creating Your Own Pony Character
Basic character creation creates ponies that have just received their cutie marks.  Yes, there are rules for making the Cutie Mark Crusadeers, as well as samples later in the book providing stats for the Mane Six (the experienced main characters of the television show).

Chapter 2 covers the step-by-step process, and I must commend the editors for ensuring each step has page numbers referencing the later chapters covering each step (and they're accurate).  My daughter can easily pop back and forth, as needed, when she's creating characters

Chapter 3: Pony Kinds
Players can choose from three pony types:  Unicorns, Pegasi, and Earth Ponies.   Unicorns have telekinesis, Pegasi can fly, and Earth Ponies are Strong and with a Stout Heart.  Each  player also chooses one of the six Element of Harmony.  Alicorns are not available as characters.

Chapter 4: Elements of Harmony
Players then choose one of the Elements of Harmony (Honesty, Kindness, Laughter, Generosity, Loyalty, and Magic) for their pony.  The element have no mechanical use, rather they are used to form the background of the pony's personality.

Chapter 5: Traits & Stamina
Each pony has three stats, known in the game as traits:  Body, Mind, Charm.  The stats are established by the players choices in character creation, quite simply, is their pony more physical or mental, and then is adjusted by the pony type.  Everyone starts with the same Charm.  The numbers for Traits equal the appropriate die to roll to make a test or challenge. (a 6 Body rolls d6, 4 Mind rolls d4.  See Chapter 7 below for more).

Stamina is a flat number (based upon traits and pony type) that tracks your exhaustion and injuries taken during your adventures.  There's no death in MLP.  Going down to zero stamina forces the pony to rest, possibly not be able to finish a task, or even getting captured.

Chapter 6:  Friendship
One of the great devices in MLP are the Tokens of Friendship.  My first thought of them are Bennies from Savage Worlds on steroids.  Using one token, you can reroll, using two can reroll using a d20, and three is an automatic success!    Tokens may also be used to change to storyline to make things better (a missing item that could help the group), subject to gamemaster approval.

What makes the Tokens far better than Bennies is two-fold.   First, the sharing of Tokens between the players (three players throwing in Tokens for an automatic success) is actively encourage.  Second, for Tokens, Friendship is literally magic.  At the start of the game, each pony gets Tokens equal to the total number of players at the table (gamemaster included).  Playing in a larger group (up to six) means the ponies can be far more successful than going out in pairs or solo adventures.

Chapter 7:  Tests & Challenges
Actions are resolved by either Tests, where a pony rolls their trait against a target number, or Challenges, where two sides make opposed rolls to see who wins.  The Difficulty chart is pretty simple, and gives the players to see what experienced ponies are capable of doing.

Chapter 8:  Talents & Quirks
The sixteen Talents are special abilities that ponies can use in gameplay, such as Cloud Wrangling, Pony Sense, and Speak with Animals.  Multiple levels of Talents can be earned, raising the die rolled for checks.

The seventeen Quirks (with many more that can be created) are explained as simply the bad version of Talents (Messy, Short Attention Span, Needs Glasses as examples) which could create problems for the pony.

Chapter 9:  Pony Names, Cutie Marks & Portraits
Two quick pages that round out the character creation process.  It gives an example of how a player could develop a pony name, design a cutie mark, and having some fun drawing your pony on an official MLP character sheet.

Chapter 10: Equipment & Money
Despite rolling for starting money ("bits") put the rulebook itself reminds the readers that many ponies have no gear to go on adventures.  It is useful to remind the gentle reader that you need to put those jar of Ponybalm somewhere in order to regain stamina faster, or soothe your asthma quirk while you're travelling in the deep woods.

Chapter 11:  Levels & Leveling Up
Leveling up occurs whenever the group finishes the adventure (so make them worthwhile).   Not only does a pony increase one trait by a die level and all your talents upgrade a die as well, but you can either further upgrade an existing talent or add a new talent altogether.  On top of that, the ponies earn Tokens of friendship equal to the number of player (plus GM) for that adventure, and adds that to whatever Tokens were left at game's end.

The chapter also alludes to epic quests after reaching Level 10, as well as the rules to play Level 0 Ponies (The Cutie Mark Crusaders from the show).

Chapter 12:  Adventuring Tips and Tricks
Chapter 12 is nothing more than some guidance for players, particularly new ones.  Most of the advice is pretty standard fare that even the most experienced player can read as a refresher, especially Be Different... but Not Too Different.

Adventure Module - The Pet Predicament
The starter adventure in the book is a simple task for the new ponies... pet-sit the animals of the Mane Six as they leave Ponyville for greater adventures.  Of course, the animals get away and most of the scenario is the group retrieving them.  A very solid adventure, with many different facets and directions, setting for the high standard of the definition of an adventure for purposes of leveling.  Rescuing Granny Smith's apple cart, or defending the villages from a lone mischievous imps should just be the first steps in the adventure.

Appendix - Other Stuff:  For those without dice, the authors have provided entire pages of printed results for each die type, so players could simply close their eyes and randomly point at a numbers.  Also mentioned are other products in the MLP:ToE line, and, as expected, and a pony sheet ready for photocopies.



Artwork: The artwork is a mixture of stock Hasbro art for My Little Pony and some new original pony art from Luigi Terzi.  Since the game is focused on new ponies, rather than the Mane Six, I would have liked to see more original art giving inspiration to the various styles of pony characters

Physical Construction 152 page hardcover that has thus far survived three people pouring through it.

With every being covered, it's simple to believe that on the Gaming with the Gnomies Five-Gnome scale, I give My Little Pony: Tails of Equestria Storytelling Game five gnomes. It's well laid out, well written on multiple levels, and my kids love playing it.  


My Little Pony: Tails of Equestria Storytelling Game by Alessio Cavtore, Dylan Owen, and Jack Caesar.  Published by Shinobi 7 in the US for River Horse Games.  ($34.99 US)
There are not too many new RPGs that I  seek out, nowadays.  Limited gaming time means little time to experiment with new games.  Lucky for me, I have two daughter, ages 6 and 8, who have actively played all types of games since the age of two, ranging from wargames, boardgames, and RPGs.

I started their role-playing with my own hastily hashed and adepted system, T.I.A.R.A. (Toddler Interactive Adventure Resolution... Adventure!  As I looked to expand their horizons, I realized that D&D was too cumbersome after a few Dungeons and Ponies session, and we've since settle down to a very successful run with Savage Worlds/Showdown.

The thing that originally attracted me to Savage Showdown?  A pleasant surprise that it wildly resembled and improved upon my T.I.A.R.A.

With both of my girls now in grade school, I was excited by the release of the My Little Pony: Tails of Equestria Storytelling Game (MLP).  A well-loved license of something the girls love was worth spending the cash.

I was not disappointed. In some similar ways, MLP is a similar divergence from T.I.A.R.A.

Before I go into a chapter by chapter breakdown of the book, I want to praise the writing style of the book.  With a book that can be loved by children, adults, gamers, non-gamers, and... I'll say it, Bronies, the writing is clear enough for each group to feel welcome, without oversimplifying or talking down to any of the readers.  I enjoyed reading the book as much as my eight-year old daughter, Maja.

Chapter by Chapter
Chapter 1: Introduction
The authors present aa solid explanation of what role-playing is, a full list of  "gaming supplies", including pencils, tokens of friendship ... and dice! Sure there's a page of some non-subtle but toleratble promotion of the GM Screen, other supplments, and even promoting Hasbo's own figurines.  It's a licensed product.  I would be confused if it was missing.

Chapter 2: Creating Your Own Pony Character
Basic character creation creates ponies that have just received their cutie marks.  Yes, there are rules for making the Cutie Mark Crusadeers, as well as samples later in the book providing stats for the Mane Six (the experienced main characters of the television show).

Chapter 2 covers the step-by-step process, and I must commend the editors for ensuring each step has page numbers referencing the later chapters covering each step (and they're accurate).  My daughter can easily pop back and forth, as needed, when she's creating characters

Chapter 3: Pony Kinds
Players can choose from three pony types:  Unicorns, Pegasi, and Earth Ponies.   Unicorns have telekinesis, Pegasi can fly, and Earth Ponies are Strong and with a Stout Heart.  Each  player also chooses one of the six Element of Harmony.  Alicorns are not available as characters.

Chapter 4: Elements of Harmony
Players then choose one of the Elements of Harmony (Honesty, Kindness, Laughter, Generosity, Loyalty, and Magic) for their pony.  The element have no mechanical use, rather they are used to form the background of the pony's personality.

Chapter 5: Traits & Stamina
Each pony has three stats, known in the game as traits:  Body, Mind, Charm.  The stats are established by the players choices in character creation, quite simply, is their pony more physical or mental, and then is adjusted by the pony type.  Everyone starts with the same Charm.  The numbers for Traits equal the appropriate die to roll to make a test or challenge. (a 6 Body rolls d6, 4 Mind rolls d4.  See Chapter 7 below for more).

Stamina is a flat number (based upon traits and pony type) that tracks your exhaustion and injuries taken during your adventures.  There's no death in MLP.  Going down to zero stamina forces the pony to rest, possibly not be able to finish a task, or even getting captured.

Chapter 6:  Friendship
One of the great devices in MLP are the Tokens of Friendship.  My first thought of them are Bennies from Savage Worlds on steroids.  Using one token, you can reroll, using two can reroll using a d20, and three is an automatic success!    Tokens may also be used to change to storyline to make things better (a missing item that could help the group), subject to gamemaster approval.

What makes the Tokens far better than Bennies is two-fold.   First, the sharing of Tokens between the players (three players throwing in Tokens for an automatic success) is actively encourage.  Second, for Tokens, Friendship is literally magic.  At the start of the game, each pony gets Tokens equal to the total number of players at the table (gamemaster included).  Playing in a larger group (up to six) means the ponies can be far more successful than going out in pairs or solo adventures.

Chapter 7:  Tests & Challenges
Actions are resolved by either Tests, where a pony rolls their trait against a target number, or Challenges, where two sides make opposed rolls to see who wins.  The Difficulty chart is pretty simple, and gives the players to see what experienced ponies are capable of doing.

Chapter 8:  Talents & Quirks
The sixteen Talents are special abilities that ponies can use in gameplay, such as Cloud Wrangling, Pony Sense, and Speak with Animals.  Multiple levels of Talents can be earned, raising the die rolled for checks.

The seventeen Quirks (with many more that can be created) are explained as simply the bad version of Talents (Messy, Short Attention Span, Needs Glasses as examples) which could create problems for the pony.

Chapter 9:  Pony Names, Cutie Marks & Portraits
Two quick pages that round out the character creation process.  It gives an example of how a player could develop a pony name, design a cutie mark, and having some fun drawing your pony on an official MLP character sheet.

Chapter 10: Equipment & Money
Despite rolling for starting money ("bits") put the rulebook itself reminds the readers that many ponies have no gear to go on adventures.  It is useful to remind the gentle reader that you need to put those jar of Ponybalm somewhere in order to regain stamina faster, or soothe your asthma quirk while you're travelling in the deep woods.

Chapter 11:  Levels & Leveling Up
Leveling up occurs whenever the group finishes the adventure (so make them worthwhile).   Not only does a pony increase one trait by a die level and all your talents upgrade a die as well, but you can either further upgrade an existing talent or add a new talent altogether.  On top of that, the ponies earn Tokens of friendship equal to the number of player (plus GM) for that adventure, and adds that to whatever Tokens were left at game's end.

The chapter also alludes to epic quests after reaching Level 10, as well as the rules to play Level 0 Ponies (The Cutie Mark Crusaders from the show).

Chapter 12:  Adventuring Tips and Tricks
Chapter 12 is nothing more than some guidance for players, particularly new ones.  Most of the advice is pretty standard fare that even the most experienced player can read as a refresher, especially Be Different... but Not Too Different.

Adventure Module - The Pet Predicament
The starter adventure in the book is a simple task for the new ponies... pet-sit the animals of the Mane Six as they leave Ponyville for greater adventures.  Of course, the animals get away and most of the scenario is the group retrieving them.  A very solid adventure, with many different facets and directions, setting for the high standard of the definition of an adventure for purposes of leveling.  Rescuing Granny Smith's apple cart, or defending the villages from a lone mischievous imps should just be the first steps in the adventure.

Appendix - Other Stuff:  For those without dice, the authors have provided entire pages of printed results for each die type, so players could simply close their eyes and randomly point at a numbers.  Also mentioned are other products in the MLP:ToE line, and, as expected, and a pony sheet ready for photocopies.



Artwork: The artwork is a mixture of stock Hasbro art for My Little Pony and some new original pony art from Luigi Terzi.  Since the game is focused on new ponies, rather than the Mane Six, I would have liked to see more original art giving inspiration to the various styles of pony characters

Physical Construction 152 page hardcover that has thus far survived three people pouring through it.

With every being covered, it's simple to believe that on the Gaming with the Gnomies Five-Gnome scale, I give My Little Pony: Tails of Equestria Storytelling Game five gnomes. It's well laid out, well written on multiple levels, and my kids love playing it.  


My Little Pony: Tails of Equestria Storytelling Game by Alessio Cavtore, Dylan Owen, and Jack Caesar.  Published by Shinobi 7 in the US for River Horse Games.  ($34.99 US)
reade more... Résuméabuiyad

Mepacon Fall 2017 AAR

My Fall convention season is compressed into two short weeks:  Fall-In! in Lancaster, usually followed up my Mepacon immediately thereafter.  This year was no exception.

After a fairly miserable week with issues at work and home, I desperately escaped my office at 2:45 Friday afternoon to make a few errands through the bitter weather and get to Scranton before my first event.  

I got my GM badge, found a handy-dandy water station right beside my table, and got set up for my first game of My Little Pony: Tails of Equestria. 
Game One of MLP
I had the distinct pleasure of running the game for an old convention compatriot Nate U, whom I had not seen in close to eleven years.  A few things had changed in those years, like his two young daughters who really wanted to play My Little Pony.

With Nate's family and a young twenty-something man who didn't want to be an overt Brony, we powered through the two hour game slot to perfection, dedicating the first half hour to character creation, and the rest for a short game.  By 5:55, we had exonerated the PCs from stealing Princess Celestia's toothbrush, stopped magic goblins from stealing her tiara, and kept open a storyline about a changeling named Louis for future use.
The Dealer's Row, leading into the main RPG/Boardgame Ballroom
After cleaning up, and snagging the must-have item at the Dealer's Hall (MLP: Tokens of Friendship at The Portal's booth) I headed downstairs to the convention opening reception and pasta dinner.

Although Mepacon does a great job supporting local charities, I always understood it that the Friday night dinner charge did benefit the convention directly.  The convention is as close to solvent as any con in a downtown Hilton can be, so a few extra bucks towards the general fund is good thing.

After dinner was session #2 of 6.  I initially had only a father-daughter team, so I pulled my chair around from the GM screen, sat down next to the little girl, and started working on making the most awesome pony of all time.

Then the bros came.  Brandon and Anthony had pre-registered for the event, and showed up a few minutes late, but came in with the greatest attitude.  They had needed a game to fill the time slot and ponies sounded intriguing, but almost challenging fun.  If all my players came in with that sort of an attitude to each session, every game would be guaranteed A+ awesome.

As the session progressed, it became apparent that the young lady's pony, Harmony was becoming the center of the story, bluntly arguing with the Commander of the Gnoman Legions, and when her abilities were needed to stop a catastrophe, three grown men became wildly animated with each subsequent roll, tossing their own Tokens of Friendship at her in encouragement, and to improve her results.  It was epic.

Plus they all laughed at my bad jokes, so I give them props for that.
Brandon and Anthony with their ponies (cause taking pictures of young kids and putting them on the internet, even with their parent's permission, is asking for trouble nowadays.)
By 10pm, I was in my car, and bracing against the frigid temperatures on my ride home.

Saturday, I woke up my girls, Maja (8) and Millie (6) and we headed back for a full day family fun.  We got there with just enough time to sign the kids in, set-up browse the dealer hall for a few minutes and set up for session three, which only had the girls as players.
A bad shot of the ballroom, this is about as empty as it got through Friday and Saturday.  
The advantage of having the girls play? Character creation that takes 30 minutes for new players takes five for them.  The bad news?  The combination of a neat freak pony needing to travel down a muddy underground tunnel to save her friend proved too much, and without other ponies to help, the game bogged down.
Session #3, Ponies Under the Shadow of the Empire
But as Maja wisely observed, "You have a great place to start your next game." 


Finished early, the girls departed for the kid's crafting table where they made  turkeys and other holiday-esque items out of jars and cotton balls, jumped over to the coloring table, then jumped back for more crafts.
Far less potentially hazardous than it looks. 
While they crafted away, I spent some time browsing the dealers' wares, regrouped to a different table (Seriously. I'm running six identical sessions.  Why the need to move me from table 19 to 18 to 17 every two sessions?) and prepped for session #4.

In twenty-six and a half years of running games at cons, I have never had any pregame communication between myself and a player, unless that player was a friend and confirming a character they wanted to bring into the game.

While I was hurrying to make it to the con, my Facebook blew up with a mother asking if slots were still available for my 11am session and if I could accommodate more.

Who would I be if I broke a child's heart by telling them they couple play a pony?  I'm a monster, but I'm not THAT big a monster.
Me howling at the moon during session #4
Session #4 brought a wide range of kids, one adult (who caused gleeful chaos by immediately dumping a bag of pony figures on the table), and the above mentioned Mom, who helped by keeping the younger folks on point as we proceeded.  I'll admit it was a bit chaotic, but we saved the day yet again, and we ended with enough time to try the Leveling Up rules.  Good stuff.  Pony power creep is real!
I was going to compliment the man on his Run DMC shirt, then I caught a second glance. 
Lunchtime fell upon us, and we ventured over to the pizza place across the Square and a visit to Comics on the Green.
The children's section is in the Upside Down.
Maja grabbed an Archie, Millie snagged an invisible ink activity book, and I filled in my 60's run of Blackhawk with their 75% off sale. 
Three tough women who always persist....nevertheless
Session #5 was a intended wash, as it hit immediately during the Kid's LARP.  The theme for this con was Ancient Civilizations, and with the number of Roman, Greek, and Egyptian costumes walking around, Maja was in her glory. Millie had to fight back a few moments of "I'm bored," but she powered through and the ring pop treasure was theirs!  

Artemis
Maja and Millie returned only to immediately attack the craft table again with their attempts to make "Flarf" (goo/slime).    With them messily engrossed, I was visited by Nate's girls again to play in Session #6.

Each session I had tried to mix real world implications with cartoon tomfoolery, and with my final game I turned that on it's ear.   After levelling up their ponies from Friday's game, we set down an odd path full of puppets, poisonous cookies, and some time paradoxes thanks to Doctor Hooves.

My reward for running twelve hours of My Little Pony, besides free admission and a cool con t-shirt?   I'm a guy very apt at giving and receiving hugs among my gaming friends, but the 110% effort needed to keep theses kids engaged was quantified by so many of the young players giving me genuine hugs as they thanked me for a great game.

I had no winners for the raffle, the girls' dominance in the coloring contest may have officially ended with another no-win, and by then my wife had come to pick them up early.

The Auction:  With a few gaps in my schedule, I was able to check out the games auction as it grew.  Not much in particular stuck out to me, and in most cases, the items either had no buy-in price to tempt me, or a price way too close to retail.

To make matters a bit more confusing, the traditional "Everything starts at a buck" auction added a giant caveat:  If an item had a buyout price listed, and it did not sell by the time the auction started, the bidding for it would start at half the buyout price. 

Now, I understand that nobody is going to win a copy of Arkham Horror for $2, so it only makes sense if the Buyout is $30, then $15 start might skip the lower bid levels that are simply procedural.  The problem arose with many of the marginal items that should have had "Somebody might want this for $10.  If they don't get the buyout starting at a buck is cool." on the auction slips.  Certain items barely survived these inflated levels, but many items were sent back to the main table without a bid, to be returned to their owners, rather than recycled into the gaming community at large.  I did see and increase on bids for certain items, but not more than what the unsold buyouts would have fetched if they had started at a buck and stopped at $3 or $4, rather than start a $5 or $10.

The key auction item that I wanted to bid on was the H.R. Pufnstuf boardgame.  Despite my best efforts to silence the crowd with a whopping $5 bid, it eventually sold for $8.  Not bad for a game that's a bad, a spinner, and 34 cards.     Otherwise, I bid on little, and won nothing.
Swag:  Besides the Tokens of Friendship, I bought a new set of red metal dice from Dice Dungeons, and cannibalized a stack of gaming books at the auction.  I pulled out a d20 module, a copy of Adventures Unlimited magazine with a plethora of cool scenarios, and a copy of a Jovian Chronicles books still in the shrinkwrap, and threw the rest back into the auction. Since I was leaving before the auction was cashing out, I simply told them to donate paltry couple of bucks to charity.

Site:  The Hilton is very nice, and outside of paying for parking, very convenient.  Of course, they are doing some remodeling which took away the closest bathrooms to the main ballroom.  I didn't see any plans as to why they walled off such a large section of the facility, but I'm sure there's a profit-driven reason.

Overview:  The convention itself is still growing, and despite some tight confines in the main ballroom, there's still room for more games through he rented space.  I'm not suggesting organized play give way to the masses, but a decade ago, the situation was reversed.  The demographics of the attendees are getting more diverse with more women, more families, and more people not representative of the graying neckbeard population.  The gentleman with the "Run D&D"  shirt I posted above?  I noticed his shirt first. Years ago, I may have noticed him as the lone African-American attendee in a sea of Caucasians.  We're getting more diverse, and since we're all here to game and have a good time, nobody's really noticing or caring too much about it.  For the weekend, we're game dorks first.

Except for Pathfinder players.  They're pure evil.
(Just kidding)

The next Mepacon will be April 27-29, 2018 back at the Hilton and the theme will be "Heroes and Villains."  Guess I'm looking up kid-friendly super-hero systems, or perhaps the ponies will look good in spandex.

The kids are already working on costumes.
And a big shout-out to all the ponies who made the weekend a success:
  • Strawberry Grapes
  • Amanda Hugginkiss
  • Rainbow Dash Jr.
  • Silver Flank
  • Harmony
  • Silas
  • Black Wing
  • Shoq
  • Earth Heart
  • Mint Puff
  • The King
  • Musical Melody
  • Cleft 
  • Cinnamon Bunn
My Fall convention season is compressed into two short weeks:  Fall-In! in Lancaster, usually followed up my Mepacon immediately thereafter.  This year was no exception.

After a fairly miserable week with issues at work and home, I desperately escaped my office at 2:45 Friday afternoon to make a few errands through the bitter weather and get to Scranton before my first event.  

I got my GM badge, found a handy-dandy water station right beside my table, and got set up for my first game of My Little Pony: Tails of Equestria. 
Game One of MLP
I had the distinct pleasure of running the game for an old convention compatriot Nate U, whom I had not seen in close to eleven years.  A few things had changed in those years, like his two young daughters who really wanted to play My Little Pony.

With Nate's family and a young twenty-something man who didn't want to be an overt Brony, we powered through the two hour game slot to perfection, dedicating the first half hour to character creation, and the rest for a short game.  By 5:55, we had exonerated the PCs from stealing Princess Celestia's toothbrush, stopped magic goblins from stealing her tiara, and kept open a storyline about a changeling named Louis for future use.
The Dealer's Row, leading into the main RPG/Boardgame Ballroom
After cleaning up, and snagging the must-have item at the Dealer's Hall (MLP: Tokens of Friendship at The Portal's booth) I headed downstairs to the convention opening reception and pasta dinner.

Although Mepacon does a great job supporting local charities, I always understood it that the Friday night dinner charge did benefit the convention directly.  The convention is as close to solvent as any con in a downtown Hilton can be, so a few extra bucks towards the general fund is good thing.

After dinner was session #2 of 6.  I initially had only a father-daughter team, so I pulled my chair around from the GM screen, sat down next to the little girl, and started working on making the most awesome pony of all time.

Then the bros came.  Brandon and Anthony had pre-registered for the event, and showed up a few minutes late, but came in with the greatest attitude.  They had needed a game to fill the time slot and ponies sounded intriguing, but almost challenging fun.  If all my players came in with that sort of an attitude to each session, every game would be guaranteed A+ awesome.

As the session progressed, it became apparent that the young lady's pony, Harmony was becoming the center of the story, bluntly arguing with the Commander of the Gnoman Legions, and when her abilities were needed to stop a catastrophe, three grown men became wildly animated with each subsequent roll, tossing their own Tokens of Friendship at her in encouragement, and to improve her results.  It was epic.

Plus they all laughed at my bad jokes, so I give them props for that.
Brandon and Anthony with their ponies (cause taking pictures of young kids and putting them on the internet, even with their parent's permission, is asking for trouble nowadays.)
By 10pm, I was in my car, and bracing against the frigid temperatures on my ride home.

Saturday, I woke up my girls, Maja (8) and Millie (6) and we headed back for a full day family fun.  We got there with just enough time to sign the kids in, set-up browse the dealer hall for a few minutes and set up for session three, which only had the girls as players.
A bad shot of the ballroom, this is about as empty as it got through Friday and Saturday.  
The advantage of having the girls play? Character creation that takes 30 minutes for new players takes five for them.  The bad news?  The combination of a neat freak pony needing to travel down a muddy underground tunnel to save her friend proved too much, and without other ponies to help, the game bogged down.
Session #3, Ponies Under the Shadow of the Empire
But as Maja wisely observed, "You have a great place to start your next game." 


Finished early, the girls departed for the kid's crafting table where they made  turkeys and other holiday-esque items out of jars and cotton balls, jumped over to the coloring table, then jumped back for more crafts.
Far less potentially hazardous than it looks. 
While they crafted away, I spent some time browsing the dealers' wares, regrouped to a different table (Seriously. I'm running six identical sessions.  Why the need to move me from table 19 to 18 to 17 every two sessions?) and prepped for session #4.

In twenty-six and a half years of running games at cons, I have never had any pregame communication between myself and a player, unless that player was a friend and confirming a character they wanted to bring into the game.

While I was hurrying to make it to the con, my Facebook blew up with a mother asking if slots were still available for my 11am session and if I could accommodate more.

Who would I be if I broke a child's heart by telling them they couple play a pony?  I'm a monster, but I'm not THAT big a monster.
Me howling at the moon during session #4
Session #4 brought a wide range of kids, one adult (who caused gleeful chaos by immediately dumping a bag of pony figures on the table), and the above mentioned Mom, who helped by keeping the younger folks on point as we proceeded.  I'll admit it was a bit chaotic, but we saved the day yet again, and we ended with enough time to try the Leveling Up rules.  Good stuff.  Pony power creep is real!
I was going to compliment the man on his Run DMC shirt, then I caught a second glance. 
Lunchtime fell upon us, and we ventured over to the pizza place across the Square and a visit to Comics on the Green.
The children's section is in the Upside Down.
Maja grabbed an Archie, Millie snagged an invisible ink activity book, and I filled in my 60's run of Blackhawk with their 75% off sale. 
Three tough women who always persist....nevertheless
Session #5 was a intended wash, as it hit immediately during the Kid's LARP.  The theme for this con was Ancient Civilizations, and with the number of Roman, Greek, and Egyptian costumes walking around, Maja was in her glory. Millie had to fight back a few moments of "I'm bored," but she powered through and the ring pop treasure was theirs!  

Artemis
Maja and Millie returned only to immediately attack the craft table again with their attempts to make "Flarf" (goo/slime).    With them messily engrossed, I was visited by Nate's girls again to play in Session #6.

Each session I had tried to mix real world implications with cartoon tomfoolery, and with my final game I turned that on it's ear.   After levelling up their ponies from Friday's game, we set down an odd path full of puppets, poisonous cookies, and some time paradoxes thanks to Doctor Hooves.

My reward for running twelve hours of My Little Pony, besides free admission and a cool con t-shirt?   I'm a guy very apt at giving and receiving hugs among my gaming friends, but the 110% effort needed to keep theses kids engaged was quantified by so many of the young players giving me genuine hugs as they thanked me for a great game.

I had no winners for the raffle, the girls' dominance in the coloring contest may have officially ended with another no-win, and by then my wife had come to pick them up early.

The Auction:  With a few gaps in my schedule, I was able to check out the games auction as it grew.  Not much in particular stuck out to me, and in most cases, the items either had no buy-in price to tempt me, or a price way too close to retail.

To make matters a bit more confusing, the traditional "Everything starts at a buck" auction added a giant caveat:  If an item had a buyout price listed, and it did not sell by the time the auction started, the bidding for it would start at half the buyout price. 

Now, I understand that nobody is going to win a copy of Arkham Horror for $2, so it only makes sense if the Buyout is $30, then $15 start might skip the lower bid levels that are simply procedural.  The problem arose with many of the marginal items that should have had "Somebody might want this for $10.  If they don't get the buyout starting at a buck is cool." on the auction slips.  Certain items barely survived these inflated levels, but many items were sent back to the main table without a bid, to be returned to their owners, rather than recycled into the gaming community at large.  I did see and increase on bids for certain items, but not more than what the unsold buyouts would have fetched if they had started at a buck and stopped at $3 or $4, rather than start a $5 or $10.

The key auction item that I wanted to bid on was the H.R. Pufnstuf boardgame.  Despite my best efforts to silence the crowd with a whopping $5 bid, it eventually sold for $8.  Not bad for a game that's a bad, a spinner, and 34 cards.     Otherwise, I bid on little, and won nothing.
Swag:  Besides the Tokens of Friendship, I bought a new set of red metal dice from Dice Dungeons, and cannibalized a stack of gaming books at the auction.  I pulled out a d20 module, a copy of Adventures Unlimited magazine with a plethora of cool scenarios, and a copy of a Jovian Chronicles books still in the shrinkwrap, and threw the rest back into the auction. Since I was leaving before the auction was cashing out, I simply told them to donate paltry couple of bucks to charity.

Site:  The Hilton is very nice, and outside of paying for parking, very convenient.  Of course, they are doing some remodeling which took away the closest bathrooms to the main ballroom.  I didn't see any plans as to why they walled off such a large section of the facility, but I'm sure there's a profit-driven reason.

Overview:  The convention itself is still growing, and despite some tight confines in the main ballroom, there's still room for more games through he rented space.  I'm not suggesting organized play give way to the masses, but a decade ago, the situation was reversed.  The demographics of the attendees are getting more diverse with more women, more families, and more people not representative of the graying neckbeard population.  The gentleman with the "Run D&D"  shirt I posted above?  I noticed his shirt first. Years ago, I may have noticed him as the lone African-American attendee in a sea of Caucasians.  We're getting more diverse, and since we're all here to game and have a good time, nobody's really noticing or caring too much about it.  For the weekend, we're game dorks first.

Except for Pathfinder players.  They're pure evil.
(Just kidding)

The next Mepacon will be April 27-29, 2018 back at the Hilton and the theme will be "Heroes and Villains."  Guess I'm looking up kid-friendly super-hero systems, or perhaps the ponies will look good in spandex.

The kids are already working on costumes.
And a big shout-out to all the ponies who made the weekend a success:
  • Strawberry Grapes
  • Amanda Hugginkiss
  • Rainbow Dash Jr.
  • Silver Flank
  • Harmony
  • Silas
  • Black Wing
  • Shoq
  • Earth Heart
  • Mint Puff
  • The King
  • Musical Melody
  • Cleft 
  • Cinnamon Bunn
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These Kids and Their Technology!

So, my daughters are pretty close to crisis addiction level when it comes to scouring Youtube looking for blindbag videos.  In gamer-speak, a blindbag is the equivalent to opening up Heroclix singles on video, only for kids they're opening up a wide variety of collectibes from a wide-range of brands.

If you know what a Shopkin was for the last three years, you know what a blind bag is.

However, this whole concept isn't just relegated to kids toys.  There are plenty of videos where gamers crack open new product for the world to see.  And, of course, there are people ripping open packs of Beta Magic: The Gathering cards, only to find a Purelace as the rare.

With Millie (GnomeGirl #2) at a karate party *shudder*, I took a few moments with Maja (GnomeGirl#1) and we finally opened up the My Little Pony: Tails of Equestria - Curse of the Statuettes Boxed Set that I ordered on Amazon a few weeks ago.

First take, no editiing, no scripting, and some whining and gnashing of teeth and it's on Youtube.

I'm keeping my day job, and I'm certainly not advancing into the realm of professional vlogging any time soon.
So, my daughters are pretty close to crisis addiction level when it comes to scouring Youtube looking for blindbag videos.  In gamer-speak, a blindbag is the equivalent to opening up Heroclix singles on video, only for kids they're opening up a wide variety of collectibes from a wide-range of brands.

If you know what a Shopkin was for the last three years, you know what a blind bag is.

However, this whole concept isn't just relegated to kids toys.  There are plenty of videos where gamers crack open new product for the world to see.  And, of course, there are people ripping open packs of Beta Magic: The Gathering cards, only to find a Purelace as the rare.

With Millie (GnomeGirl #2) at a karate party *shudder*, I took a few moments with Maja (GnomeGirl#1) and we finally opened up the My Little Pony: Tails of Equestria - Curse of the Statuettes Boxed Set that I ordered on Amazon a few weeks ago.

First take, no editiing, no scripting, and some whining and gnashing of teeth and it's on Youtube.

I'm keeping my day job, and I'm certainly not advancing into the realm of professional vlogging any time soon.
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Next Year's Projects

Like clockwork, my followers know that October 1st is the first day in my gaming calendar.   It's time to assemble a rough framework of plans and projections for the next twelve months (Oct 2017 - Sep 2018).

Gnome Wars: It's the original inspiration for the blog.  It doesn't generate as much traffic as other games, but I assure you, I will make a concerted effort increase my writing for, and play more games of, Gnome Wars this year.

The Pigeon God Continues...We're less than halfway through my college AD&D campaign. Somehow, things are going to get even weirder. After I finish up the last four or five episodes that aren't pending a Tuesday release yet, I may go into even older territories.  Even if it's not too long, a recollection of the high school and army campaigns into the new maps and geography, with some indexes might help .

My Girls:  Their little worlds right now are all about school, gymnastics, and Dad yelling at them to keep their rooms clean.  Maja's asking about questions about my "grow-up" games with my friends, so I believe I've snared her.  I think I could have done better playing games with them last year, but they're happy, and that's all that matters.   Activities with the girls:
  • My Little Ponies:  It's glaringly obvious that Ponies will dominate next year.  Seeing if Maja gets her friends excited about it will be fun to observe.  
  • Savage Worlds/Showdown:  The third season of our Pulp campaign will probably kick off in the Winter.  
  • Mousling Fantasy! Still figuring out if this should be less Savage Worlds and more like MLP.  
5th Edition D&D: Monday night is when I lock myself away and actually play an RPG as a player.  The online experience seems to fit the feel of 3.5 to 5e, where eight hours of online play in a month might equal a regular four-hour face-to-face session.

Other RPGs on Roll20:  I don't think I can squeeze in another session during the week without my wife pondering divorce, but filling in for cancelled 5e sessions will reduce the stockpile of game ideas, even if it's two or three a year.  If something befalls our 5e game, I have Adventures in Gulluvia (Red Box D&D) hiding in the wings. Or, perhaps we can do a four-hour online sessions on Sundays, like we used that long year ago.

Hackmaster on Roll20:  The "Journal" has allowed the Burning Trogs Redux to pick up steam.  Scheduling might be its downfall more than anything else. Nothing solid yet, but we've waited this long, we can wait awhile longer.

Call of Cthulhu:  A year hiatus has closed the door on the Masks campaign, but the next storyline will always be in the wings.

Of Mortals and Men/Song of Blades & Heroes:  If I can assemble the larger figures for my "Mousageddon/Ratnarock" game, I'll need a few sessions to familiarize myself with the rules.   I've seen children my kids' ages playing Song, so it can't hurt to try a few skirmishes.

Samoa:  Definitely on the back burner, but always in my heart.

Conventions:  Fall-In! (Daddy-Daughter Weekend-Players), Mepacon Fall (GM) Cold Wars (Guys Weekend - GM), Mepacon Spring 2018,   Birthday Weekend (To Be Revived?)   The Weekend (per the request of my wife), Historicon (Back in Lancaster!), possibly more?

Painting:  I'm thinking bulk projects (units not individuals figs) will keep me occupied.
  • Frost Giants:  Already in the queue.  
  • Gnomes:  Another adequate years painting one whole gnome unit.  More Germans, then everything else hiding on the shelf.
  • Martians:  the bin o' GW/Heartbreaker goblins I've snagged on the cheap is calling my name, and the paint schemes I have for them are fairly unique and inspiring. 
  • "Urban Egypt":  The Pulp Game needs a few pieces of terrain finished before season three is ready to launch.
  • Plus everything else that will distract me (OGRE Miniatures, I know you will taunt me so...)
Purchases: 
  1. Must clean up the want list.  Simply taking care of my Bones, Brigade Games, and MLP RPG items will drop the list by a third and not completely clutter my painting bench.  
  2. Better Storage (and Waterproofing).  A little re-organization with new bins (especially for play mats), and some Dry-Lok for the Kriget Rum will ensure the basement collection is a little bit safer.  
  3. Minis:  More Gnomes to fill in the unit holes, but the rest are strangely similar to last year's list:  Brigade Arabs, Tin-Soldier Mexicans and Sengalese Askaris that I never got around to purchasing.  Plus I anticipate a small Pulp Figures order once next this year's Movember charity figure is announced.  
  4. Kickstarters:  No big Kickstarters in the near future, and with since my anticipated ones last year turned out to be pretty lackluster, I'll budget somewhere in the range of $200-250 for what catches my eye.  
  5. RPGs:  Still haven't picked up Bubblegumshoe.  An actual 5e Player's Handbook might be a practical gift on my Christmas list.  Anything beyond that will be what I can find at the HMGS flea markets or Mepacon's auction.  
    Like clockwork, my followers know that October 1st is the first day in my gaming calendar.   It's time to assemble a rough framework of plans and projections for the next twelve months (Oct 2017 - Sep 2018).

    Gnome Wars: It's the original inspiration for the blog.  It doesn't generate as much traffic as other games, but I assure you, I will make a concerted effort increase my writing for, and play more games of, Gnome Wars this year.

    The Pigeon God Continues...We're less than halfway through my college AD&D campaign. Somehow, things are going to get even weirder. After I finish up the last four or five episodes that aren't pending a Tuesday release yet, I may go into even older territories.  Even if it's not too long, a recollection of the high school and army campaigns into the new maps and geography, with some indexes might help .

    My Girls:  Their little worlds right now are all about school, gymnastics, and Dad yelling at them to keep their rooms clean.  Maja's asking about questions about my "grow-up" games with my friends, so I believe I've snared her.  I think I could have done better playing games with them last year, but they're happy, and that's all that matters.   Activities with the girls:
    • My Little Ponies:  It's glaringly obvious that Ponies will dominate next year.  Seeing if Maja gets her friends excited about it will be fun to observe.  
    • Savage Worlds/Showdown:  The third season of our Pulp campaign will probably kick off in the Winter.  
    • Mousling Fantasy! Still figuring out if this should be less Savage Worlds and more like MLP.  
    5th Edition D&D: Monday night is when I lock myself away and actually play an RPG as a player.  The online experience seems to fit the feel of 3.5 to 5e, where eight hours of online play in a month might equal a regular four-hour face-to-face session.

    Other RPGs on Roll20:  I don't think I can squeeze in another session during the week without my wife pondering divorce, but filling in for cancelled 5e sessions will reduce the stockpile of game ideas, even if it's two or three a year.  If something befalls our 5e game, I have Adventures in Gulluvia (Red Box D&D) hiding in the wings. Or, perhaps we can do a four-hour online sessions on Sundays, like we used that long year ago.

    Hackmaster on Roll20:  The "Journal" has allowed the Burning Trogs Redux to pick up steam.  Scheduling might be its downfall more than anything else. Nothing solid yet, but we've waited this long, we can wait awhile longer.

    Call of Cthulhu:  A year hiatus has closed the door on the Masks campaign, but the next storyline will always be in the wings.

    Of Mortals and Men/Song of Blades & Heroes:  If I can assemble the larger figures for my "Mousageddon/Ratnarock" game, I'll need a few sessions to familiarize myself with the rules.   I've seen children my kids' ages playing Song, so it can't hurt to try a few skirmishes.

    Samoa:  Definitely on the back burner, but always in my heart.

    Conventions:  Fall-In! (Daddy-Daughter Weekend-Players), Mepacon Fall (GM) Cold Wars (Guys Weekend - GM), Mepacon Spring 2018,   Birthday Weekend (To Be Revived?)   The Weekend (per the request of my wife), Historicon (Back in Lancaster!), possibly more?

    Painting:  I'm thinking bulk projects (units not individuals figs) will keep me occupied.
    • Frost Giants:  Already in the queue.  
    • Gnomes:  Another adequate years painting one whole gnome unit.  More Germans, then everything else hiding on the shelf.
    • Martians:  the bin o' GW/Heartbreaker goblins I've snagged on the cheap is calling my name, and the paint schemes I have for them are fairly unique and inspiring. 
    • "Urban Egypt":  The Pulp Game needs a few pieces of terrain finished before season three is ready to launch.
    • Plus everything else that will distract me (OGRE Miniatures, I know you will taunt me so...)
    Purchases: 
    1. Must clean up the want list.  Simply taking care of my Bones, Brigade Games, and MLP RPG items will drop the list by a third and not completely clutter my painting bench.  
    2. Better Storage (and Waterproofing).  A little re-organization with new bins (especially for play mats), and some Dry-Lok for the Kriget Rum will ensure the basement collection is a little bit safer.  
    3. Minis:  More Gnomes to fill in the unit holes, but the rest are strangely similar to last year's list:  Brigade Arabs, Tin-Soldier Mexicans and Sengalese Askaris that I never got around to purchasing.  Plus I anticipate a small Pulp Figures order once next this year's Movember charity figure is announced.  
    4. Kickstarters:  No big Kickstarters in the near future, and with since my anticipated ones last year turned out to be pretty lackluster, I'll budget somewhere in the range of $200-250 for what catches my eye.  
    5. RPGs:  Still haven't picked up Bubblegumshoe.  An actual 5e Player's Handbook might be a practical gift on my Christmas list.  Anything beyond that will be what I can find at the HMGS flea markets or Mepacon's auction.  
      reade more... Résuméabuiyad

      Events for Mepacon Fall 2017 (Part Two)

      The second wave of my events are finally submitted for Mepacon, November 10-12 at the Hilton in Downtown Scranton, PA.

      Despite some cool ideas to run two hour "grown-up" RPG sessions, I've kept things simple and filled out my twelve hour GM requirement with two more sessions of My Little Pony: Tails of Equestria RPG, Friday afternoon and early evening.

      "Tokens of Friendship"  MLP: RPG, Six players max. 
      My Little Pony has a role-playing game and it's as magical as the power of friendship!  Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond!   Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

      Running in the 4-6 and 8-10 timeslots.

      More of the same....

      The second wave of my events are finally submitted for Mepacon, November 10-12 at the Hilton in Downtown Scranton, PA.

      Despite some cool ideas to run two hour "grown-up" RPG sessions, I've kept things simple and filled out my twelve hour GM requirement with two more sessions of My Little Pony: Tails of Equestria RPG, Friday afternoon and early evening.

      "Tokens of Friendship"  MLP: RPG, Six players max. 
      My Little Pony has a role-playing game and it's as magical as the power of friendship!  Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond!   Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

      Running in the 4-6 and 8-10 timeslots.

      More of the same....

      reade more... Résuméabuiyad

      #RPGaDay 2017 Day 31: What Do You Anticipate Most From Gaming in 2018?

      We wrap up #RPGaDay 2017 looking towards the future: 

      "What Do You Anticipate Most From Gaming in 2018?"

      Short Answer: Friendship is Online

      Long Drawn-Out Answer:  I'm a quirky fellow that has tracked my all of my gaming since a Paranoia game in the Summer of '89.  To make it even odder I've tracked my "Gaming Years" from October to September of the following year, so this question is nearer in my mind that most who are currently trying to find time to play the latest GenCon releases between now and Christmas. 

      What do I plan on running for my 2018 "fiscal year"?

      Counting down to #1:
      • #4 Savage Worlds Pulp - Season 3 of the Pulp game I run with my girls is scheduled to start in January, simply to accommodate my wargaming responsibilities, a desire to purchase new terrain, and a chance to run some different stuff this Fall.  The game will return to Egypt, with a few side-treks to jolly old England and perhaps a secret lair.  Will the characters heed the warnings that you "Don't Mess With the Zola?"
      A return to Urban Intrigue...
      • #3 Savage Mousling Fantasy - I've got a number of Mousling-themed scenarios for the girls, hence the push back of the Pulp game. 
      • #2 My Little Pony: Tails of Equestria RPG -  I'm targeting a lot of MLP RPG with the girls, for more "Theatre of the Mind" role-playing, and so I can run demos it for most of Mepacon.  It is the one game Maja really wants to run, so I'll encourage that as much as I can. 
      • #1 Online Gaming -  We're just a few sessions into a 5th Edition D&D game on Roll20, but online gaming will probably become my go -to for dealing with "grown-up" gaming.  5th Edition D&D, Classic D&D, maybe expanding into Savage Rifts and Hackmaster. Still too new at this for long-term planning, but locking myself in the office for a few hours on Monday night, Yuengling Black and Tan in hand, has set some relaxing tones in the past few weeks. 
      We wrap up #RPGaDay 2017 looking towards the future: 

      "What Do You Anticipate Most From Gaming in 2018?"

      Short Answer: Friendship is Online

      Long Drawn-Out Answer:  I'm a quirky fellow that has tracked my all of my gaming since a Paranoia game in the Summer of '89.  To make it even odder I've tracked my "Gaming Years" from October to September of the following year, so this question is nearer in my mind that most who are currently trying to find time to play the latest GenCon releases between now and Christmas. 

      What do I plan on running for my 2018 "fiscal year"?

      Counting down to #1:
      • #4 Savage Worlds Pulp - Season 3 of the Pulp game I run with my girls is scheduled to start in January, simply to accommodate my wargaming responsibilities, a desire to purchase new terrain, and a chance to run some different stuff this Fall.  The game will return to Egypt, with a few side-treks to jolly old England and perhaps a secret lair.  Will the characters heed the warnings that you "Don't Mess With the Zola?"
      A return to Urban Intrigue...
      • #3 Savage Mousling Fantasy - I've got a number of Mousling-themed scenarios for the girls, hence the push back of the Pulp game. 
      • #2 My Little Pony: Tails of Equestria RPG -  I'm targeting a lot of MLP RPG with the girls, for more "Theatre of the Mind" role-playing, and so I can run demos it for most of Mepacon.  It is the one game Maja really wants to run, so I'll encourage that as much as I can. 
      • #1 Online Gaming -  We're just a few sessions into a 5th Edition D&D game on Roll20, but online gaming will probably become my go -to for dealing with "grown-up" gaming.  5th Edition D&D, Classic D&D, maybe expanding into Savage Rifts and Hackmaster. Still too new at this for long-term planning, but locking myself in the office for a few hours on Monday night, Yuengling Black and Tan in hand, has set some relaxing tones in the past few weeks. 
      reade more... Résuméabuiyad

      #RPGaDay 2017 Day 19: Which RPG Features the Best Writing?

      Another #RPGaDay 2017 question that made me go, "Hmmmmmmm...."
      Day 19: "Which RPG Features the Best Writing?"

      I can think of quality publishers, a sourcebook of note, but I had to think long and hard into the past, only find the answer in the immediate past for some of the best writing in a rulebook I've seen in quite some time.

      The My Little Pony Tails of Equestria Storytelling Game.
      Yeah, you can stop laughing.  This game makes your favorite game appear to have been written by dyslexic monkeys with hooks for hands who typed it up in the middle of Grand Mal seizure. 

      Now that I've offended everyone, let me explain. 

      This type of book needs to cover three groups:  the Pony fanatics, kids and their parents, and the general role-playing crowd, and it successfully writes to each group at the same time, without talking down to them or going over their heads. 

      This has some of the best explanation as to what an RPG/Storytelling game is, solid examples on how mechanics should work 99% of the time (without persevering on the 1%), and almost calming advice to those who want to run a game.

      The kicker is character creation:  With only one quick breeze through of the book, I was able to conduct full character creation with my six and eight-year old daughters in just a few minutes, because the section was so well structured that my eldest could pop between the required chapters to look up talents and quirks.  Page numbers for other sections and basic explanations that make an experienced gamer admire its simple elegance was the apparently the mission of the writers/editors. 

      I'm willing to compare it to my Savage Worlds Explorer Edition, because (a) the kids love playing Savage Worlds and (b) the similarities between character creation and mechanics are oddly comforting (Maja, my eight year old, realized that all by herself).  So, while portions of Savage Worlds are wildly in-depth, it's not the multiple options available for character advancement that turns Maja off,  it's the lack of internal organization and reference points so she can compare and contrast. .

      And their version of "Bennies" blows the lid off anything Savage Worlds does.

      I was planning Mousling Fantasy games using Savage Worlds, but I figure a few more sessions under our belts, and I could easily set  up under My Little Pony.

      Heck, I assume after a few more read through and me teaching her what a basic story outline is, Maja will be ready to GM her first RPG any day now, and I'll be forced to run Mouslings if I want a chance of GMing something.
      Another #RPGaDay 2017 question that made me go, "Hmmmmmmm...."
      Day 19: "Which RPG Features the Best Writing?"

      I can think of quality publishers, a sourcebook of note, but I had to think long and hard into the past, only find the answer in the immediate past for some of the best writing in a rulebook I've seen in quite some time.

      The My Little Pony Tails of Equestria Storytelling Game.
      Yeah, you can stop laughing.  This game makes your favorite game appear to have been written by dyslexic monkeys with hooks for hands who typed it up in the middle of Grand Mal seizure. 

      Now that I've offended everyone, let me explain. 

      This type of book needs to cover three groups:  the Pony fanatics, kids and their parents, and the general role-playing crowd, and it successfully writes to each group at the same time, without talking down to them or going over their heads. 

      This has some of the best explanation as to what an RPG/Storytelling game is, solid examples on how mechanics should work 99% of the time (without persevering on the 1%), and almost calming advice to those who want to run a game.

      The kicker is character creation:  With only one quick breeze through of the book, I was able to conduct full character creation with my six and eight-year old daughters in just a few minutes, because the section was so well structured that my eldest could pop between the required chapters to look up talents and quirks.  Page numbers for other sections and basic explanations that make an experienced gamer admire its simple elegance was the apparently the mission of the writers/editors. 

      I'm willing to compare it to my Savage Worlds Explorer Edition, because (a) the kids love playing Savage Worlds and (b) the similarities between character creation and mechanics are oddly comforting (Maja, my eight year old, realized that all by herself).  So, while portions of Savage Worlds are wildly in-depth, it's not the multiple options available for character advancement that turns Maja off,  it's the lack of internal organization and reference points so she can compare and contrast. .

      And their version of "Bennies" blows the lid off anything Savage Worlds does.

      I was planning Mousling Fantasy games using Savage Worlds, but I figure a few more sessions under our belts, and I could easily set  up under My Little Pony.

      Heck, I assume after a few more read through and me teaching her what a basic story outline is, Maja will be ready to GM her first RPG any day now, and I'll be forced to run Mouslings if I want a chance of GMing something.
      reade more... Résuméabuiyad

      My Events for Mepacon (Part One)

      I finally got *most* of my events submitted for Mepacon, November 10-12 at the Hilton in Downtown Scranton, PA.

      Based on the poll results and far more comments than votes, I will be running the My Little Pony: Tails of Equestria RPG in two hour timeslots on Saturday.

      "Tokens of Friendship"  MLP: RPG, Six players max. 
      My Little Pony has a role-playing game and it's as magical as the power of friendship!  Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond!   Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

      Running in the 9-11, 11-1, 2-4, and 4-6 slots.
      I still need to figure out another event so I make the 12 hour GM cutoff for free admission.

      I finally got *most* of my events submitted for Mepacon, November 10-12 at the Hilton in Downtown Scranton, PA.

      Based on the poll results and far more comments than votes, I will be running the My Little Pony: Tails of Equestria RPG in two hour timeslots on Saturday.

      "Tokens of Friendship"  MLP: RPG, Six players max. 
      My Little Pony has a role-playing game and it's as magical as the power of friendship!  Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond!   Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

      Running in the 9-11, 11-1, 2-4, and 4-6 slots.
      I still need to figure out another event so I make the 12 hour GM cutoff for free admission.

      reade more... Résuméabuiyad