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Showing posts with label Fall In. Show all posts
Showing posts with label Fall In. Show all posts

Fall-In! 2017 AAR

After missing multiple HMGS cons, ViscountEric has retuuuuurrrrrnnnned.. to.. Fall-In!

And not a moment too soon, as there were rumors of mass hysteria, lamentations, and renovations.

Fall-In is usually the convention that I pull my daughter, Maja, out of school and we head down for some father-daughter time.  Unfortunately, her first gymnastics meet of the season fell on the same weekend, so we had scratched that idea and let me go off on my own.  Luckily, the fates interceded, and my wife arranged to pick up her up Saturday afternoon to continue on to Maryland, while I drove home to handle the dogs and laundry.

Trust me, I won out on that one.

Regardless, two minutes after Maja put her little sister on the school bus, we were ready for our roadtrip... with extra math.

 Apparently, she took my whole, "It's a learning trip," schtick seriously, because for two hour drive, we calculated MPG, MPH, and the distance between towns like two trucking dispatchers, and when we stopped that, she read her book aloud to me so, "You don't have to change the radio station when it gets static."

I may have trained her too well.

We got a parking spot in the near hinterlands and saw a sign of hope:  The infamous Blue Tarp of Doom was gone from the roof, the closest thing to it was a huge swath of blue insulation lining part of the building.

We waltzed right into an empty registration room to pick up our badges.  Even though Maja was a no-go at the time, since she's under twelve and free, I tacked her onto my pre-reg, just in case.
Friday Gnome Wars Set-Up
We meandered around and ultimately helped Jim "The Gnome Guy" Stanton with setting up the board for Friday's Gnome Wars game.
15mm Western

Great War Trench Warfare gone mad!
With some time to kill, and no true schedule to follow, we moseyed over to the Kidszone (even if she's a little old for it) and finally to Hobby University for the paint-n-take.
Friday's work at the paint-n-take

Maja training for Ninja Warrior
Slopping some paint on figures and a confusing walk to the new, improved, and poorly marked dealer hall and it was time to bring the Das FleiderAffes German Gnomes onto the board for the Battle of Tulgas.

While we were setting up, the adult aficionados all came over to say hello, and the theme all led to one indisputable fact:  It was far smarter to let the over-eager kids in the game lead the charge to take the trenchline, only to have the adults pick up the pieces (and the glory).  Yet, mere hours later, these same players were leading the charge and getting vaporized by artillery fire and errant war elephants, all the while my unit was making lateral movements in the middle of No Man's Land, to help support the assault on the village proper.
German, Russian, and Sikh Gnomes Charging the Trenchline

Some Sword and the Flame Tomfoolery

More Tomfoolery, complete with Hinterland's Lady Hussars


Blood and Plunder
 After helping clean up, we ventured over the Continental  to check-in.  Maja was disappointed (and Dad elated) that the indoor pool had not yet been re-opened after an unfortunate fire in August, but I acquiesced to one of her two demands:  a trip to IHOP.
The General and her attache reviewing plans at IHOP.
In the five years we've starting going to the location down the road from the Host, we've never waited in line, never had a bad meal, and always had a pleasant experience.  I'm not wasting my convention time waiting for a marginal steak or questionable appetizers with flair.

We returned and tried to coordinate some sort of evening gaming with Jim, and our new friends Dave and Bald Kevin.  It was during an odd conversation about gnome and grifters that we discovered we live mere minutes from each other and we're pretty much game for anything!

Our picks in games sort of fell apart or we got interested, and our friend Brian, who was sharing the hotel room with us, was stuck in a miserable game where the opposing players couldn't get the period, the rules, or the tactics, but yet, he persisted.   With a young girl telling me she was tired, was wandered across the street and called it a semi-early night.

Saturday, we woke up early to accomplish Maja's second request:  a half-hour basketball practice at the court behind the Continental.  It's been awhile since I had an early morning practice, but I will admit, it did make practice taste even better.  Heck, even Brian wandered over and jumped in with a bullet of a jumpshot.

Once we grabbed a parking spot halfway to Philly, we sought out a game.  Unfortunately our #1 pick, Dr Who in the Caribbean, started much earlier than we had marked down.
Dr Who in the HAWKS room.

Star Wars done in the stylings of Combat Patrol

The Cybermen looking for The Doctor.

Aerodome with some cameo appearances.
We continued wandering around, grabbing tickets for the Lego Pirate Game that afternoon, and descending into the first few minutes of the morning session of Wally's Basement (the flea market).  I'll cover the great deals we garnered later.

Finally, we went back to Hobby University to take part in the unprecedented second foray into the paint-n-take.  No punches, no stickers?  No problem!
Miss Maja slaving away at the paint-n-take
With more time and less pressure, we took our time and like these results better.  We'll try to find time this week to finish them up properly.

Seriously, though, if HMGS could funnel more money into one part of the convention, it's Hobby University.  I've never been heard any disappointed with a class that actually took place and everyone is more pleasant than people stuck in a room with poor air circulation could be.  I enjoyed the old Ral Parthas that I assume Iron Wind donated, but it would nice to have a broader range of historicals at a (predominantly) historical miniatures convention.

After painting, we managed to grab a snack and walk right into a game of Picnic Panic.  Besides being a solid game with a fun theme, I'm always happy to see a Kickstarter campaign come to fruition.  
The Barbarian Nomants
I got to play alongside Maja as our Nomants tried to fend off the other type of ants from our spoils of war... er... picnicking.
Who packs this type of picnic?
The best part of the game was the table, which consisted of green shag carpeting with a chicken wire overlay for hexes.  Brilliant and effective.
The Battle for the Starburst was the most vicious ant-on-ant violence ever witnessed
 We didn't do well, but we sent many an enemy ant to an early grave.
Right after the game, we went over to see the Saturday Gnome Wars game, but a phone call from my wife with car trouble through the remaining afternoon into a lurch.
Saturday Gnome Wars

Confederates and Swiss Bunny Cav working together!
 As the adults tried to figure out the logistics, I made sure that Maja could still play in her favorite event, the Lego Pirate game.
All Quiet in the Lego Jungle... for now!
I got Maja to her table and wandered a bit, calling garages, relaying the information to my wife, and still snapping a picture or two.  Ultimately a family member offered to drive everyone down to Lancaster, pick Maja up, and drive to the hotel for Sunday's gymnastics meet.  At least for my daughter, all was good.
Required shot of the tournament room/Wally's Basement


Ben Hur (Circus Maximus?)
I came back near the end of the time slot to discover that Maja's Lego Townsfolk, upon seeing natives and pirates attacking the town, looted their own treasury of all the gold.  I came to realize her mission was to protect the gold, so carrying the treasure around seemed like a sensible option.
Never bring spears and pistols to an alligator fight
A little more wandering, and catching up with friends later, my wife arrived with her cousin and Maja was off into a world of trampolines, front tucks, and a pile of terms as odd as us discussing wargaming at a con.


A little chatting and plotting with the group, and I decided to head home.  I came home to no messes from the dogs, so I probably chose wisely.

THE HOST:  Of course, the elephant, 500-lb gorilla, and hippopotamus in the room all con long was the Lancaster Host itself.  I heard from numerous sources (some more reliable than others) that Fall-In! was the last grand event before the facility effectively shuttered itself over the winter to push through the renovations.  This gave attendees the chance to see the best and worst of what the Host could offer. 

Those with new rooms were very happy, those with older rooms were not.  A few who got hybrid rooms with finished bathrooms and half-finished bedrooms spoke highly of the bathrooms and settled with their lot for the few hours they were actually in their rooms.  

The hotel infrastructure seems to be vastly improved.  With a modern plant, hot water is actually HOT and the hotel wi-fi seemed blazing fast.  The latter might be the reason the three times I walked into the registration area during peak times there was NO LINE.  No more hamster-powered dial-up constantly crashing for the staff!

Parking:  The renovations at the Host did cause a reduction in parking spaces.  While some spots were used for construction equipment, there were at least six large cargo containers holding the future sinks, showers, and toilets for soon-to-be remodeled rooms, that each took up a number of parking spots around the facility.  They couldn't be moved easily to accommodate some lazy wargamers for a weekend.  I can deal with that.   
The Dealer's Hall:  As someone who doesn't see the rooms, and the common areas are going to be the last parts finished, the greatest transformation for me was the Dealer Hall (Tennis Ball/Expo Center).  Everyone is familiar with going down the stairs from the Business Center, strolling down the covered walkway, descending the questionable deck steps past the Pro Shop, only to enter the rickety balcony, and the steps that could only fit one medium-sized wargamer at a time. 

Now the Pro Shop has been razed, along with the wooden steps.  The old doors have been covered over, because the balcony has been ripped down! 
The side view of the Expo Center (old Tennis Barn) without the Pro Shop blocking the view
In the grand scheme of things, the Expo Center is truth in advertising.  It's now ADA compliant (or very close to it) with huge windows along its southern exposure. 

The entrance is now the back of the building (think where Belle and Blade set-up... technically they're still in a modified spot.
The new entrance in the (former) back of the building. 
I'm fine with all the changes.  Everything is in a positive direction, but there are two things that affected my experience, besides one trip with an eight year old and tight schedule to the next game:  (A) the natural lighting is really weird after years of the old fixtures.   I'm hoping the fixtures add light if we have a cloudy day.   (B) The new entrance changed the configuration of the entire hall, and in the process, one of the two internal aisles running the length of the hall are no more.
Another worry, after the fact?  I hope those giant windows are the awesome insulated, UV-protected, environmentally jobbers that they should be, or else vendors will dread getting those spots during Historicon in the middle of July. 
Mepacon shirt!
The good news is most of the vendors seem pleased with the new arrangement, and outside a spot near the covered walkway where many of our fellow gamers took long breaks to recover from the longer, steeper incline back from the vendor hall, I chalk it up as a success.
Natural lighting along the far wall.

Odd observation:  The complete lack of Confederate headgear among the attendees.  I've missed a couple cons, but there's more than one fellow usually wearing Confederate Gray.  I even heard one GM say decided to switch to the Union Blue for this convention, but didn't get the opportunity to hear the reasoning behind it.  We are usually a group that puts things into the proper historical context, so outside of obvious things like SS uniforms and memorabilia, I hope outside influences don't prevent a harmless activity from adding a little flavor to the event.  God knows we have enough polo shirt and jeans-clad white male attendees that can insult the rest of the population just by opening their mouths.

Finally, The Swag!: With expenses at home and a local con next weekend, I had a limited budget when I going solo.  Add a girl whose appetite resembles a teenage boy's (if the menu is bacon, toast, or meatballs) and that gets eviscerated.

The Dealer Hall, with its new set-up and infernal natural lighting confused this simpleton, so I went for the items that were at the top of my list.  At Brigade I snagged some post-apoc minis and a pack of Frostgrave wizards that don't look like they need a talking snowman sidekick at all.  I also picked up some Howard Hues paints to replenish the supplies.

I had the best luck in a decades in Wally's Basement finding a giant box of mecha (largely Heavy Gear and Havic, with a smattering of Battletech), some miscellaneous RPG books, and a much needed visit to the famed Tree Girl.
Disclaimer:  Maja's swag in the upper left-hand corner.  
Onward to Mepacon next week, then Cold Wars!
After missing multiple HMGS cons, ViscountEric has retuuuuurrrrrnnnned.. to.. Fall-In!

And not a moment too soon, as there were rumors of mass hysteria, lamentations, and renovations.

Fall-In is usually the convention that I pull my daughter, Maja, out of school and we head down for some father-daughter time.  Unfortunately, her first gymnastics meet of the season fell on the same weekend, so we had scratched that idea and let me go off on my own.  Luckily, the fates interceded, and my wife arranged to pick up her up Saturday afternoon to continue on to Maryland, while I drove home to handle the dogs and laundry.

Trust me, I won out on that one.

Regardless, two minutes after Maja put her little sister on the school bus, we were ready for our roadtrip... with extra math.

 Apparently, she took my whole, "It's a learning trip," schtick seriously, because for two hour drive, we calculated MPG, MPH, and the distance between towns like two trucking dispatchers, and when we stopped that, she read her book aloud to me so, "You don't have to change the radio station when it gets static."

I may have trained her too well.

We got a parking spot in the near hinterlands and saw a sign of hope:  The infamous Blue Tarp of Doom was gone from the roof, the closest thing to it was a huge swath of blue insulation lining part of the building.

We waltzed right into an empty registration room to pick up our badges.  Even though Maja was a no-go at the time, since she's under twelve and free, I tacked her onto my pre-reg, just in case.
Friday Gnome Wars Set-Up
We meandered around and ultimately helped Jim "The Gnome Guy" Stanton with setting up the board for Friday's Gnome Wars game.
15mm Western

Great War Trench Warfare gone mad!
With some time to kill, and no true schedule to follow, we moseyed over to the Kidszone (even if she's a little old for it) and finally to Hobby University for the paint-n-take.
Friday's work at the paint-n-take

Maja training for Ninja Warrior
Slopping some paint on figures and a confusing walk to the new, improved, and poorly marked dealer hall and it was time to bring the Das FleiderAffes German Gnomes onto the board for the Battle of Tulgas.

While we were setting up, the adult aficionados all came over to say hello, and the theme all led to one indisputable fact:  It was far smarter to let the over-eager kids in the game lead the charge to take the trenchline, only to have the adults pick up the pieces (and the glory).  Yet, mere hours later, these same players were leading the charge and getting vaporized by artillery fire and errant war elephants, all the while my unit was making lateral movements in the middle of No Man's Land, to help support the assault on the village proper.
German, Russian, and Sikh Gnomes Charging the Trenchline

Some Sword and the Flame Tomfoolery

More Tomfoolery, complete with Hinterland's Lady Hussars


Blood and Plunder
 After helping clean up, we ventured over the Continental  to check-in.  Maja was disappointed (and Dad elated) that the indoor pool had not yet been re-opened after an unfortunate fire in August, but I acquiesced to one of her two demands:  a trip to IHOP.
The General and her attache reviewing plans at IHOP.
In the five years we've starting going to the location down the road from the Host, we've never waited in line, never had a bad meal, and always had a pleasant experience.  I'm not wasting my convention time waiting for a marginal steak or questionable appetizers with flair.

We returned and tried to coordinate some sort of evening gaming with Jim, and our new friends Dave and Bald Kevin.  It was during an odd conversation about gnome and grifters that we discovered we live mere minutes from each other and we're pretty much game for anything!

Our picks in games sort of fell apart or we got interested, and our friend Brian, who was sharing the hotel room with us, was stuck in a miserable game where the opposing players couldn't get the period, the rules, or the tactics, but yet, he persisted.   With a young girl telling me she was tired, was wandered across the street and called it a semi-early night.

Saturday, we woke up early to accomplish Maja's second request:  a half-hour basketball practice at the court behind the Continental.  It's been awhile since I had an early morning practice, but I will admit, it did make practice taste even better.  Heck, even Brian wandered over and jumped in with a bullet of a jumpshot.

Once we grabbed a parking spot halfway to Philly, we sought out a game.  Unfortunately our #1 pick, Dr Who in the Caribbean, started much earlier than we had marked down.
Dr Who in the HAWKS room.

Star Wars done in the stylings of Combat Patrol

The Cybermen looking for The Doctor.

Aerodome with some cameo appearances.
We continued wandering around, grabbing tickets for the Lego Pirate Game that afternoon, and descending into the first few minutes of the morning session of Wally's Basement (the flea market).  I'll cover the great deals we garnered later.

Finally, we went back to Hobby University to take part in the unprecedented second foray into the paint-n-take.  No punches, no stickers?  No problem!
Miss Maja slaving away at the paint-n-take
With more time and less pressure, we took our time and like these results better.  We'll try to find time this week to finish them up properly.

Seriously, though, if HMGS could funnel more money into one part of the convention, it's Hobby University.  I've never been heard any disappointed with a class that actually took place and everyone is more pleasant than people stuck in a room with poor air circulation could be.  I enjoyed the old Ral Parthas that I assume Iron Wind donated, but it would nice to have a broader range of historicals at a (predominantly) historical miniatures convention.

After painting, we managed to grab a snack and walk right into a game of Picnic Panic.  Besides being a solid game with a fun theme, I'm always happy to see a Kickstarter campaign come to fruition.  
The Barbarian Nomants
I got to play alongside Maja as our Nomants tried to fend off the other type of ants from our spoils of war... er... picnicking.
Who packs this type of picnic?
The best part of the game was the table, which consisted of green shag carpeting with a chicken wire overlay for hexes.  Brilliant and effective.
The Battle for the Starburst was the most vicious ant-on-ant violence ever witnessed
 We didn't do well, but we sent many an enemy ant to an early grave.
Right after the game, we went over to see the Saturday Gnome Wars game, but a phone call from my wife with car trouble through the remaining afternoon into a lurch.
Saturday Gnome Wars

Confederates and Swiss Bunny Cav working together!
 As the adults tried to figure out the logistics, I made sure that Maja could still play in her favorite event, the Lego Pirate game.
All Quiet in the Lego Jungle... for now!
I got Maja to her table and wandered a bit, calling garages, relaying the information to my wife, and still snapping a picture or two.  Ultimately a family member offered to drive everyone down to Lancaster, pick Maja up, and drive to the hotel for Sunday's gymnastics meet.  At least for my daughter, all was good.
Required shot of the tournament room/Wally's Basement


Ben Hur (Circus Maximus?)
I came back near the end of the time slot to discover that Maja's Lego Townsfolk, upon seeing natives and pirates attacking the town, looted their own treasury of all the gold.  I came to realize her mission was to protect the gold, so carrying the treasure around seemed like a sensible option.
Never bring spears and pistols to an alligator fight
A little more wandering, and catching up with friends later, my wife arrived with her cousin and Maja was off into a world of trampolines, front tucks, and a pile of terms as odd as us discussing wargaming at a con.


A little chatting and plotting with the group, and I decided to head home.  I came home to no messes from the dogs, so I probably chose wisely.

THE HOST:  Of course, the elephant, 500-lb gorilla, and hippopotamus in the room all con long was the Lancaster Host itself.  I heard from numerous sources (some more reliable than others) that Fall-In! was the last grand event before the facility effectively shuttered itself over the winter to push through the renovations.  This gave attendees the chance to see the best and worst of what the Host could offer. 

Those with new rooms were very happy, those with older rooms were not.  A few who got hybrid rooms with finished bathrooms and half-finished bedrooms spoke highly of the bathrooms and settled with their lot for the few hours they were actually in their rooms.  

The hotel infrastructure seems to be vastly improved.  With a modern plant, hot water is actually HOT and the hotel wi-fi seemed blazing fast.  The latter might be the reason the three times I walked into the registration area during peak times there was NO LINE.  No more hamster-powered dial-up constantly crashing for the staff!

Parking:  The renovations at the Host did cause a reduction in parking spaces.  While some spots were used for construction equipment, there were at least six large cargo containers holding the future sinks, showers, and toilets for soon-to-be remodeled rooms, that each took up a number of parking spots around the facility.  They couldn't be moved easily to accommodate some lazy wargamers for a weekend.  I can deal with that.   
The Dealer's Hall:  As someone who doesn't see the rooms, and the common areas are going to be the last parts finished, the greatest transformation for me was the Dealer Hall (Tennis Ball/Expo Center).  Everyone is familiar with going down the stairs from the Business Center, strolling down the covered walkway, descending the questionable deck steps past the Pro Shop, only to enter the rickety balcony, and the steps that could only fit one medium-sized wargamer at a time. 

Now the Pro Shop has been razed, along with the wooden steps.  The old doors have been covered over, because the balcony has been ripped down! 
The side view of the Expo Center (old Tennis Barn) without the Pro Shop blocking the view
In the grand scheme of things, the Expo Center is truth in advertising.  It's now ADA compliant (or very close to it) with huge windows along its southern exposure. 

The entrance is now the back of the building (think where Belle and Blade set-up... technically they're still in a modified spot.
The new entrance in the (former) back of the building. 
I'm fine with all the changes.  Everything is in a positive direction, but there are two things that affected my experience, besides one trip with an eight year old and tight schedule to the next game:  (A) the natural lighting is really weird after years of the old fixtures.   I'm hoping the fixtures add light if we have a cloudy day.   (B) The new entrance changed the configuration of the entire hall, and in the process, one of the two internal aisles running the length of the hall are no more.
Another worry, after the fact?  I hope those giant windows are the awesome insulated, UV-protected, environmentally jobbers that they should be, or else vendors will dread getting those spots during Historicon in the middle of July. 
Mepacon shirt!
The good news is most of the vendors seem pleased with the new arrangement, and outside a spot near the covered walkway where many of our fellow gamers took long breaks to recover from the longer, steeper incline back from the vendor hall, I chalk it up as a success.
Natural lighting along the far wall.

Odd observation:  The complete lack of Confederate headgear among the attendees.  I've missed a couple cons, but there's more than one fellow usually wearing Confederate Gray.  I even heard one GM say decided to switch to the Union Blue for this convention, but didn't get the opportunity to hear the reasoning behind it.  We are usually a group that puts things into the proper historical context, so outside of obvious things like SS uniforms and memorabilia, I hope outside influences don't prevent a harmless activity from adding a little flavor to the event.  God knows we have enough polo shirt and jeans-clad white male attendees that can insult the rest of the population just by opening their mouths.

Finally, The Swag!: With expenses at home and a local con next weekend, I had a limited budget when I going solo.  Add a girl whose appetite resembles a teenage boy's (if the menu is bacon, toast, or meatballs) and that gets eviscerated.

The Dealer Hall, with its new set-up and infernal natural lighting confused this simpleton, so I went for the items that were at the top of my list.  At Brigade I snagged some post-apoc minis and a pack of Frostgrave wizards that don't look like they need a talking snowman sidekick at all.  I also picked up some Howard Hues paints to replenish the supplies.

I had the best luck in a decades in Wally's Basement finding a giant box of mecha (largely Heavy Gear and Havic, with a smattering of Battletech), some miscellaneous RPG books, and a much needed visit to the famed Tree Girl.
Disclaimer:  Maja's swag in the upper left-hand corner.  
Onward to Mepacon next week, then Cold Wars!
reade more... Résuméabuiyad

Fall-In! Here I Come

It's Daddy-Maja time as we descend upon Lancaster!  Expect some form of a report on Monday!



It's Daddy-Maja time as we descend upon Lancaster!  Expect some form of a report on Monday!



reade more... Résuméabuiyad

Gnome Wars Events for Fall-In! 2017

Despite my best effort to wait for the last update of the Preliminary Event List (PEL) before pre-registering for Fall-In this upcoming weekend, I must have missed a final update, for, lo and behold, we have Gnome events!

F:405:14 Gnome Wars: The Vilage of Tulgas 
Friday, 2:00:00 PM, 4 hrs, Players: 8 GM: James Stanton Sponsor: None, Prize: Gnomes!! Period: Other, Scale: 28mm, Rules: Gnone Wars On November 11, 1918 elements of Hodson's American Infantry, 10th Highlanders, and a battery of Swiss Field Artillery were positioned in the Village of Tulgas. Suddenly, they were assaulted by the 96th Saratov Infantry regiment, part of Trotsky's newly raised Red Army. Heavily outnumbered and low on supplies, the allies had two cards in the hole - Mr. Browning and his friend Mr. Vickers.

S:406:13 Gnome Wars: The Vilage of Tulgas 
Saturday, 1:00:00 PM, 4 hrs, Players: 6 GM: James Stanton Sponsor: None, Prize: Gnomes!! Period: Other, Scale: 28mm, Rules: Gnome Wars On November 11, 1918 elements of Hodson's American Infantry, 10th Highlanders, and a battery of Swiss Field Artillery were positioned in the Village of Tulgas. Suddenly, they were assaulted by the 96th Saratov Infantry regiment, part of Trotsky's newly raised Red Army. Heavily outnumbered and low on supplies, the allies had two cards in the hole - Mr. Browning and his friend Mr. Vickers.
Despite my best effort to wait for the last update of the Preliminary Event List (PEL) before pre-registering for Fall-In this upcoming weekend, I must have missed a final update, for, lo and behold, we have Gnome events!

F:405:14 Gnome Wars: The Vilage of Tulgas 
Friday, 2:00:00 PM, 4 hrs, Players: 8 GM: James Stanton Sponsor: None, Prize: Gnomes!! Period: Other, Scale: 28mm, Rules: Gnone Wars On November 11, 1918 elements of Hodson's American Infantry, 10th Highlanders, and a battery of Swiss Field Artillery were positioned in the Village of Tulgas. Suddenly, they were assaulted by the 96th Saratov Infantry regiment, part of Trotsky's newly raised Red Army. Heavily outnumbered and low on supplies, the allies had two cards in the hole - Mr. Browning and his friend Mr. Vickers.

S:406:13 Gnome Wars: The Vilage of Tulgas 
Saturday, 1:00:00 PM, 4 hrs, Players: 6 GM: James Stanton Sponsor: None, Prize: Gnomes!! Period: Other, Scale: 28mm, Rules: Gnome Wars On November 11, 1918 elements of Hodson's American Infantry, 10th Highlanders, and a battery of Swiss Field Artillery were positioned in the Village of Tulgas. Suddenly, they were assaulted by the 96th Saratov Infantry regiment, part of Trotsky's newly raised Red Army. Heavily outnumbered and low on supplies, the allies had two cards in the hole - Mr. Browning and his friend Mr. Vickers.
reade more... Résuméabuiyad

The Battle in a Box Contest

From http://www.bucksurdu.com :

"The Harford Area Weekly Kriegspielers (HAWKs) are hosting a contest to identify the best “battle in a box” miniatures game. The basic idea behind this contest is to challenge game masters to develop the best looking and most fun miniatures game that can fit in a single box, one that could fit in the overhead bin of a standard passenger airplane. Often it is helpful to have a battle in a box to take on vacation, have on hand in case a club event finishes early, or is cancelled, etc. It is easy to develop a battle in a box that has poor aesthetics, but fitting a very nice game into a single box should be a bit challenging. "

I like a contest where the goal solves a common problem, and doesn't involve me spending tremendous sums of cash. With a deadline of Fall-In! 2018, I have some time to think about some options with my current collection (and to procure the specific case in mention).

The full rules of the contest can be found here.
From http://www.bucksurdu.com :

"The Harford Area Weekly Kriegspielers (HAWKs) are hosting a contest to identify the best “battle in a box” miniatures game. The basic idea behind this contest is to challenge game masters to develop the best looking and most fun miniatures game that can fit in a single box, one that could fit in the overhead bin of a standard passenger airplane. Often it is helpful to have a battle in a box to take on vacation, have on hand in case a club event finishes early, or is cancelled, etc. It is easy to develop a battle in a box that has poor aesthetics, but fitting a very nice game into a single box should be a bit challenging. "

I like a contest where the goal solves a common problem, and doesn't involve me spending tremendous sums of cash. With a deadline of Fall-In! 2018, I have some time to think about some options with my current collection (and to procure the specific case in mention).

The full rules of the contest can be found here.
reade more... Résuméabuiyad

Fall-In! 2017 PEL Has Been Posted!

After much hemming, hawing, and gnashing of teeth, the PEL for Fall-In! is finally up.
Player Registration runs from September 4th through October 13th.

I will immediately comment that the expanded event number, including the military hour in the event needs to die an instant but very painful death.  If you have trouble looking up an event from the traditional format, which has the event time right below the event number, the new format will make things even worse.   Avalon Hill rulebook flashbacks, anyone ?

FYI: The traditional gnome games were submitted late.  I'll post them when they appear on the update PEL.

Here's the list of events that piqued my interest:

F: 147:09 Lafayette Escadrille - Whisky And Soda - 
Theme Friday, 9:00:00 AM, 3 hrs, Players: 11 GM: Roxanne Patton Sponsor: None, Prize: None
Period: World War I, Scale: Other, Rules: Check Your Six
This scenario is taken from Brian DeWitt's Colorful Skies book. While station on the Flanders front in mid-July, 1917, Raoul Luftberry, leader of the Lafayette Escadrille found a flight of D.IIIs practicing formation flying over the German's airfield. This is the first of two scenarios to be run consecutively. Favor will be given to successful pilots in the second scenario. Children under 17 welcome with playing adult.

F: 338:09 The Hsiku Arsenal 1900 
Theme Friday, 9:00:00 AM, 4 hrs, Players: 4 GM: Cliff Brunken Sponsor: None, Prize: None
Period: Colonial, Scale: 28mm, Rules: The Men who would be Kings
Admiral Seymors assault on the Chinese Arsenal. An International force of British, Americans, French and Germans attack the Imperial Chinese Army. kids under 14 must be accompanied by an adult

F: 278:09 Congo - Exploring The Dark Continent 
Friday, 9:00:00 AM, 3 hrs, Players: 6 GM: Don Hogge & HAWKS Sponsor: None, Prize: None
Period: Colonial, Scale: 28mm, Rules: Congo
Africa, the dark and mysterious continent, what adventures await those bold enough to venture into the vast jungle? Come and lead a column in search of fame and fortune, or defend your homeland from bumbling European explorers. Gamers under the age of 1 are welcome with an adult

F: 227:10 Sky Galleons Of Mars 
Friday, 10:00:00 AM, 4 hrs, Players: 12 GM: David Kasper & NOWS Sponsor: None, Prize: Trophy
Period: Victorian Science Fiction, Scale: 28mm, Rules: mod Sky Galleons of Mars
The wanted pirate Tor Tougot has been found and the British send a quick strike fleet to eliminate the pirate threat. The only problem is the Martian vanguard fleet has shown up to do some gun trading

F: 148:12 Lafayette Escadrille - Should-Be-Dead-Club -
Theme Friday, 12:00:00 PM, 3 hrs, Players: 12 GM: Roxanne Patton Sponsor: None, Prize: None
Period: World War I, Scale: '1/144, Rules: Check Your Six!
This scenario is taken from Brian DeWitt's Colorful Skies book. Transferred to the Verdun front the previous month, the squadron experienced its heaviest fighting here. On September 24th, the morning patrol lead be Luftberry wound up in a 'hot fight' with a large formation of D.III's. This is the second of two scenarios to be run consecutively. Favor will be given to successful pilots of the first scenario. Children under 17 are welcome with playing adult

F: 158:14 Picnic Panic Walk Up Demo (Kid Friendly)
Friday, 2:00:00 PM, 1.5 hrs, Players: 8 GM: Ben Rubin Sponsor: Age of Eagles, Prize: Prizes Awarded Period: Fantasy, Scale: 20/1, Rules: Picnic Panic
Come try Picnic Panic, the game of ant warfare. Command a tribe of ants, each with its own unique abilities and advantages, as you wage war over a treasure trove of candy left by careless humans. Play as the noble firstborn, the strong horned ants, the undead black ants, or the hard fighting, hard partying nomants. Eat the candy you capture and leave with a coupon for our booth. Fast-play, easy to learn introduction to the hobby. Adults welcome with playing child. No ticket required.

F: 102:15 Home Before The Leaves Fall - Axis And Allies WWI 1914
Friday, 3:00:00 PM, 5 hrs, Players: 10 GM: Bryan Leshinskie Sponsor: None, Prize: None Period: World War I, Scale: 20mm, Rules: Modified Axis and allies WWI
They said this will be the war to end all wars... They said the boys will be home by Christmas... And how WRONG they were.... Come join veteran gamemaster Bryan W. Leshinskie as he guides you through WWI. You will experience what it was like to command large armies in pitched battles that raged across the map of Europe. The Axis and Allies WWI game was enlarged and expanded to make this happen. Not one poker chip will be used. And this game will have hundreds of figures to include cavalry. All are welcomed to play with no one ever turned away...

F: 222:16 Mein Zombie - Can You Survive?!? 
Friday, 4:00:00 PM, 4 hrs, Players: 8 GM: Kenny Noe & ODGW Sponsor: None, Prize: None
Period: Future, Scale: 28mm, Rules: Mein Zombie Come play Mein Zombie!!
Great game for all, 8 yrs old and up!! The Zombie Apocalypse is upon us! Join a band of survivors try and reach a safe extraction point. However to get there they must travel through zombie territory and survive roaming hoards of zombies. The ever present fear of being eaten alive or bitten and becoming a zombie yourself! Rules Taught/Beginners Welcome.

F: 335:18 The Sand Dunes Of Zwartfontein (German South-West Africa, 1905) 
Friday, 6:00:00 PM, 4 hrs, Players: 6 GM: Roy Jones Sponsor: Age of Eagles, Prize: German South-West Africa Figures Period: Colonial, Scale: 25mm, Rules: The Sword and the Flame (Modified)
The Herero War is over - the Nama Wars have begun! The alliance between Nama leader Hendrik Witbooi and the Kaiser is shattered! A combined Nama force of Witbooi troops and those of Simon Kooper confront the Germans at Zwartfontein. The Germans have mobile mountain guns, but the Nama have some tricks of their own. From the forthcoming scenario book "The Nama Wars". More at: www.hererowars.com

F: 267:19 Assault On The Evil Temple 
Friday, 7:00:00 PM, 4 hrs, Players: 6 GM: Robert Schaible Sponsor: None, Prize: None Period: Fantasy, Scale: 28mm, Rules: Frostgrave
Two teams of wizards race to an ancient temple complex that has recently begun summoning demons and other nefarious denizens of the lower planes. Magical spoils and fame await those brave enough to explore the temple and end the evil threat. However, a sinister presence may have something to say about any interlopers trespassing on the sacred grounds. Will you venture forth and claim your prizes and stop hellspawn, or will you end up a victim of the foul creatures or enemy warbands seeking the s Apprentice wizards under the age of 12 welcome with a playing adult.

F: 302:19 Combat Patrol: Star Wars
Friday, 7:00:00 PM, 3 hrs, Players: 6 GM: Gregory Priebe & HAWKS Sponsor: None, Prize: None
Period: SciFi, Scale: 28mm, Rules: Combat Patrol
Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

S: 260:09 Epic Conflicts Of The Ancient World: An Intro To Triumph! Fast Play Rules For Ancient And Medieval Battles
Saturday, 9:00:00 AM, 2 hrs, Players: 8 GM: David Kuijt Sponsor: None, Prize: None
Period: Medieval, Scale: 15mm, Rules: TRIUMPH! Fast Play Rules for Ancient and Medieval Battles
Take on the role of Caesar, the Great Khan or Pharaoh of Egypt and lead your forces against your brutal enemies as you battle your way across four different matchups from Biblical, Classical, Dark Ages and Medieval times. This walk-up game opportunity FOR WHICH YOU DO NOT NEED TO BE REGISTERED (just walk-up if you see an opening) introduces players to the fast-play TRIUMPH! ancient and medieval rules. Play one game or play a dozen. TRIUMPH! tutors are on hand to help introduce you to the game, teach and answer questions. Rules are easy to learn and will be taught. Armies provide

S: 301:09 Doctor Who And The Pirates Of The Cyberiad Main 
Saturday, 9:00:00 AM, 3 hrs, Players: 6 GM: Christopher Palmer & HAWKS Sponsor: None, Prize: None Period: SciFi, Scale: 28mm, Rules: GASLIGHT
Can the Doctor enjoy a nice restful trip to a sunny Caribbean island in the early 1700's without something going wrong? It seems that Pirates have arrived to plunder the town, and they've brought some unusual stowaways: a group of Cyberman have hitched a ride after their spacecraft crashed in the ocean; and they're looking for new recruits amongst the local population! Children under 14 welcome with a playing adult.

S: 123:10 Scandinavian Showdown - Sweden, 2018?
Saturday, 10:00:00 AM, 2 hrs, Players: 4 GM: Robert Franklin Sponsor: None, Prize: None
Period: Modern, Scale: 1:285 micro, Rules: ThunderBolt!
Russia uses its annual Baltic Fleet exercise as a cover for the 336th Guards Marine Brigade to assault Gotland Island. Securing Gotland will prevent the Nordic Battlegroup from reinforcing the NATO countries of the eastern Baltic. Russian airborne infantry must stand against Swedish Strv 122 MBTs and Strf 90 IFVs long enough for the arriving T-80s to clear the beachhead. Rules will be taught.

S: 159:12 Picnic Panic Walk Up Demo (Kid Friendly)
Saturday, 12:00:00 PM, 1.5 hrs, Players: 8 GM: Ben Rubin Sponsor: Age of Eagles, Prize: Prizes Awarded Period: Fantasy, Scale: 20:1, Rules: Picnic Panic
Come try Picnic Panic, the game of ant warfare. Command a tribe of ants, each with its own unique abilities and advantages, as you wage war over a treasure trove of candy left by careless humans. Play as the noble firstborn, the strong horned ants, the undead black ants, or the hard fighting, hard partying nomants. Eat the candy you capture and leave with a coupon for our booth. Fast-play, easy to learn introduction to the hobby. Adults welcome with playing child. No ticket required.

S: 336:12 Panzer Kids Battle 
Saturday, 12:00:00 PM, 2 hrs, Players: 6 GM: Will Reynolds Sponsor: Age of Eagles, Prize: Dice
Period: World War II, Scale: 28mm, Rules: Panzer Kids
Kids tank battle on the eastern front between the Germans and the Soviet Union. A kids game run by a kid for kids. "Panzer Kids introduces wargaming newcomers to the miniature wargaming hobby through basic rules simulating World War II tank battles. " Kids Game.

S: 189:14 O, Morocco! Oh, No, Morocco --  
Saturday, 2:00:00 PM, 4 hrs, Players: 12 GM: Howard Whitehouse Sponsor: None, Prize: None
Period: Colonial, Scale: 40mm, Rules: A Gentleman's War
Morocco at the turn of the last century. As the Sultan plays with mechanical toys the western powers fight for influence as bandits raid, marines land, the Foreign legion invades. Beautiful American women and dodgy businessmen seek exotic adventures. Camels spit. It won't end well. Shiny 42mm toy soldiers and a whimsical game in the spirit of H.G. Wells.

S: 210:15 Yankee Go Home 1917 -
Theme Saturday, 3:00:00 PM, 16 hrs, Players: 16 GM: Peter Panzeri Sponsor: None, Prize: None
Period: World War I, Scale: 25mm, Rules: "Black Jack Rules
AT the height of this Russian Civil War, US troops are deployed into North West Russia. Can't the yanks survive the Red's onslaught? It ever they help the Whites?

S: 160:16 Picnic Panic Walk Up Demo (Kid Friendly) 
Saturday, 4:00:00 PM, 1.5 hrs, Players: 8 GM: Ben Rubin Sponsor: Age of Eagles, Prize: Prizes Awarded Period: Fantasy, Scale: 20/1, Rules: Picnic Panic
Come try Picnic Panic, the game of ant warfare. Command a tribe of ants, each with its own unique abilities and advantages, as you wage war over a treasure trove of candy left by careless humans. Play as the noble firstborn, the strong horned ants, the undead black ants, or the hard fighting, hard partying nomants. Eat the candy you capture and leave with a coupon for our booth. Fast-play, easy to learn introduction to the hobby. Adults welcome with playing child. No ticket required.

S: 116:18 G.I. Joe Vs Cobra Battle Of Springfield 
Saturday, 6:00:00 PM, 3 hrs, Players: 6 GM: Jayson Gardner Sponsor: None, Prize: None Period: Pulp, Scale: 28mm, Rules: Where Hero's dare pulp rules
The GI Joe team, Americas covert special missions force moves against Cobra, a ruthless terrorist organization who stated mission is to take over the world. Who have set up a base of operations in Springfield USA circa the 1980s. Join this silly pulp game based on the comic book series GI Joe a real American Hero

S: 269:18 Gorilla My Dreams, I Need You 
Saturday, 6:00:00 PM, 3 hrs, Players: 42831 GM: Christopher Johnson & HAWKS Sponsor: None, Prize: None Period: Pulp, Scale: 54mm, Rules: VALLEY OF THE APE Word has spread that a fortune lies hidden deep in the jungle, waiting for someone to simply pick it up! There are only a few of problems: (1) it is located in an abandoned temple which is dangerous to get to; (2) many others are after it the same as you, and they are not likely to be very friendly; (3) rumor has it a giant, ferocious beast of some kind stands guard over the treasure.
Valley of the Ape?????  I love it!

S: 332:18 Assault At Liewenberg: Hitting The Main Line! (German South-West Africa, 1904) 
Saturday, 6:00:00 PM, 4 hrs, Players: 6 GM: Roy Jones Sponsor: Age of Eagles, Prize: German And Herero Figures  Period: Colonial, Scale: 25mm, Rules: The Sword and the Flame (Modified) German sailors took a beating in their first assault at Liewenberg. But now the sailors have more men, high morale...and a Revolver cannon! Herero riflemen, however, still hold the high ground. And they fight concealed behind nearly impregnable rock. Somebody - German or Herero - is definitely going to get hurt at Liewenberg. From the scenario book "The Herero War". More at: www.hererowars.com.

Z: 300:10 Zorro And The Nefarious Deception 
Sunday, 10:00:00 AM, 2 hrs, Players: 8 GM: Duncan Adams & HAWKS Sponsor: None, Prize: None Period: 19th Century, Scale: 28mm, Rules: Blood and Swash
In 1820 southern California is on the fringe of Spain's imperial authority. Here, greedy and ambitious men plot to plunder peasants and rancheros alike to fund their plans for their personal empire. Tonight in the small pueblo of Los Angeles the local posada is the scene of the fruition of one of those plans. Will the outlaw Zorro be able to discover and defeat the nefarious deception in time?
After much hemming, hawing, and gnashing of teeth, the PEL for Fall-In! is finally up.
Player Registration runs from September 4th through October 13th.

I will immediately comment that the expanded event number, including the military hour in the event needs to die an instant but very painful death.  If you have trouble looking up an event from the traditional format, which has the event time right below the event number, the new format will make things even worse.   Avalon Hill rulebook flashbacks, anyone ?

FYI: The traditional gnome games were submitted late.  I'll post them when they appear on the update PEL.

Here's the list of events that piqued my interest:

F: 147:09 Lafayette Escadrille - Whisky And Soda - 
Theme Friday, 9:00:00 AM, 3 hrs, Players: 11 GM: Roxanne Patton Sponsor: None, Prize: None
Period: World War I, Scale: Other, Rules: Check Your Six
This scenario is taken from Brian DeWitt's Colorful Skies book. While station on the Flanders front in mid-July, 1917, Raoul Luftberry, leader of the Lafayette Escadrille found a flight of D.IIIs practicing formation flying over the German's airfield. This is the first of two scenarios to be run consecutively. Favor will be given to successful pilots in the second scenario. Children under 17 welcome with playing adult.

F: 338:09 The Hsiku Arsenal 1900 
Theme Friday, 9:00:00 AM, 4 hrs, Players: 4 GM: Cliff Brunken Sponsor: None, Prize: None
Period: Colonial, Scale: 28mm, Rules: The Men who would be Kings
Admiral Seymors assault on the Chinese Arsenal. An International force of British, Americans, French and Germans attack the Imperial Chinese Army. kids under 14 must be accompanied by an adult

F: 278:09 Congo - Exploring The Dark Continent 
Friday, 9:00:00 AM, 3 hrs, Players: 6 GM: Don Hogge & HAWKS Sponsor: None, Prize: None
Period: Colonial, Scale: 28mm, Rules: Congo
Africa, the dark and mysterious continent, what adventures await those bold enough to venture into the vast jungle? Come and lead a column in search of fame and fortune, or defend your homeland from bumbling European explorers. Gamers under the age of 1 are welcome with an adult

F: 227:10 Sky Galleons Of Mars 
Friday, 10:00:00 AM, 4 hrs, Players: 12 GM: David Kasper & NOWS Sponsor: None, Prize: Trophy
Period: Victorian Science Fiction, Scale: 28mm, Rules: mod Sky Galleons of Mars
The wanted pirate Tor Tougot has been found and the British send a quick strike fleet to eliminate the pirate threat. The only problem is the Martian vanguard fleet has shown up to do some gun trading

F: 148:12 Lafayette Escadrille - Should-Be-Dead-Club -
Theme Friday, 12:00:00 PM, 3 hrs, Players: 12 GM: Roxanne Patton Sponsor: None, Prize: None
Period: World War I, Scale: '1/144, Rules: Check Your Six!
This scenario is taken from Brian DeWitt's Colorful Skies book. Transferred to the Verdun front the previous month, the squadron experienced its heaviest fighting here. On September 24th, the morning patrol lead be Luftberry wound up in a 'hot fight' with a large formation of D.III's. This is the second of two scenarios to be run consecutively. Favor will be given to successful pilots of the first scenario. Children under 17 are welcome with playing adult

F: 158:14 Picnic Panic Walk Up Demo (Kid Friendly)
Friday, 2:00:00 PM, 1.5 hrs, Players: 8 GM: Ben Rubin Sponsor: Age of Eagles, Prize: Prizes Awarded Period: Fantasy, Scale: 20/1, Rules: Picnic Panic
Come try Picnic Panic, the game of ant warfare. Command a tribe of ants, each with its own unique abilities and advantages, as you wage war over a treasure trove of candy left by careless humans. Play as the noble firstborn, the strong horned ants, the undead black ants, or the hard fighting, hard partying nomants. Eat the candy you capture and leave with a coupon for our booth. Fast-play, easy to learn introduction to the hobby. Adults welcome with playing child. No ticket required.

F: 102:15 Home Before The Leaves Fall - Axis And Allies WWI 1914
Friday, 3:00:00 PM, 5 hrs, Players: 10 GM: Bryan Leshinskie Sponsor: None, Prize: None Period: World War I, Scale: 20mm, Rules: Modified Axis and allies WWI
They said this will be the war to end all wars... They said the boys will be home by Christmas... And how WRONG they were.... Come join veteran gamemaster Bryan W. Leshinskie as he guides you through WWI. You will experience what it was like to command large armies in pitched battles that raged across the map of Europe. The Axis and Allies WWI game was enlarged and expanded to make this happen. Not one poker chip will be used. And this game will have hundreds of figures to include cavalry. All are welcomed to play with no one ever turned away...

F: 222:16 Mein Zombie - Can You Survive?!? 
Friday, 4:00:00 PM, 4 hrs, Players: 8 GM: Kenny Noe & ODGW Sponsor: None, Prize: None
Period: Future, Scale: 28mm, Rules: Mein Zombie Come play Mein Zombie!!
Great game for all, 8 yrs old and up!! The Zombie Apocalypse is upon us! Join a band of survivors try and reach a safe extraction point. However to get there they must travel through zombie territory and survive roaming hoards of zombies. The ever present fear of being eaten alive or bitten and becoming a zombie yourself! Rules Taught/Beginners Welcome.

F: 335:18 The Sand Dunes Of Zwartfontein (German South-West Africa, 1905) 
Friday, 6:00:00 PM, 4 hrs, Players: 6 GM: Roy Jones Sponsor: Age of Eagles, Prize: German South-West Africa Figures Period: Colonial, Scale: 25mm, Rules: The Sword and the Flame (Modified)
The Herero War is over - the Nama Wars have begun! The alliance between Nama leader Hendrik Witbooi and the Kaiser is shattered! A combined Nama force of Witbooi troops and those of Simon Kooper confront the Germans at Zwartfontein. The Germans have mobile mountain guns, but the Nama have some tricks of their own. From the forthcoming scenario book "The Nama Wars". More at: www.hererowars.com

F: 267:19 Assault On The Evil Temple 
Friday, 7:00:00 PM, 4 hrs, Players: 6 GM: Robert Schaible Sponsor: None, Prize: None Period: Fantasy, Scale: 28mm, Rules: Frostgrave
Two teams of wizards race to an ancient temple complex that has recently begun summoning demons and other nefarious denizens of the lower planes. Magical spoils and fame await those brave enough to explore the temple and end the evil threat. However, a sinister presence may have something to say about any interlopers trespassing on the sacred grounds. Will you venture forth and claim your prizes and stop hellspawn, or will you end up a victim of the foul creatures or enemy warbands seeking the s Apprentice wizards under the age of 12 welcome with a playing adult.

F: 302:19 Combat Patrol: Star Wars
Friday, 7:00:00 PM, 3 hrs, Players: 6 GM: Gregory Priebe & HAWKS Sponsor: None, Prize: None
Period: SciFi, Scale: 28mm, Rules: Combat Patrol
Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

S: 260:09 Epic Conflicts Of The Ancient World: An Intro To Triumph! Fast Play Rules For Ancient And Medieval Battles
Saturday, 9:00:00 AM, 2 hrs, Players: 8 GM: David Kuijt Sponsor: None, Prize: None
Period: Medieval, Scale: 15mm, Rules: TRIUMPH! Fast Play Rules for Ancient and Medieval Battles
Take on the role of Caesar, the Great Khan or Pharaoh of Egypt and lead your forces against your brutal enemies as you battle your way across four different matchups from Biblical, Classical, Dark Ages and Medieval times. This walk-up game opportunity FOR WHICH YOU DO NOT NEED TO BE REGISTERED (just walk-up if you see an opening) introduces players to the fast-play TRIUMPH! ancient and medieval rules. Play one game or play a dozen. TRIUMPH! tutors are on hand to help introduce you to the game, teach and answer questions. Rules are easy to learn and will be taught. Armies provide

S: 301:09 Doctor Who And The Pirates Of The Cyberiad Main 
Saturday, 9:00:00 AM, 3 hrs, Players: 6 GM: Christopher Palmer & HAWKS Sponsor: None, Prize: None Period: SciFi, Scale: 28mm, Rules: GASLIGHT
Can the Doctor enjoy a nice restful trip to a sunny Caribbean island in the early 1700's without something going wrong? It seems that Pirates have arrived to plunder the town, and they've brought some unusual stowaways: a group of Cyberman have hitched a ride after their spacecraft crashed in the ocean; and they're looking for new recruits amongst the local population! Children under 14 welcome with a playing adult.

S: 123:10 Scandinavian Showdown - Sweden, 2018?
Saturday, 10:00:00 AM, 2 hrs, Players: 4 GM: Robert Franklin Sponsor: None, Prize: None
Period: Modern, Scale: 1:285 micro, Rules: ThunderBolt!
Russia uses its annual Baltic Fleet exercise as a cover for the 336th Guards Marine Brigade to assault Gotland Island. Securing Gotland will prevent the Nordic Battlegroup from reinforcing the NATO countries of the eastern Baltic. Russian airborne infantry must stand against Swedish Strv 122 MBTs and Strf 90 IFVs long enough for the arriving T-80s to clear the beachhead. Rules will be taught.

S: 159:12 Picnic Panic Walk Up Demo (Kid Friendly)
Saturday, 12:00:00 PM, 1.5 hrs, Players: 8 GM: Ben Rubin Sponsor: Age of Eagles, Prize: Prizes Awarded Period: Fantasy, Scale: 20:1, Rules: Picnic Panic
Come try Picnic Panic, the game of ant warfare. Command a tribe of ants, each with its own unique abilities and advantages, as you wage war over a treasure trove of candy left by careless humans. Play as the noble firstborn, the strong horned ants, the undead black ants, or the hard fighting, hard partying nomants. Eat the candy you capture and leave with a coupon for our booth. Fast-play, easy to learn introduction to the hobby. Adults welcome with playing child. No ticket required.

S: 336:12 Panzer Kids Battle 
Saturday, 12:00:00 PM, 2 hrs, Players: 6 GM: Will Reynolds Sponsor: Age of Eagles, Prize: Dice
Period: World War II, Scale: 28mm, Rules: Panzer Kids
Kids tank battle on the eastern front between the Germans and the Soviet Union. A kids game run by a kid for kids. "Panzer Kids introduces wargaming newcomers to the miniature wargaming hobby through basic rules simulating World War II tank battles. " Kids Game.

S: 189:14 O, Morocco! Oh, No, Morocco --  
Saturday, 2:00:00 PM, 4 hrs, Players: 12 GM: Howard Whitehouse Sponsor: None, Prize: None
Period: Colonial, Scale: 40mm, Rules: A Gentleman's War
Morocco at the turn of the last century. As the Sultan plays with mechanical toys the western powers fight for influence as bandits raid, marines land, the Foreign legion invades. Beautiful American women and dodgy businessmen seek exotic adventures. Camels spit. It won't end well. Shiny 42mm toy soldiers and a whimsical game in the spirit of H.G. Wells.

S: 210:15 Yankee Go Home 1917 -
Theme Saturday, 3:00:00 PM, 16 hrs, Players: 16 GM: Peter Panzeri Sponsor: None, Prize: None
Period: World War I, Scale: 25mm, Rules: "Black Jack Rules
AT the height of this Russian Civil War, US troops are deployed into North West Russia. Can't the yanks survive the Red's onslaught? It ever they help the Whites?

S: 160:16 Picnic Panic Walk Up Demo (Kid Friendly) 
Saturday, 4:00:00 PM, 1.5 hrs, Players: 8 GM: Ben Rubin Sponsor: Age of Eagles, Prize: Prizes Awarded Period: Fantasy, Scale: 20/1, Rules: Picnic Panic
Come try Picnic Panic, the game of ant warfare. Command a tribe of ants, each with its own unique abilities and advantages, as you wage war over a treasure trove of candy left by careless humans. Play as the noble firstborn, the strong horned ants, the undead black ants, or the hard fighting, hard partying nomants. Eat the candy you capture and leave with a coupon for our booth. Fast-play, easy to learn introduction to the hobby. Adults welcome with playing child. No ticket required.

S: 116:18 G.I. Joe Vs Cobra Battle Of Springfield 
Saturday, 6:00:00 PM, 3 hrs, Players: 6 GM: Jayson Gardner Sponsor: None, Prize: None Period: Pulp, Scale: 28mm, Rules: Where Hero's dare pulp rules
The GI Joe team, Americas covert special missions force moves against Cobra, a ruthless terrorist organization who stated mission is to take over the world. Who have set up a base of operations in Springfield USA circa the 1980s. Join this silly pulp game based on the comic book series GI Joe a real American Hero

S: 269:18 Gorilla My Dreams, I Need You 
Saturday, 6:00:00 PM, 3 hrs, Players: 42831 GM: Christopher Johnson & HAWKS Sponsor: None, Prize: None Period: Pulp, Scale: 54mm, Rules: VALLEY OF THE APE Word has spread that a fortune lies hidden deep in the jungle, waiting for someone to simply pick it up! There are only a few of problems: (1) it is located in an abandoned temple which is dangerous to get to; (2) many others are after it the same as you, and they are not likely to be very friendly; (3) rumor has it a giant, ferocious beast of some kind stands guard over the treasure.
Valley of the Ape?????  I love it!

S: 332:18 Assault At Liewenberg: Hitting The Main Line! (German South-West Africa, 1904) 
Saturday, 6:00:00 PM, 4 hrs, Players: 6 GM: Roy Jones Sponsor: Age of Eagles, Prize: German And Herero Figures  Period: Colonial, Scale: 25mm, Rules: The Sword and the Flame (Modified) German sailors took a beating in their first assault at Liewenberg. But now the sailors have more men, high morale...and a Revolver cannon! Herero riflemen, however, still hold the high ground. And they fight concealed behind nearly impregnable rock. Somebody - German or Herero - is definitely going to get hurt at Liewenberg. From the scenario book "The Herero War". More at: www.hererowars.com.

Z: 300:10 Zorro And The Nefarious Deception 
Sunday, 10:00:00 AM, 2 hrs, Players: 8 GM: Duncan Adams & HAWKS Sponsor: None, Prize: None Period: 19th Century, Scale: 28mm, Rules: Blood and Swash
In 1820 southern California is on the fringe of Spain's imperial authority. Here, greedy and ambitious men plot to plunder peasants and rancheros alike to fund their plans for their personal empire. Tonight in the small pueblo of Los Angeles the local posada is the scene of the fruition of one of those plans. Will the outlaw Zorro be able to discover and defeat the nefarious deception in time?
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