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Showing posts with label Rapture. Show all posts
Showing posts with label Rapture. Show all posts

The Freaks of Bioshock, Part 2: Little Sisters

Last time we covered the freakiest of the Bioshock characters, the Splicers.  In part 2 of this series we will look at everyone's favorite creepy brainwashed children: the Little Sisters.

If the glowing eyes don't make you run for your life, maybe the bloody syringe will.
Little Sisters were "created" in order to produce ADAM, the substance discussed in part 1.  They are girls who have been implanted with a certain sea slug, creating a symbiotic relationship between the two beings.  Using the girl as a host, the slug generates massive amounts of ADAM, which can be harvested by causing the Little Sister to vomit.  Pretty disgusting so far right?  It gets worse.


As the civil war in Rapture continued on, it was discovered that ADAM could be recycled from the blood of Splicers who had been killed in battle.  In order to perform the recycling, Little Sisters were required to extract and drink the blood of Splicer corpses.  It makes you wonder what is going on in the heads of the game developers at 2K Games.  Anyway, the Little Sisters were brainwashed into seeing corpses as "angels," which means they have no problem jamming syringes into dead bodies to withdraw and drink their blood.

Reduce, Reuse, Recycle
As a result of the implanted slug, the brainwashing treatment, or both, Little Sisters speak in a creepy voice worthy of a demon possession.  They cheerfully dance around the halls of Rapture, singing in their freaky voices or talking to their companions, the Big Daddies (more info to come!).

If you decide to panic and gun down every Little Sister in sight, you are out of luck.  They are immortal as long as the slug lives inside them.  However, if you play through Bioshock as an evil bastard, you can "harvest" the slugs from the Little Sisters, effectively killing them, and bringing you closer to the dark ending of the game.
Last time we covered the freakiest of the Bioshock characters, the Splicers.  In part 2 of this series we will look at everyone's favorite creepy brainwashed children: the Little Sisters.

If the glowing eyes don't make you run for your life, maybe the bloody syringe will.
Little Sisters were "created" in order to produce ADAM, the substance discussed in part 1.  They are girls who have been implanted with a certain sea slug, creating a symbiotic relationship between the two beings.  Using the girl as a host, the slug generates massive amounts of ADAM, which can be harvested by causing the Little Sister to vomit.  Pretty disgusting so far right?  It gets worse.


As the civil war in Rapture continued on, it was discovered that ADAM could be recycled from the blood of Splicers who had been killed in battle.  In order to perform the recycling, Little Sisters were required to extract and drink the blood of Splicer corpses.  It makes you wonder what is going on in the heads of the game developers at 2K Games.  Anyway, the Little Sisters were brainwashed into seeing corpses as "angels," which means they have no problem jamming syringes into dead bodies to withdraw and drink their blood.

Reduce, Reuse, Recycle
As a result of the implanted slug, the brainwashing treatment, or both, Little Sisters speak in a creepy voice worthy of a demon possession.  They cheerfully dance around the halls of Rapture, singing in their freaky voices or talking to their companions, the Big Daddies (more info to come!).

If you decide to panic and gun down every Little Sister in sight, you are out of luck.  They are immortal as long as the slug lives inside them.  However, if you play through Bioshock as an evil bastard, you can "harvest" the slugs from the Little Sisters, effectively killing them, and bringing you closer to the dark ending of the game.
reade more... Résuméabuiyad

The Freaks of Bioshock, Part 1: Splicers

Bioshock is a great game with an even greater atmosphere to experience.  If you can use your imagination and get past the fact that it is impossible to build such a city as Rapture, then you really feel as if you are exploring the wreckage of a once-grand underwater metropolis.  The eery environments are made even creepier due to the fact that you know you are going to encounter a myriad of the game's signature freaks, some of which will gladly appear at unexpected moments when your guard is down.

Since there are so many weird character types in Bioshock, this will be a multiple part blog series, starting with the creepiest inhabitants of Rapture: the Splicers.



The Splicers are the most common type of enemies encountered during your trip to Rapture.  They were once normal citizens who fell victim to the popular trend of splicing, which involves using a substance called ADAM to rewrite a person's DNA.  The result is that the person gains superpowers, but at the cost of destabilizing his or her body cells.  In other words, they go insane and their bodies become hideously deformed.  In addition, splicing causes a drug-like addiction, so as a result you have yourself a top-notch psychopath.  Quite a few of the Splicers are ashamed of how deformed their faces have become, and wear masks to hide it.  However the masks can be knocked off, and not all Splicers wear masks, so you are bound to be creeped out no matter what.

WHERE'S...MY.......ADAM??!!
Splicers come in many forms, such as the Thuggish Splicer (pictured above), and the Leadhead Splicer, who attack you with blunt objects and guns respectively.

There are also more super-powered variants such as the Spider Splicer, who can climb on walls and ceilings, and tend to drop down right in your face when they attack.

Spider Splicer
It is worth noting that in Bioshock 2, Spider Splicers have become extremely deformed, and are probably the creepiest enemies in the game:

Spider Splicer in Bioshock 2

One of the most challenging Splicer types is the Houdini Splicer.  This Splicer has the ability to teleport to different areas of the room, as well as the ability to blast you with fireballs when attacking you head on.

Houdini Splicer
Now, keep in mind that you encounter these cheerful citizens of Rapture in dark, quiet, abandoned locations.  Needless to say, there are plenty of jump out of your seat moments in Bioshock, and that's part of what makes this game such an entertaining experience.
Bioshock is a great game with an even greater atmosphere to experience.  If you can use your imagination and get past the fact that it is impossible to build such a city as Rapture, then you really feel as if you are exploring the wreckage of a once-grand underwater metropolis.  The eery environments are made even creepier due to the fact that you know you are going to encounter a myriad of the game's signature freaks, some of which will gladly appear at unexpected moments when your guard is down.

Since there are so many weird character types in Bioshock, this will be a multiple part blog series, starting with the creepiest inhabitants of Rapture: the Splicers.



The Splicers are the most common type of enemies encountered during your trip to Rapture.  They were once normal citizens who fell victim to the popular trend of splicing, which involves using a substance called ADAM to rewrite a person's DNA.  The result is that the person gains superpowers, but at the cost of destabilizing his or her body cells.  In other words, they go insane and their bodies become hideously deformed.  In addition, splicing causes a drug-like addiction, so as a result you have yourself a top-notch psychopath.  Quite a few of the Splicers are ashamed of how deformed their faces have become, and wear masks to hide it.  However the masks can be knocked off, and not all Splicers wear masks, so you are bound to be creeped out no matter what.

WHERE'S...MY.......ADAM??!!
Splicers come in many forms, such as the Thuggish Splicer (pictured above), and the Leadhead Splicer, who attack you with blunt objects and guns respectively.

There are also more super-powered variants such as the Spider Splicer, who can climb on walls and ceilings, and tend to drop down right in your face when they attack.

Spider Splicer
It is worth noting that in Bioshock 2, Spider Splicers have become extremely deformed, and are probably the creepiest enemies in the game:

Spider Splicer in Bioshock 2

One of the most challenging Splicer types is the Houdini Splicer.  This Splicer has the ability to teleport to different areas of the room, as well as the ability to blast you with fireballs when attacking you head on.

Houdini Splicer
Now, keep in mind that you encounter these cheerful citizens of Rapture in dark, quiet, abandoned locations.  Needless to say, there are plenty of jump out of your seat moments in Bioshock, and that's part of what makes this game such an entertaining experience.
reade more... Résuméabuiyad