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Showing posts with label Mass Effect 3. Show all posts
Showing posts with label Mass Effect 3. Show all posts

Mass Effect Series Table of Contents

This is a table of contents for all our posts on the Mass Effect Trilogy:

Mass Effect
Mass Effect 2

This is a table of contents for all our posts on the Mass Effect Trilogy:

Mass Effect
Mass Effect 2

reade more... Résuméabuiyad

Mass Effect 3: Unanswered Questions (No Spoilers)

Good ol' Mass Effect 3, currently the biggest punching bag in the gaming industry.  I finally beat the game and encountered the dreaded ending.  It actually wasn't as bad as I was expecting, but I won't go into it here because I promised no spoilers.  Today I want to talk about some nagging questions that popped up during my first play-through of ME3, feel free to comment about any unanswered questions that bothered you about the game, as a big fan of the series I'd love to hear them!

1. What happened to all the mechs?

The very first species to go extinct as a result of the Reaper invasion.
I know that everyone has been complaining about the game's ending, and how most of it goes unexplained, but oddly the disappearance of the mechs that were so prominent in Mass Effect 2 has nagged me from the very beginning.  In ME2 mechs were everywhere: the Citadel, Omega, random planets, you name it.  Then Mass Effect 3 arrives, and we find that they have all but vanished without a trace.  It's not like the events of ME3 happen twenty years or so after the ending of ME2, so I find it hard to believe that galaxy wide technology can be completely wiped out in only a year or so.  Even the Reapers would be jealous of the speed at which the mechs were exterminated.

Sure you might argue it was mentioned that Aria's mercenary groups would bring their mechs into the battle against the Reapers, so I guess these groups somehow stockpiled an entire galaxy full of robots.

2. Why do Brute husks look like Elcor when they are explained to be a Turian/Krogan hybrid?

Amused. Silly human, you can't hurt me. In Pain. Put down the shotgun human.
I might be nitpicking here, but I can't be the only one who sees the resemblance between the Elcor and the Brutes.  They have a similar shape and a similar hunched-over gait.  They even have the same need to state every single emotion they feel while they are trying to kill you (only joking!).  Brutes are obviously much larger than Turians and Krogans, while only being slightly larger than the Elcor.  I find that fact notable since the other types of husks are mostly the same size as the races they are created from.  I guess the short answer to this question is that Bioware needed to find some way to rip off the Hunter from Halo, the Berserker from Gears of War, and the (insert giant bad guy that charges at you) from (insert popular game here).

3. What happened to the all-human Council?

Ambassador Udina lied to me, damned politicians!  At the end of Mass Effect 1 after I let the original Council die, Udina stated that the new Council would be composed entirely of humans.  During ME2, the Council didn't make an appearance (well it did, but that was when I played through as a nice Shepard who saved the Council in ME1), so I let it slide.  But in ME3, you find that the original Council has been replaced by another Council made up of a Turian, an Asari, and a Salarian.  Who needs continuity?  Certainly not us gamers who bought the Mass Effect games just so we could see how our choices had consequences throughout the whole series...

4. How is the Reapers' armor so damn tough?

Shepard ponders the mystery of Reaper-brand sheet metal.
Seriously, throughout the game you see the giant capital ship Reapers casually shrug off heavy weapons fire, making it seem as if the races of the galaxy equipped pea-shooters on all their warships.  How is it possible to make steel plating so durable?  Maybe the Reapers were built inside a black hole, with the extreme gravitational pressures making the material extra dense.  Die-hard Mass Effect fans will surely defend this by saying the Reapers have incredible force-field shields surrounding their ships, but their toughness still bothers me.  Also, why do the humans never fire off some nukes at the Reapers orbiting Earth?  If anything, it would eliminate the thousands of Oculi swarming around the Reapers.

On a side note, am I the only person who wondered how the Reapers would hold up against the Molecular Disruption Device (Little Doctor, Dr. Device, etc) from Ender's Game?
Good ol' Mass Effect 3, currently the biggest punching bag in the gaming industry.  I finally beat the game and encountered the dreaded ending.  It actually wasn't as bad as I was expecting, but I won't go into it here because I promised no spoilers.  Today I want to talk about some nagging questions that popped up during my first play-through of ME3, feel free to comment about any unanswered questions that bothered you about the game, as a big fan of the series I'd love to hear them!

1. What happened to all the mechs?

The very first species to go extinct as a result of the Reaper invasion.
I know that everyone has been complaining about the game's ending, and how most of it goes unexplained, but oddly the disappearance of the mechs that were so prominent in Mass Effect 2 has nagged me from the very beginning.  In ME2 mechs were everywhere: the Citadel, Omega, random planets, you name it.  Then Mass Effect 3 arrives, and we find that they have all but vanished without a trace.  It's not like the events of ME3 happen twenty years or so after the ending of ME2, so I find it hard to believe that galaxy wide technology can be completely wiped out in only a year or so.  Even the Reapers would be jealous of the speed at which the mechs were exterminated.

Sure you might argue it was mentioned that Aria's mercenary groups would bring their mechs into the battle against the Reapers, so I guess these groups somehow stockpiled an entire galaxy full of robots.

2. Why do Brute husks look like Elcor when they are explained to be a Turian/Krogan hybrid?

Amused. Silly human, you can't hurt me. In Pain. Put down the shotgun human.
I might be nitpicking here, but I can't be the only one who sees the resemblance between the Elcor and the Brutes.  They have a similar shape and a similar hunched-over gait.  They even have the same need to state every single emotion they feel while they are trying to kill you (only joking!).  Brutes are obviously much larger than Turians and Krogans, while only being slightly larger than the Elcor.  I find that fact notable since the other types of husks are mostly the same size as the races they are created from.  I guess the short answer to this question is that Bioware needed to find some way to rip off the Hunter from Halo, the Berserker from Gears of War, and the (insert giant bad guy that charges at you) from (insert popular game here).

3. What happened to the all-human Council?

Ambassador Udina lied to me, damned politicians!  At the end of Mass Effect 1 after I let the original Council die, Udina stated that the new Council would be composed entirely of humans.  During ME2, the Council didn't make an appearance (well it did, but that was when I played through as a nice Shepard who saved the Council in ME1), so I let it slide.  But in ME3, you find that the original Council has been replaced by another Council made up of a Turian, an Asari, and a Salarian.  Who needs continuity?  Certainly not us gamers who bought the Mass Effect games just so we could see how our choices had consequences throughout the whole series...

4. How is the Reapers' armor so damn tough?

Shepard ponders the mystery of Reaper-brand sheet metal.
Seriously, throughout the game you see the giant capital ship Reapers casually shrug off heavy weapons fire, making it seem as if the races of the galaxy equipped pea-shooters on all their warships.  How is it possible to make steel plating so durable?  Maybe the Reapers were built inside a black hole, with the extreme gravitational pressures making the material extra dense.  Die-hard Mass Effect fans will surely defend this by saying the Reapers have incredible force-field shields surrounding their ships, but their toughness still bothers me.  Also, why do the humans never fire off some nukes at the Reapers orbiting Earth?  If anything, it would eliminate the thousands of Oculi swarming around the Reapers.

On a side note, am I the only person who wondered how the Reapers would hold up against the Molecular Disruption Device (Little Doctor, Dr. Device, etc) from Ender's Game?
reade more... Résuméabuiyad

The Pain of Disappointing Game Endings

Well look what I found under this pile of dust, the Strange Moments in Gaming blog!  It has been far too long since the last update, so it's time to fire up the gaming consoles once again and deliver another article.

I'll admit, I haven't finished Mass Effect 3 yet.  I'm thoroughly enjoying Commander Shepard's last attempt to save the galaxy, and I find that I'm trying to do as many side missions as possible, while avoiding the main missions.  One of the main reasons I'm taking my time heading to the conclusion of the series is the fact that so many "gamers" are whining about the disappointing ending.  The fact that people have gone so far as to host a fundraising petition to get Bioware's attention is not very encouraging.  On a side note, if you're going to petition something, how about petitioning to stop developers from ruining franchises by milking the cash cows to death (do we really need a new Assassin's Creed game every single year??).


Petitions make Shepard cry.
All the hating on Bioware has got me thinking about other disappointing endings to games I have played.  So here we go!  It's time to re-live the pain.

The Cliffhangers of Halo 2 and Halo 3


Now that we've all played through Halo 3 and know how the series concludes, we can somewhat forgive Bungie for the Halo 2 ending.  But the uproar of angry gamers has been ringing in my ears since 2004.  At the time the ending felt like a slap to the face, almost as if Bungie ran out of time and had to cut the game short.  Things were just getting good in the story; the Elites had joined forces with the humans, the Covenant were about to invade Earth, not knowing the Master Chief was a stowaway on their ship, and we were ready to kick some ass.  But sadly, what we got was a short cut-scene of the Master Chief saying he was ready to finish the fight, followed by the ending credits (goodbye Halo 2, hello years of waiting for Halo 3 to be developed!).  Now that I think of it, maybe I haven't forgiven Bungie as much as I thought.

The ending of Halo 3 was almost as bad, because at the time this was supposed to be the last game in the main series.  Once again Bungie hit us with another cliffhanger.  The Master Chief is stranded out on the edge of the galaxy, and as if that wasn't bad enough, a gigantic Death Star-like object approaches the Chief's location, leaving us with  more questions than ever.

Could this be the beginnings of a Star Wars/Halo crossover?

Deus Ex: Invisible War



Sadly this game is a letdown in many ways.  The original Deus Ex had incredibly deep customization of character skills which allowed for each play-through to be mostly unique.  In the sequel, Invisible War, most of this had been cut out, making the entire game feel dumbed down in order to appeal to as wide an audience as possible.  I only experienced a couple of the possible endings in Invisible War, but each one had me shaking my head in disappointment, muttering "that's it??"  For such a story-driven series, the endings of Invisible War are incredibly brief and barely showcase the consequences of your choices/actions throughout the game.  You are left wondering what has become of this world you have immersed yourself in, and it's not like you get any answers in Deus Ex: Human Revolution, which is a prequel to the first Deus Ex.


Honorary Mention: Grand Theft Auto IV


Ok, I know that the GTA games are mainly about enjoying the large sandbox world that Rockstar always gives us, but damn was this ending depressing.  You are given two options towards the end of the game, and each option results in someone close to Niko getting murdered.  There's no feel-good GTA San Andreas ending here, just a short cut-scene of Niko reflecting on the murder, making us wonder why Rockstar didn't cut the poor guy a break after his struggles throughout the game.


And that wraps up this entry about disappointing game endings.  Which games have set you up for disappointment in the past?
Well look what I found under this pile of dust, the Strange Moments in Gaming blog!  It has been far too long since the last update, so it's time to fire up the gaming consoles once again and deliver another article.

I'll admit, I haven't finished Mass Effect 3 yet.  I'm thoroughly enjoying Commander Shepard's last attempt to save the galaxy, and I find that I'm trying to do as many side missions as possible, while avoiding the main missions.  One of the main reasons I'm taking my time heading to the conclusion of the series is the fact that so many "gamers" are whining about the disappointing ending.  The fact that people have gone so far as to host a fundraising petition to get Bioware's attention is not very encouraging.  On a side note, if you're going to petition something, how about petitioning to stop developers from ruining franchises by milking the cash cows to death (do we really need a new Assassin's Creed game every single year??).


Petitions make Shepard cry.
All the hating on Bioware has got me thinking about other disappointing endings to games I have played.  So here we go!  It's time to re-live the pain.

The Cliffhangers of Halo 2 and Halo 3


Now that we've all played through Halo 3 and know how the series concludes, we can somewhat forgive Bungie for the Halo 2 ending.  But the uproar of angry gamers has been ringing in my ears since 2004.  At the time the ending felt like a slap to the face, almost as if Bungie ran out of time and had to cut the game short.  Things were just getting good in the story; the Elites had joined forces with the humans, the Covenant were about to invade Earth, not knowing the Master Chief was a stowaway on their ship, and we were ready to kick some ass.  But sadly, what we got was a short cut-scene of the Master Chief saying he was ready to finish the fight, followed by the ending credits (goodbye Halo 2, hello years of waiting for Halo 3 to be developed!).  Now that I think of it, maybe I haven't forgiven Bungie as much as I thought.

The ending of Halo 3 was almost as bad, because at the time this was supposed to be the last game in the main series.  Once again Bungie hit us with another cliffhanger.  The Master Chief is stranded out on the edge of the galaxy, and as if that wasn't bad enough, a gigantic Death Star-like object approaches the Chief's location, leaving us with  more questions than ever.

Could this be the beginnings of a Star Wars/Halo crossover?

Deus Ex: Invisible War



Sadly this game is a letdown in many ways.  The original Deus Ex had incredibly deep customization of character skills which allowed for each play-through to be mostly unique.  In the sequel, Invisible War, most of this had been cut out, making the entire game feel dumbed down in order to appeal to as wide an audience as possible.  I only experienced a couple of the possible endings in Invisible War, but each one had me shaking my head in disappointment, muttering "that's it??"  For such a story-driven series, the endings of Invisible War are incredibly brief and barely showcase the consequences of your choices/actions throughout the game.  You are left wondering what has become of this world you have immersed yourself in, and it's not like you get any answers in Deus Ex: Human Revolution, which is a prequel to the first Deus Ex.


Honorary Mention: Grand Theft Auto IV


Ok, I know that the GTA games are mainly about enjoying the large sandbox world that Rockstar always gives us, but damn was this ending depressing.  You are given two options towards the end of the game, and each option results in someone close to Niko getting murdered.  There's no feel-good GTA San Andreas ending here, just a short cut-scene of Niko reflecting on the murder, making us wonder why Rockstar didn't cut the poor guy a break after his struggles throughout the game.


And that wraps up this entry about disappointing game endings.  Which games have set you up for disappointment in the past?
reade more... Résuméabuiyad