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Showing posts with label Family Gaming. Show all posts
Showing posts with label Family Gaming. Show all posts

Mepacon Fall 2017 AAR

My Fall convention season is compressed into two short weeks:  Fall-In! in Lancaster, usually followed up my Mepacon immediately thereafter.  This year was no exception.

After a fairly miserable week with issues at work and home, I desperately escaped my office at 2:45 Friday afternoon to make a few errands through the bitter weather and get to Scranton before my first event.  

I got my GM badge, found a handy-dandy water station right beside my table, and got set up for my first game of My Little Pony: Tails of Equestria. 
Game One of MLP
I had the distinct pleasure of running the game for an old convention compatriot Nate U, whom I had not seen in close to eleven years.  A few things had changed in those years, like his two young daughters who really wanted to play My Little Pony.

With Nate's family and a young twenty-something man who didn't want to be an overt Brony, we powered through the two hour game slot to perfection, dedicating the first half hour to character creation, and the rest for a short game.  By 5:55, we had exonerated the PCs from stealing Princess Celestia's toothbrush, stopped magic goblins from stealing her tiara, and kept open a storyline about a changeling named Louis for future use.
The Dealer's Row, leading into the main RPG/Boardgame Ballroom
After cleaning up, and snagging the must-have item at the Dealer's Hall (MLP: Tokens of Friendship at The Portal's booth) I headed downstairs to the convention opening reception and pasta dinner.

Although Mepacon does a great job supporting local charities, I always understood it that the Friday night dinner charge did benefit the convention directly.  The convention is as close to solvent as any con in a downtown Hilton can be, so a few extra bucks towards the general fund is good thing.

After dinner was session #2 of 6.  I initially had only a father-daughter team, so I pulled my chair around from the GM screen, sat down next to the little girl, and started working on making the most awesome pony of all time.

Then the bros came.  Brandon and Anthony had pre-registered for the event, and showed up a few minutes late, but came in with the greatest attitude.  They had needed a game to fill the time slot and ponies sounded intriguing, but almost challenging fun.  If all my players came in with that sort of an attitude to each session, every game would be guaranteed A+ awesome.

As the session progressed, it became apparent that the young lady's pony, Harmony was becoming the center of the story, bluntly arguing with the Commander of the Gnoman Legions, and when her abilities were needed to stop a catastrophe, three grown men became wildly animated with each subsequent roll, tossing their own Tokens of Friendship at her in encouragement, and to improve her results.  It was epic.

Plus they all laughed at my bad jokes, so I give them props for that.
Brandon and Anthony with their ponies (cause taking pictures of young kids and putting them on the internet, even with their parent's permission, is asking for trouble nowadays.)
By 10pm, I was in my car, and bracing against the frigid temperatures on my ride home.

Saturday, I woke up my girls, Maja (8) and Millie (6) and we headed back for a full day family fun.  We got there with just enough time to sign the kids in, set-up browse the dealer hall for a few minutes and set up for session three, which only had the girls as players.
A bad shot of the ballroom, this is about as empty as it got through Friday and Saturday.  
The advantage of having the girls play? Character creation that takes 30 minutes for new players takes five for them.  The bad news?  The combination of a neat freak pony needing to travel down a muddy underground tunnel to save her friend proved too much, and without other ponies to help, the game bogged down.
Session #3, Ponies Under the Shadow of the Empire
But as Maja wisely observed, "You have a great place to start your next game." 


Finished early, the girls departed for the kid's crafting table where they made  turkeys and other holiday-esque items out of jars and cotton balls, jumped over to the coloring table, then jumped back for more crafts.
Far less potentially hazardous than it looks. 
While they crafted away, I spent some time browsing the dealers' wares, regrouped to a different table (Seriously. I'm running six identical sessions.  Why the need to move me from table 19 to 18 to 17 every two sessions?) and prepped for session #4.

In twenty-six and a half years of running games at cons, I have never had any pregame communication between myself and a player, unless that player was a friend and confirming a character they wanted to bring into the game.

While I was hurrying to make it to the con, my Facebook blew up with a mother asking if slots were still available for my 11am session and if I could accommodate more.

Who would I be if I broke a child's heart by telling them they couple play a pony?  I'm a monster, but I'm not THAT big a monster.
Me howling at the moon during session #4
Session #4 brought a wide range of kids, one adult (who caused gleeful chaos by immediately dumping a bag of pony figures on the table), and the above mentioned Mom, who helped by keeping the younger folks on point as we proceeded.  I'll admit it was a bit chaotic, but we saved the day yet again, and we ended with enough time to try the Leveling Up rules.  Good stuff.  Pony power creep is real!
I was going to compliment the man on his Run DMC shirt, then I caught a second glance. 
Lunchtime fell upon us, and we ventured over to the pizza place across the Square and a visit to Comics on the Green.
The children's section is in the Upside Down.
Maja grabbed an Archie, Millie snagged an invisible ink activity book, and I filled in my 60's run of Blackhawk with their 75% off sale. 
Three tough women who always persist....nevertheless
Session #5 was a intended wash, as it hit immediately during the Kid's LARP.  The theme for this con was Ancient Civilizations, and with the number of Roman, Greek, and Egyptian costumes walking around, Maja was in her glory. Millie had to fight back a few moments of "I'm bored," but she powered through and the ring pop treasure was theirs!  

Artemis
Maja and Millie returned only to immediately attack the craft table again with their attempts to make "Flarf" (goo/slime).    With them messily engrossed, I was visited by Nate's girls again to play in Session #6.

Each session I had tried to mix real world implications with cartoon tomfoolery, and with my final game I turned that on it's ear.   After levelling up their ponies from Friday's game, we set down an odd path full of puppets, poisonous cookies, and some time paradoxes thanks to Doctor Hooves.

My reward for running twelve hours of My Little Pony, besides free admission and a cool con t-shirt?   I'm a guy very apt at giving and receiving hugs among my gaming friends, but the 110% effort needed to keep theses kids engaged was quantified by so many of the young players giving me genuine hugs as they thanked me for a great game.

I had no winners for the raffle, the girls' dominance in the coloring contest may have officially ended with another no-win, and by then my wife had come to pick them up early.

The Auction:  With a few gaps in my schedule, I was able to check out the games auction as it grew.  Not much in particular stuck out to me, and in most cases, the items either had no buy-in price to tempt me, or a price way too close to retail.

To make matters a bit more confusing, the traditional "Everything starts at a buck" auction added a giant caveat:  If an item had a buyout price listed, and it did not sell by the time the auction started, the bidding for it would start at half the buyout price. 

Now, I understand that nobody is going to win a copy of Arkham Horror for $2, so it only makes sense if the Buyout is $30, then $15 start might skip the lower bid levels that are simply procedural.  The problem arose with many of the marginal items that should have had "Somebody might want this for $10.  If they don't get the buyout starting at a buck is cool." on the auction slips.  Certain items barely survived these inflated levels, but many items were sent back to the main table without a bid, to be returned to their owners, rather than recycled into the gaming community at large.  I did see and increase on bids for certain items, but not more than what the unsold buyouts would have fetched if they had started at a buck and stopped at $3 or $4, rather than start a $5 or $10.

The key auction item that I wanted to bid on was the H.R. Pufnstuf boardgame.  Despite my best efforts to silence the crowd with a whopping $5 bid, it eventually sold for $8.  Not bad for a game that's a bad, a spinner, and 34 cards.     Otherwise, I bid on little, and won nothing.
Swag:  Besides the Tokens of Friendship, I bought a new set of red metal dice from Dice Dungeons, and cannibalized a stack of gaming books at the auction.  I pulled out a d20 module, a copy of Adventures Unlimited magazine with a plethora of cool scenarios, and a copy of a Jovian Chronicles books still in the shrinkwrap, and threw the rest back into the auction. Since I was leaving before the auction was cashing out, I simply told them to donate paltry couple of bucks to charity.

Site:  The Hilton is very nice, and outside of paying for parking, very convenient.  Of course, they are doing some remodeling which took away the closest bathrooms to the main ballroom.  I didn't see any plans as to why they walled off such a large section of the facility, but I'm sure there's a profit-driven reason.

Overview:  The convention itself is still growing, and despite some tight confines in the main ballroom, there's still room for more games through he rented space.  I'm not suggesting organized play give way to the masses, but a decade ago, the situation was reversed.  The demographics of the attendees are getting more diverse with more women, more families, and more people not representative of the graying neckbeard population.  The gentleman with the "Run D&D"  shirt I posted above?  I noticed his shirt first. Years ago, I may have noticed him as the lone African-American attendee in a sea of Caucasians.  We're getting more diverse, and since we're all here to game and have a good time, nobody's really noticing or caring too much about it.  For the weekend, we're game dorks first.

Except for Pathfinder players.  They're pure evil.
(Just kidding)

The next Mepacon will be April 27-29, 2018 back at the Hilton and the theme will be "Heroes and Villains."  Guess I'm looking up kid-friendly super-hero systems, or perhaps the ponies will look good in spandex.

The kids are already working on costumes.
And a big shout-out to all the ponies who made the weekend a success:
  • Strawberry Grapes
  • Amanda Hugginkiss
  • Rainbow Dash Jr.
  • Silver Flank
  • Harmony
  • Silas
  • Black Wing
  • Shoq
  • Earth Heart
  • Mint Puff
  • The King
  • Musical Melody
  • Cleft 
  • Cinnamon Bunn
My Fall convention season is compressed into two short weeks:  Fall-In! in Lancaster, usually followed up my Mepacon immediately thereafter.  This year was no exception.

After a fairly miserable week with issues at work and home, I desperately escaped my office at 2:45 Friday afternoon to make a few errands through the bitter weather and get to Scranton before my first event.  

I got my GM badge, found a handy-dandy water station right beside my table, and got set up for my first game of My Little Pony: Tails of Equestria. 
Game One of MLP
I had the distinct pleasure of running the game for an old convention compatriot Nate U, whom I had not seen in close to eleven years.  A few things had changed in those years, like his two young daughters who really wanted to play My Little Pony.

With Nate's family and a young twenty-something man who didn't want to be an overt Brony, we powered through the two hour game slot to perfection, dedicating the first half hour to character creation, and the rest for a short game.  By 5:55, we had exonerated the PCs from stealing Princess Celestia's toothbrush, stopped magic goblins from stealing her tiara, and kept open a storyline about a changeling named Louis for future use.
The Dealer's Row, leading into the main RPG/Boardgame Ballroom
After cleaning up, and snagging the must-have item at the Dealer's Hall (MLP: Tokens of Friendship at The Portal's booth) I headed downstairs to the convention opening reception and pasta dinner.

Although Mepacon does a great job supporting local charities, I always understood it that the Friday night dinner charge did benefit the convention directly.  The convention is as close to solvent as any con in a downtown Hilton can be, so a few extra bucks towards the general fund is good thing.

After dinner was session #2 of 6.  I initially had only a father-daughter team, so I pulled my chair around from the GM screen, sat down next to the little girl, and started working on making the most awesome pony of all time.

Then the bros came.  Brandon and Anthony had pre-registered for the event, and showed up a few minutes late, but came in with the greatest attitude.  They had needed a game to fill the time slot and ponies sounded intriguing, but almost challenging fun.  If all my players came in with that sort of an attitude to each session, every game would be guaranteed A+ awesome.

As the session progressed, it became apparent that the young lady's pony, Harmony was becoming the center of the story, bluntly arguing with the Commander of the Gnoman Legions, and when her abilities were needed to stop a catastrophe, three grown men became wildly animated with each subsequent roll, tossing their own Tokens of Friendship at her in encouragement, and to improve her results.  It was epic.

Plus they all laughed at my bad jokes, so I give them props for that.
Brandon and Anthony with their ponies (cause taking pictures of young kids and putting them on the internet, even with their parent's permission, is asking for trouble nowadays.)
By 10pm, I was in my car, and bracing against the frigid temperatures on my ride home.

Saturday, I woke up my girls, Maja (8) and Millie (6) and we headed back for a full day family fun.  We got there with just enough time to sign the kids in, set-up browse the dealer hall for a few minutes and set up for session three, which only had the girls as players.
A bad shot of the ballroom, this is about as empty as it got through Friday and Saturday.  
The advantage of having the girls play? Character creation that takes 30 minutes for new players takes five for them.  The bad news?  The combination of a neat freak pony needing to travel down a muddy underground tunnel to save her friend proved too much, and without other ponies to help, the game bogged down.
Session #3, Ponies Under the Shadow of the Empire
But as Maja wisely observed, "You have a great place to start your next game." 


Finished early, the girls departed for the kid's crafting table where they made  turkeys and other holiday-esque items out of jars and cotton balls, jumped over to the coloring table, then jumped back for more crafts.
Far less potentially hazardous than it looks. 
While they crafted away, I spent some time browsing the dealers' wares, regrouped to a different table (Seriously. I'm running six identical sessions.  Why the need to move me from table 19 to 18 to 17 every two sessions?) and prepped for session #4.

In twenty-six and a half years of running games at cons, I have never had any pregame communication between myself and a player, unless that player was a friend and confirming a character they wanted to bring into the game.

While I was hurrying to make it to the con, my Facebook blew up with a mother asking if slots were still available for my 11am session and if I could accommodate more.

Who would I be if I broke a child's heart by telling them they couple play a pony?  I'm a monster, but I'm not THAT big a monster.
Me howling at the moon during session #4
Session #4 brought a wide range of kids, one adult (who caused gleeful chaos by immediately dumping a bag of pony figures on the table), and the above mentioned Mom, who helped by keeping the younger folks on point as we proceeded.  I'll admit it was a bit chaotic, but we saved the day yet again, and we ended with enough time to try the Leveling Up rules.  Good stuff.  Pony power creep is real!
I was going to compliment the man on his Run DMC shirt, then I caught a second glance. 
Lunchtime fell upon us, and we ventured over to the pizza place across the Square and a visit to Comics on the Green.
The children's section is in the Upside Down.
Maja grabbed an Archie, Millie snagged an invisible ink activity book, and I filled in my 60's run of Blackhawk with their 75% off sale. 
Three tough women who always persist....nevertheless
Session #5 was a intended wash, as it hit immediately during the Kid's LARP.  The theme for this con was Ancient Civilizations, and with the number of Roman, Greek, and Egyptian costumes walking around, Maja was in her glory. Millie had to fight back a few moments of "I'm bored," but she powered through and the ring pop treasure was theirs!  

Artemis
Maja and Millie returned only to immediately attack the craft table again with their attempts to make "Flarf" (goo/slime).    With them messily engrossed, I was visited by Nate's girls again to play in Session #6.

Each session I had tried to mix real world implications with cartoon tomfoolery, and with my final game I turned that on it's ear.   After levelling up their ponies from Friday's game, we set down an odd path full of puppets, poisonous cookies, and some time paradoxes thanks to Doctor Hooves.

My reward for running twelve hours of My Little Pony, besides free admission and a cool con t-shirt?   I'm a guy very apt at giving and receiving hugs among my gaming friends, but the 110% effort needed to keep theses kids engaged was quantified by so many of the young players giving me genuine hugs as they thanked me for a great game.

I had no winners for the raffle, the girls' dominance in the coloring contest may have officially ended with another no-win, and by then my wife had come to pick them up early.

The Auction:  With a few gaps in my schedule, I was able to check out the games auction as it grew.  Not much in particular stuck out to me, and in most cases, the items either had no buy-in price to tempt me, or a price way too close to retail.

To make matters a bit more confusing, the traditional "Everything starts at a buck" auction added a giant caveat:  If an item had a buyout price listed, and it did not sell by the time the auction started, the bidding for it would start at half the buyout price. 

Now, I understand that nobody is going to win a copy of Arkham Horror for $2, so it only makes sense if the Buyout is $30, then $15 start might skip the lower bid levels that are simply procedural.  The problem arose with many of the marginal items that should have had "Somebody might want this for $10.  If they don't get the buyout starting at a buck is cool." on the auction slips.  Certain items barely survived these inflated levels, but many items were sent back to the main table without a bid, to be returned to their owners, rather than recycled into the gaming community at large.  I did see and increase on bids for certain items, but not more than what the unsold buyouts would have fetched if they had started at a buck and stopped at $3 or $4, rather than start a $5 or $10.

The key auction item that I wanted to bid on was the H.R. Pufnstuf boardgame.  Despite my best efforts to silence the crowd with a whopping $5 bid, it eventually sold for $8.  Not bad for a game that's a bad, a spinner, and 34 cards.     Otherwise, I bid on little, and won nothing.
Swag:  Besides the Tokens of Friendship, I bought a new set of red metal dice from Dice Dungeons, and cannibalized a stack of gaming books at the auction.  I pulled out a d20 module, a copy of Adventures Unlimited magazine with a plethora of cool scenarios, and a copy of a Jovian Chronicles books still in the shrinkwrap, and threw the rest back into the auction. Since I was leaving before the auction was cashing out, I simply told them to donate paltry couple of bucks to charity.

Site:  The Hilton is very nice, and outside of paying for parking, very convenient.  Of course, they are doing some remodeling which took away the closest bathrooms to the main ballroom.  I didn't see any plans as to why they walled off such a large section of the facility, but I'm sure there's a profit-driven reason.

Overview:  The convention itself is still growing, and despite some tight confines in the main ballroom, there's still room for more games through he rented space.  I'm not suggesting organized play give way to the masses, but a decade ago, the situation was reversed.  The demographics of the attendees are getting more diverse with more women, more families, and more people not representative of the graying neckbeard population.  The gentleman with the "Run D&D"  shirt I posted above?  I noticed his shirt first. Years ago, I may have noticed him as the lone African-American attendee in a sea of Caucasians.  We're getting more diverse, and since we're all here to game and have a good time, nobody's really noticing or caring too much about it.  For the weekend, we're game dorks first.

Except for Pathfinder players.  They're pure evil.
(Just kidding)

The next Mepacon will be April 27-29, 2018 back at the Hilton and the theme will be "Heroes and Villains."  Guess I'm looking up kid-friendly super-hero systems, or perhaps the ponies will look good in spandex.

The kids are already working on costumes.
And a big shout-out to all the ponies who made the weekend a success:
  • Strawberry Grapes
  • Amanda Hugginkiss
  • Rainbow Dash Jr.
  • Silver Flank
  • Harmony
  • Silas
  • Black Wing
  • Shoq
  • Earth Heart
  • Mint Puff
  • The King
  • Musical Melody
  • Cleft 
  • Cinnamon Bunn
reade more... Résuméabuiyad

Fall-In! 2017 AAR

After missing multiple HMGS cons, ViscountEric has retuuuuurrrrrnnnned.. to.. Fall-In!

And not a moment too soon, as there were rumors of mass hysteria, lamentations, and renovations.

Fall-In is usually the convention that I pull my daughter, Maja, out of school and we head down for some father-daughter time.  Unfortunately, her first gymnastics meet of the season fell on the same weekend, so we had scratched that idea and let me go off on my own.  Luckily, the fates interceded, and my wife arranged to pick up her up Saturday afternoon to continue on to Maryland, while I drove home to handle the dogs and laundry.

Trust me, I won out on that one.

Regardless, two minutes after Maja put her little sister on the school bus, we were ready for our roadtrip... with extra math.

 Apparently, she took my whole, "It's a learning trip," schtick seriously, because for two hour drive, we calculated MPG, MPH, and the distance between towns like two trucking dispatchers, and when we stopped that, she read her book aloud to me so, "You don't have to change the radio station when it gets static."

I may have trained her too well.

We got a parking spot in the near hinterlands and saw a sign of hope:  The infamous Blue Tarp of Doom was gone from the roof, the closest thing to it was a huge swath of blue insulation lining part of the building.

We waltzed right into an empty registration room to pick up our badges.  Even though Maja was a no-go at the time, since she's under twelve and free, I tacked her onto my pre-reg, just in case.
Friday Gnome Wars Set-Up
We meandered around and ultimately helped Jim "The Gnome Guy" Stanton with setting up the board for Friday's Gnome Wars game.
15mm Western

Great War Trench Warfare gone mad!
With some time to kill, and no true schedule to follow, we moseyed over to the Kidszone (even if she's a little old for it) and finally to Hobby University for the paint-n-take.
Friday's work at the paint-n-take

Maja training for Ninja Warrior
Slopping some paint on figures and a confusing walk to the new, improved, and poorly marked dealer hall and it was time to bring the Das FleiderAffes German Gnomes onto the board for the Battle of Tulgas.

While we were setting up, the adult aficionados all came over to say hello, and the theme all led to one indisputable fact:  It was far smarter to let the over-eager kids in the game lead the charge to take the trenchline, only to have the adults pick up the pieces (and the glory).  Yet, mere hours later, these same players were leading the charge and getting vaporized by artillery fire and errant war elephants, all the while my unit was making lateral movements in the middle of No Man's Land, to help support the assault on the village proper.
German, Russian, and Sikh Gnomes Charging the Trenchline

Some Sword and the Flame Tomfoolery

More Tomfoolery, complete with Hinterland's Lady Hussars


Blood and Plunder
 After helping clean up, we ventured over the Continental  to check-in.  Maja was disappointed (and Dad elated) that the indoor pool had not yet been re-opened after an unfortunate fire in August, but I acquiesced to one of her two demands:  a trip to IHOP.
The General and her attache reviewing plans at IHOP.
In the five years we've starting going to the location down the road from the Host, we've never waited in line, never had a bad meal, and always had a pleasant experience.  I'm not wasting my convention time waiting for a marginal steak or questionable appetizers with flair.

We returned and tried to coordinate some sort of evening gaming with Jim, and our new friends Dave and Bald Kevin.  It was during an odd conversation about gnome and grifters that we discovered we live mere minutes from each other and we're pretty much game for anything!

Our picks in games sort of fell apart or we got interested, and our friend Brian, who was sharing the hotel room with us, was stuck in a miserable game where the opposing players couldn't get the period, the rules, or the tactics, but yet, he persisted.   With a young girl telling me she was tired, was wandered across the street and called it a semi-early night.

Saturday, we woke up early to accomplish Maja's second request:  a half-hour basketball practice at the court behind the Continental.  It's been awhile since I had an early morning practice, but I will admit, it did make practice taste even better.  Heck, even Brian wandered over and jumped in with a bullet of a jumpshot.

Once we grabbed a parking spot halfway to Philly, we sought out a game.  Unfortunately our #1 pick, Dr Who in the Caribbean, started much earlier than we had marked down.
Dr Who in the HAWKS room.

Star Wars done in the stylings of Combat Patrol

The Cybermen looking for The Doctor.

Aerodome with some cameo appearances.
We continued wandering around, grabbing tickets for the Lego Pirate Game that afternoon, and descending into the first few minutes of the morning session of Wally's Basement (the flea market).  I'll cover the great deals we garnered later.

Finally, we went back to Hobby University to take part in the unprecedented second foray into the paint-n-take.  No punches, no stickers?  No problem!
Miss Maja slaving away at the paint-n-take
With more time and less pressure, we took our time and like these results better.  We'll try to find time this week to finish them up properly.

Seriously, though, if HMGS could funnel more money into one part of the convention, it's Hobby University.  I've never been heard any disappointed with a class that actually took place and everyone is more pleasant than people stuck in a room with poor air circulation could be.  I enjoyed the old Ral Parthas that I assume Iron Wind donated, but it would nice to have a broader range of historicals at a (predominantly) historical miniatures convention.

After painting, we managed to grab a snack and walk right into a game of Picnic Panic.  Besides being a solid game with a fun theme, I'm always happy to see a Kickstarter campaign come to fruition.  
The Barbarian Nomants
I got to play alongside Maja as our Nomants tried to fend off the other type of ants from our spoils of war... er... picnicking.
Who packs this type of picnic?
The best part of the game was the table, which consisted of green shag carpeting with a chicken wire overlay for hexes.  Brilliant and effective.
The Battle for the Starburst was the most vicious ant-on-ant violence ever witnessed
 We didn't do well, but we sent many an enemy ant to an early grave.
Right after the game, we went over to see the Saturday Gnome Wars game, but a phone call from my wife with car trouble through the remaining afternoon into a lurch.
Saturday Gnome Wars

Confederates and Swiss Bunny Cav working together!
 As the adults tried to figure out the logistics, I made sure that Maja could still play in her favorite event, the Lego Pirate game.
All Quiet in the Lego Jungle... for now!
I got Maja to her table and wandered a bit, calling garages, relaying the information to my wife, and still snapping a picture or two.  Ultimately a family member offered to drive everyone down to Lancaster, pick Maja up, and drive to the hotel for Sunday's gymnastics meet.  At least for my daughter, all was good.
Required shot of the tournament room/Wally's Basement


Ben Hur (Circus Maximus?)
I came back near the end of the time slot to discover that Maja's Lego Townsfolk, upon seeing natives and pirates attacking the town, looted their own treasury of all the gold.  I came to realize her mission was to protect the gold, so carrying the treasure around seemed like a sensible option.
Never bring spears and pistols to an alligator fight
A little more wandering, and catching up with friends later, my wife arrived with her cousin and Maja was off into a world of trampolines, front tucks, and a pile of terms as odd as us discussing wargaming at a con.


A little chatting and plotting with the group, and I decided to head home.  I came home to no messes from the dogs, so I probably chose wisely.

THE HOST:  Of course, the elephant, 500-lb gorilla, and hippopotamus in the room all con long was the Lancaster Host itself.  I heard from numerous sources (some more reliable than others) that Fall-In! was the last grand event before the facility effectively shuttered itself over the winter to push through the renovations.  This gave attendees the chance to see the best and worst of what the Host could offer. 

Those with new rooms were very happy, those with older rooms were not.  A few who got hybrid rooms with finished bathrooms and half-finished bedrooms spoke highly of the bathrooms and settled with their lot for the few hours they were actually in their rooms.  

The hotel infrastructure seems to be vastly improved.  With a modern plant, hot water is actually HOT and the hotel wi-fi seemed blazing fast.  The latter might be the reason the three times I walked into the registration area during peak times there was NO LINE.  No more hamster-powered dial-up constantly crashing for the staff!

Parking:  The renovations at the Host did cause a reduction in parking spaces.  While some spots were used for construction equipment, there were at least six large cargo containers holding the future sinks, showers, and toilets for soon-to-be remodeled rooms, that each took up a number of parking spots around the facility.  They couldn't be moved easily to accommodate some lazy wargamers for a weekend.  I can deal with that.   
The Dealer's Hall:  As someone who doesn't see the rooms, and the common areas are going to be the last parts finished, the greatest transformation for me was the Dealer Hall (Tennis Ball/Expo Center).  Everyone is familiar with going down the stairs from the Business Center, strolling down the covered walkway, descending the questionable deck steps past the Pro Shop, only to enter the rickety balcony, and the steps that could only fit one medium-sized wargamer at a time. 

Now the Pro Shop has been razed, along with the wooden steps.  The old doors have been covered over, because the balcony has been ripped down! 
The side view of the Expo Center (old Tennis Barn) without the Pro Shop blocking the view
In the grand scheme of things, the Expo Center is truth in advertising.  It's now ADA compliant (or very close to it) with huge windows along its southern exposure. 

The entrance is now the back of the building (think where Belle and Blade set-up... technically they're still in a modified spot.
The new entrance in the (former) back of the building. 
I'm fine with all the changes.  Everything is in a positive direction, but there are two things that affected my experience, besides one trip with an eight year old and tight schedule to the next game:  (A) the natural lighting is really weird after years of the old fixtures.   I'm hoping the fixtures add light if we have a cloudy day.   (B) The new entrance changed the configuration of the entire hall, and in the process, one of the two internal aisles running the length of the hall are no more.
Another worry, after the fact?  I hope those giant windows are the awesome insulated, UV-protected, environmentally jobbers that they should be, or else vendors will dread getting those spots during Historicon in the middle of July. 
Mepacon shirt!
The good news is most of the vendors seem pleased with the new arrangement, and outside a spot near the covered walkway where many of our fellow gamers took long breaks to recover from the longer, steeper incline back from the vendor hall, I chalk it up as a success.
Natural lighting along the far wall.

Odd observation:  The complete lack of Confederate headgear among the attendees.  I've missed a couple cons, but there's more than one fellow usually wearing Confederate Gray.  I even heard one GM say decided to switch to the Union Blue for this convention, but didn't get the opportunity to hear the reasoning behind it.  We are usually a group that puts things into the proper historical context, so outside of obvious things like SS uniforms and memorabilia, I hope outside influences don't prevent a harmless activity from adding a little flavor to the event.  God knows we have enough polo shirt and jeans-clad white male attendees that can insult the rest of the population just by opening their mouths.

Finally, The Swag!: With expenses at home and a local con next weekend, I had a limited budget when I going solo.  Add a girl whose appetite resembles a teenage boy's (if the menu is bacon, toast, or meatballs) and that gets eviscerated.

The Dealer Hall, with its new set-up and infernal natural lighting confused this simpleton, so I went for the items that were at the top of my list.  At Brigade I snagged some post-apoc minis and a pack of Frostgrave wizards that don't look like they need a talking snowman sidekick at all.  I also picked up some Howard Hues paints to replenish the supplies.

I had the best luck in a decades in Wally's Basement finding a giant box of mecha (largely Heavy Gear and Havic, with a smattering of Battletech), some miscellaneous RPG books, and a much needed visit to the famed Tree Girl.
Disclaimer:  Maja's swag in the upper left-hand corner.  
Onward to Mepacon next week, then Cold Wars!
After missing multiple HMGS cons, ViscountEric has retuuuuurrrrrnnnned.. to.. Fall-In!

And not a moment too soon, as there were rumors of mass hysteria, lamentations, and renovations.

Fall-In is usually the convention that I pull my daughter, Maja, out of school and we head down for some father-daughter time.  Unfortunately, her first gymnastics meet of the season fell on the same weekend, so we had scratched that idea and let me go off on my own.  Luckily, the fates interceded, and my wife arranged to pick up her up Saturday afternoon to continue on to Maryland, while I drove home to handle the dogs and laundry.

Trust me, I won out on that one.

Regardless, two minutes after Maja put her little sister on the school bus, we were ready for our roadtrip... with extra math.

 Apparently, she took my whole, "It's a learning trip," schtick seriously, because for two hour drive, we calculated MPG, MPH, and the distance between towns like two trucking dispatchers, and when we stopped that, she read her book aloud to me so, "You don't have to change the radio station when it gets static."

I may have trained her too well.

We got a parking spot in the near hinterlands and saw a sign of hope:  The infamous Blue Tarp of Doom was gone from the roof, the closest thing to it was a huge swath of blue insulation lining part of the building.

We waltzed right into an empty registration room to pick up our badges.  Even though Maja was a no-go at the time, since she's under twelve and free, I tacked her onto my pre-reg, just in case.
Friday Gnome Wars Set-Up
We meandered around and ultimately helped Jim "The Gnome Guy" Stanton with setting up the board for Friday's Gnome Wars game.
15mm Western

Great War Trench Warfare gone mad!
With some time to kill, and no true schedule to follow, we moseyed over to the Kidszone (even if she's a little old for it) and finally to Hobby University for the paint-n-take.
Friday's work at the paint-n-take

Maja training for Ninja Warrior
Slopping some paint on figures and a confusing walk to the new, improved, and poorly marked dealer hall and it was time to bring the Das FleiderAffes German Gnomes onto the board for the Battle of Tulgas.

While we were setting up, the adult aficionados all came over to say hello, and the theme all led to one indisputable fact:  It was far smarter to let the over-eager kids in the game lead the charge to take the trenchline, only to have the adults pick up the pieces (and the glory).  Yet, mere hours later, these same players were leading the charge and getting vaporized by artillery fire and errant war elephants, all the while my unit was making lateral movements in the middle of No Man's Land, to help support the assault on the village proper.
German, Russian, and Sikh Gnomes Charging the Trenchline

Some Sword and the Flame Tomfoolery

More Tomfoolery, complete with Hinterland's Lady Hussars


Blood and Plunder
 After helping clean up, we ventured over the Continental  to check-in.  Maja was disappointed (and Dad elated) that the indoor pool had not yet been re-opened after an unfortunate fire in August, but I acquiesced to one of her two demands:  a trip to IHOP.
The General and her attache reviewing plans at IHOP.
In the five years we've starting going to the location down the road from the Host, we've never waited in line, never had a bad meal, and always had a pleasant experience.  I'm not wasting my convention time waiting for a marginal steak or questionable appetizers with flair.

We returned and tried to coordinate some sort of evening gaming with Jim, and our new friends Dave and Bald Kevin.  It was during an odd conversation about gnome and grifters that we discovered we live mere minutes from each other and we're pretty much game for anything!

Our picks in games sort of fell apart or we got interested, and our friend Brian, who was sharing the hotel room with us, was stuck in a miserable game where the opposing players couldn't get the period, the rules, or the tactics, but yet, he persisted.   With a young girl telling me she was tired, was wandered across the street and called it a semi-early night.

Saturday, we woke up early to accomplish Maja's second request:  a half-hour basketball practice at the court behind the Continental.  It's been awhile since I had an early morning practice, but I will admit, it did make practice taste even better.  Heck, even Brian wandered over and jumped in with a bullet of a jumpshot.

Once we grabbed a parking spot halfway to Philly, we sought out a game.  Unfortunately our #1 pick, Dr Who in the Caribbean, started much earlier than we had marked down.
Dr Who in the HAWKS room.

Star Wars done in the stylings of Combat Patrol

The Cybermen looking for The Doctor.

Aerodome with some cameo appearances.
We continued wandering around, grabbing tickets for the Lego Pirate Game that afternoon, and descending into the first few minutes of the morning session of Wally's Basement (the flea market).  I'll cover the great deals we garnered later.

Finally, we went back to Hobby University to take part in the unprecedented second foray into the paint-n-take.  No punches, no stickers?  No problem!
Miss Maja slaving away at the paint-n-take
With more time and less pressure, we took our time and like these results better.  We'll try to find time this week to finish them up properly.

Seriously, though, if HMGS could funnel more money into one part of the convention, it's Hobby University.  I've never been heard any disappointed with a class that actually took place and everyone is more pleasant than people stuck in a room with poor air circulation could be.  I enjoyed the old Ral Parthas that I assume Iron Wind donated, but it would nice to have a broader range of historicals at a (predominantly) historical miniatures convention.

After painting, we managed to grab a snack and walk right into a game of Picnic Panic.  Besides being a solid game with a fun theme, I'm always happy to see a Kickstarter campaign come to fruition.  
The Barbarian Nomants
I got to play alongside Maja as our Nomants tried to fend off the other type of ants from our spoils of war... er... picnicking.
Who packs this type of picnic?
The best part of the game was the table, which consisted of green shag carpeting with a chicken wire overlay for hexes.  Brilliant and effective.
The Battle for the Starburst was the most vicious ant-on-ant violence ever witnessed
 We didn't do well, but we sent many an enemy ant to an early grave.
Right after the game, we went over to see the Saturday Gnome Wars game, but a phone call from my wife with car trouble through the remaining afternoon into a lurch.
Saturday Gnome Wars

Confederates and Swiss Bunny Cav working together!
 As the adults tried to figure out the logistics, I made sure that Maja could still play in her favorite event, the Lego Pirate game.
All Quiet in the Lego Jungle... for now!
I got Maja to her table and wandered a bit, calling garages, relaying the information to my wife, and still snapping a picture or two.  Ultimately a family member offered to drive everyone down to Lancaster, pick Maja up, and drive to the hotel for Sunday's gymnastics meet.  At least for my daughter, all was good.
Required shot of the tournament room/Wally's Basement


Ben Hur (Circus Maximus?)
I came back near the end of the time slot to discover that Maja's Lego Townsfolk, upon seeing natives and pirates attacking the town, looted their own treasury of all the gold.  I came to realize her mission was to protect the gold, so carrying the treasure around seemed like a sensible option.
Never bring spears and pistols to an alligator fight
A little more wandering, and catching up with friends later, my wife arrived with her cousin and Maja was off into a world of trampolines, front tucks, and a pile of terms as odd as us discussing wargaming at a con.


A little chatting and plotting with the group, and I decided to head home.  I came home to no messes from the dogs, so I probably chose wisely.

THE HOST:  Of course, the elephant, 500-lb gorilla, and hippopotamus in the room all con long was the Lancaster Host itself.  I heard from numerous sources (some more reliable than others) that Fall-In! was the last grand event before the facility effectively shuttered itself over the winter to push through the renovations.  This gave attendees the chance to see the best and worst of what the Host could offer. 

Those with new rooms were very happy, those with older rooms were not.  A few who got hybrid rooms with finished bathrooms and half-finished bedrooms spoke highly of the bathrooms and settled with their lot for the few hours they were actually in their rooms.  

The hotel infrastructure seems to be vastly improved.  With a modern plant, hot water is actually HOT and the hotel wi-fi seemed blazing fast.  The latter might be the reason the three times I walked into the registration area during peak times there was NO LINE.  No more hamster-powered dial-up constantly crashing for the staff!

Parking:  The renovations at the Host did cause a reduction in parking spaces.  While some spots were used for construction equipment, there were at least six large cargo containers holding the future sinks, showers, and toilets for soon-to-be remodeled rooms, that each took up a number of parking spots around the facility.  They couldn't be moved easily to accommodate some lazy wargamers for a weekend.  I can deal with that.   
The Dealer's Hall:  As someone who doesn't see the rooms, and the common areas are going to be the last parts finished, the greatest transformation for me was the Dealer Hall (Tennis Ball/Expo Center).  Everyone is familiar with going down the stairs from the Business Center, strolling down the covered walkway, descending the questionable deck steps past the Pro Shop, only to enter the rickety balcony, and the steps that could only fit one medium-sized wargamer at a time. 

Now the Pro Shop has been razed, along with the wooden steps.  The old doors have been covered over, because the balcony has been ripped down! 
The side view of the Expo Center (old Tennis Barn) without the Pro Shop blocking the view
In the grand scheme of things, the Expo Center is truth in advertising.  It's now ADA compliant (or very close to it) with huge windows along its southern exposure. 

The entrance is now the back of the building (think where Belle and Blade set-up... technically they're still in a modified spot.
The new entrance in the (former) back of the building. 
I'm fine with all the changes.  Everything is in a positive direction, but there are two things that affected my experience, besides one trip with an eight year old and tight schedule to the next game:  (A) the natural lighting is really weird after years of the old fixtures.   I'm hoping the fixtures add light if we have a cloudy day.   (B) The new entrance changed the configuration of the entire hall, and in the process, one of the two internal aisles running the length of the hall are no more.
Another worry, after the fact?  I hope those giant windows are the awesome insulated, UV-protected, environmentally jobbers that they should be, or else vendors will dread getting those spots during Historicon in the middle of July. 
Mepacon shirt!
The good news is most of the vendors seem pleased with the new arrangement, and outside a spot near the covered walkway where many of our fellow gamers took long breaks to recover from the longer, steeper incline back from the vendor hall, I chalk it up as a success.
Natural lighting along the far wall.

Odd observation:  The complete lack of Confederate headgear among the attendees.  I've missed a couple cons, but there's more than one fellow usually wearing Confederate Gray.  I even heard one GM say decided to switch to the Union Blue for this convention, but didn't get the opportunity to hear the reasoning behind it.  We are usually a group that puts things into the proper historical context, so outside of obvious things like SS uniforms and memorabilia, I hope outside influences don't prevent a harmless activity from adding a little flavor to the event.  God knows we have enough polo shirt and jeans-clad white male attendees that can insult the rest of the population just by opening their mouths.

Finally, The Swag!: With expenses at home and a local con next weekend, I had a limited budget when I going solo.  Add a girl whose appetite resembles a teenage boy's (if the menu is bacon, toast, or meatballs) and that gets eviscerated.

The Dealer Hall, with its new set-up and infernal natural lighting confused this simpleton, so I went for the items that were at the top of my list.  At Brigade I snagged some post-apoc minis and a pack of Frostgrave wizards that don't look like they need a talking snowman sidekick at all.  I also picked up some Howard Hues paints to replenish the supplies.

I had the best luck in a decades in Wally's Basement finding a giant box of mecha (largely Heavy Gear and Havic, with a smattering of Battletech), some miscellaneous RPG books, and a much needed visit to the famed Tree Girl.
Disclaimer:  Maja's swag in the upper left-hand corner.  
Onward to Mepacon next week, then Cold Wars!
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