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Arx Fatalis walkthrough level 1 - Yellow Tulip Tavern, Human Outpost, City of Arx, Palace


Arx Fatalis - map level 1

Our Notes:
  • [4bis Tafiok's Room]
    • You can rob Tafiok's chest while he is in his home and he does not react.
    • He stays here from the time you report the outpost attack to King Lunshire, until you return the Troll Idol to the Troll King Pog AND report back to King Lunshire.
    • Prior to you returning the Troll Idol, you can use Uncut Gems and Gem Dealer Licenses on him, and he pays 180 gold for each.
    • While he is here, his shop is locked, so that is the only time you can lockpick that door for XP.
      • It is very hard even at Skill 85. If you don't have enough lockpicking skill, you can try lockpicking your way down into the Crypt, and from there exit to [level 5] and the traders there to buy the Stregum Rune necessary for Bless (Mega Stregum Vitae).
      • Each time you re-enter this area, the door locks and you can pick it again for XP. Since it is so hard, you are unlikely to realistically get that many attempts unless you simply reload to avoid Durability loss on your Tools.
  • [5 Maria's General Store] After Shany is rescued, returning her and opening the door to the shop starts a cutscene dialogue. Despite what Maria says, the reward from the shopkeeper is 2 potions given during the cutscene. You cannot take anything from her store inventory for free.
  • [7bis] You do not actually need the book to trigger the cultists at the rendezvous point.
  • [9 Smithy]
    • The smith does not appear until report the outpost attack to King Lunshire. This is your opportunity to lockpick the door, but at this early stage of the game you will have to invest heavily in the skill to do so (even at 60 skill, it is "too complicated" and you have no chance at all). See note at [4bis] about how to try to get around this.
    • There are three unfinished swords. You can finish crafting them and take them or sell them to the smith. Put them on the forge, use the bellows to heat them up, then use a blacksmith hammer on them while they are glowing orange-hot.
    • Try to stack items and use space in the store chests efficiently as you may sell a lot of items before the store resets its inventory and clears out all the items you sold.
    • Intuition has no effect on repair price when you use an item on Miguel to have him repair it.
  • [10 Bank]
    • Prior to ending the Troll Strike, you can buy Mining Shares here at a reduced price. Once you have ended the strike by reporting it to Goblin King Alotar, you can sell them at a greatly increased price, BUT you must sell them back to the chest they were initially stored in.
    • Even if the Banker is not in the Bank, you cannot rob the store inventory chests -- opening them starts the buy/sell interface. If the Banker is not there, however, you are still trespassing and city guards will try to kill you.
    • If you are standing inside the enclosed vault area (left side with two trapped chests), you are typically not visible to anyone outside of that area. So you can pick up gold from the table and loot the chests without needing to be invisible.
  • [13 Arx Castle Main Hall] As part of the main quest, you will be met by Sister Chinkashh who gives you Mega Spacium runes and teaches you that spell to activate the teleporters -- but only if you haven't already activated any of the portals.
  • [19 Research Lab] Prior to receiving the quest to investigate Falan's death, you can lockpick into the lab and speak with Felnor (and after the cutscene, the chests in that room unlock; they cannot be picked). Felnor gives partial dialog related to the quest but the quest itself does not appear to be broken by doing this.
  • [36 Crypt] At a relatively low Skill you can lockpick your way in early and get the Shield of the Ancients, which has no requirements to wield and is indestructible.
  • [39 Drawbridge, 49 Ortiern] Both these guards will die once you have the Gem Dealer's License from Ortiern and you leave the outpost for the first time. You could kill them first for XP. Trying to heal them with a potion apparently makes no difference.
  • [41 "Yellow Tulip" Adventurer Inn]
    • Enoill is the one-eyed man you are looking for as part of a side quest.
      • To complete the side quest you need to buy him a beer from the innkeeper downstairs. If he disappears but you can still hear him shouting at the innkeeper for beer, just put the beer on the table in front of him anyway. The beer should vanish, indicating that he drank it. The quest continues normally.
      • The wall on his left has the first hint for Oliver's quest.
    • The wheel of fortune gambler at the inn leaves after you win twice, no matter the amount. You can reload-to-win a maximum of 600 gold by placing all three tokens on the same number, and spin / reload until that number wins twice.Since you will shortly get so much money in the game (as long as you diligently pick up every weapon and armor and sell it), it is pointless to really waste your time doing this.
    • The innkeeper has a key to the metal door leading to the cult area. You can thereby gain access to this area quite early, but will probably make the inn hostile to you unless you pickpocket it from her. You cannot lockpick the door.
    • There is a Ylsid right behind the metal door that requires a password.
      • He cannot be lured out with spell damage thereby tricked into opening the door for you. You can use this to your advantage by casting Aam Yok Spacium from the outside and burn him to death behind the door for an easy 500xp (although he CAN chop you from behind the door if you stand too close).
      • If you want to gain entry the "normal" way with the password, you must not kill the Ylside so as there would then be no one to talk to or open the door for you. Once inside and down the stairs, a level 1 character strong in magic (70+) can clear all the priests quite easily with Magic Missile or Fireball, both available by the time you exit the Goblin Prison.
      • If you give the password, the Ylsid does not attack you. When you enter [level 2 area 37 Meteor Chamber], the Ylsid disappears.
  • [51 Fisherman's House] Has a hoe which you cannot pick up. No pickaxe.
  • [53 Collapsed Tunnel] A rat can respawn here.

    Arx Fatalis - map level 1

    Our Notes:
    • [4bis Tafiok's Room]
      • You can rob Tafiok's chest while he is in his home and he does not react.
      • He stays here from the time you report the outpost attack to King Lunshire, until you return the Troll Idol to the Troll King Pog AND report back to King Lunshire.
      • Prior to you returning the Troll Idol, you can use Uncut Gems and Gem Dealer Licenses on him, and he pays 180 gold for each.
      • While he is here, his shop is locked, so that is the only time you can lockpick that door for XP.
        • It is very hard even at Skill 85. If you don't have enough lockpicking skill, you can try lockpicking your way down into the Crypt, and from there exit to [level 5] and the traders there to buy the Stregum Rune necessary for Bless (Mega Stregum Vitae).
        • Each time you re-enter this area, the door locks and you can pick it again for XP. Since it is so hard, you are unlikely to realistically get that many attempts unless you simply reload to avoid Durability loss on your Tools.
    • [5 Maria's General Store] After Shany is rescued, returning her and opening the door to the shop starts a cutscene dialogue. Despite what Maria says, the reward from the shopkeeper is 2 potions given during the cutscene. You cannot take anything from her store inventory for free.
    • [7bis] You do not actually need the book to trigger the cultists at the rendezvous point.
    • [9 Smithy]
      • The smith does not appear until report the outpost attack to King Lunshire. This is your opportunity to lockpick the door, but at this early stage of the game you will have to invest heavily in the skill to do so (even at 60 skill, it is "too complicated" and you have no chance at all). See note at [4bis] about how to try to get around this.
      • There are three unfinished swords. You can finish crafting them and take them or sell them to the smith. Put them on the forge, use the bellows to heat them up, then use a blacksmith hammer on them while they are glowing orange-hot.
      • Try to stack items and use space in the store chests efficiently as you may sell a lot of items before the store resets its inventory and clears out all the items you sold.
      • Intuition has no effect on repair price when you use an item on Miguel to have him repair it.
    • [10 Bank]
      • Prior to ending the Troll Strike, you can buy Mining Shares here at a reduced price. Once you have ended the strike by reporting it to Goblin King Alotar, you can sell them at a greatly increased price, BUT you must sell them back to the chest they were initially stored in.
      • Even if the Banker is not in the Bank, you cannot rob the store inventory chests -- opening them starts the buy/sell interface. If the Banker is not there, however, you are still trespassing and city guards will try to kill you.
      • If you are standing inside the enclosed vault area (left side with two trapped chests), you are typically not visible to anyone outside of that area. So you can pick up gold from the table and loot the chests without needing to be invisible.
    • [13 Arx Castle Main Hall] As part of the main quest, you will be met by Sister Chinkashh who gives you Mega Spacium runes and teaches you that spell to activate the teleporters -- but only if you haven't already activated any of the portals.
    • [19 Research Lab] Prior to receiving the quest to investigate Falan's death, you can lockpick into the lab and speak with Felnor (and after the cutscene, the chests in that room unlock; they cannot be picked). Felnor gives partial dialog related to the quest but the quest itself does not appear to be broken by doing this.
    • [36 Crypt] At a relatively low Skill you can lockpick your way in early and get the Shield of the Ancients, which has no requirements to wield and is indestructible.
    • [39 Drawbridge, 49 Ortiern] Both these guards will die once you have the Gem Dealer's License from Ortiern and you leave the outpost for the first time. You could kill them first for XP. Trying to heal them with a potion apparently makes no difference.
    • [41 "Yellow Tulip" Adventurer Inn]
      • Enoill is the one-eyed man you are looking for as part of a side quest.
        • To complete the side quest you need to buy him a beer from the innkeeper downstairs. If he disappears but you can still hear him shouting at the innkeeper for beer, just put the beer on the table in front of him anyway. The beer should vanish, indicating that he drank it. The quest continues normally.
        • The wall on his left has the first hint for Oliver's quest.
      • The wheel of fortune gambler at the inn leaves after you win twice, no matter the amount. You can reload-to-win a maximum of 600 gold by placing all three tokens on the same number, and spin / reload until that number wins twice.Since you will shortly get so much money in the game (as long as you diligently pick up every weapon and armor and sell it), it is pointless to really waste your time doing this.
      • The innkeeper has a key to the metal door leading to the cult area. You can thereby gain access to this area quite early, but will probably make the inn hostile to you unless you pickpocket it from her. You cannot lockpick the door.
      • There is a Ylsid right behind the metal door that requires a password.
        • He cannot be lured out with spell damage thereby tricked into opening the door for you. You can use this to your advantage by casting Aam Yok Spacium from the outside and burn him to death behind the door for an easy 500xp (although he CAN chop you from behind the door if you stand too close).
        • If you want to gain entry the "normal" way with the password, you must not kill the Ylside so as there would then be no one to talk to or open the door for you. Once inside and down the stairs, a level 1 character strong in magic (70+) can clear all the priests quite easily with Magic Missile or Fireball, both available by the time you exit the Goblin Prison.
        • If you give the password, the Ylsid does not attack you. When you enter [level 2 area 37 Meteor Chamber], the Ylsid disappears.
    • [51 Fisherman's House] Has a hoe which you cannot pick up. No pickaxe.
    • [53 Collapsed Tunnel] A rat can respawn here.
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      Arx Fatalis walkthrough level 2 - Goblin Prison, Troll Sculptor, Crystal Caves, Ice Dragon Cave, Temple of Akbaa


      Arx Fatalis - map level 2

      Our Notes:
      • [3 Kultar's Cell] If you do not free Kultar prior to jumping down the chute, he does not appear to help you with the Goblin Lord at [level 3 area 49]. When you then return to the Goblin Prison, he no longer be there, having apparently escaped and killed another Goblin.
      • [4 Goblin Prison junction]
        • A hostile Goblin Lord appears here much later (after Sister Chinkashh teaches you Mega Spacium?)
      • [6 Polsius's Cell] Polsius can be made to sign the Goblin Authorization Papers before he is released from his cell, but he won't give them back until you release him. You will also not get the dialogue cutscene with him at the Yellow Tulip [level 1 area 41] later.
      • [12 Goblin Guardpost]
        • The Goblin Lord who controls the portcullis at the goblin prison upper level says he can do instead with a "little present" if you have neither a gem dealer's license nor the goblin authorization. This is 300 gold per document you haven't given to him; to give him gold, click on the pouch icon on the lower right side and then use the gold on the Goblin Lord. The gold remains in his inventory so you can kill him and get it back later.
        • You can also provoke the guards from your side of the portcullis by hitting the closest one with Aam Yok Spacium or the blast from Aam Yok Taar or by drawing pursuing goblins into their line of sight. The Goblin Lord will then open the portcullis to reach you. Whenever you re-enter this area the portcullis resets to closed position and a Goblin Lord has to open it; if they are dead, you can double-click to open the portcullis from either side.
      • [13 Guard Post Manager Office]
        • Secret button is a brick near the cupboard on the right side.
        • A hostile Goblin Lord appears here much later (after Sister Chinkashh teaches you Mega Spacium?)
      • [16 Cavern] The rat here occasionally respawns, sometimes without any Uncooked Ribs.
      • [19 Ice Dragon]
        • You can get (useless) dialogue from the Ice Dragon regarding being tasked by Queen Florence [level 7 area 9].
        • Killing the dragon gets you 800 XP and Dragon Bones but nothing much else of interest. It is very easy to kill:
          • Get ready with Dispel Field and Fireball. Fire off the fireball then run to the entrance and cast Dispel Field to get out. The dragon cannot follow. It can come up the ramp a bit but you can simply retreat. Only its Paralyze spell can hold you but you are out of reach anyway.
          • Safely in the tunnel you can wait for your mana to recover and prepare more Fireballs. Just keep using Fireball until it dies.
        • To steal the eggs, use the Telekinesis spell Spacium Communicatum.
      • [28 Lever #3] You can enter a wrong code and pull the lever to open a secret door, behind which is a hostile golem. Lead that golem to [26b] to stand on the pressure plate, then destroy it to keep it there. This saves you from having to use a Golem Heart. You still need to enter the correct combination and pull the lever in order to trigger the bridge to the Meteor room. 
      • [37 Meteor Chamber]
        • Life Drain (Vitae Movis) seems to be a good way to kill the Demon.
        • After you destroy the Meteor with Krahoz and Zohark, you can give them to Alia.
          • Give one of them to get a creepy cutscene with Alia.
          • Give both to get back the Shield of the Ancients.
      • [38 Crystal Caves]
      • [45 Corpse with Backpack] If you pick up this backpack before the one in the Castle of Arx, you can get a second extra page of inventory (total 3).

      Arx Fatalis - map level 2

      Our Notes:
      • [3 Kultar's Cell] If you do not free Kultar prior to jumping down the chute, he does not appear to help you with the Goblin Lord at [level 3 area 49]. When you then return to the Goblin Prison, he no longer be there, having apparently escaped and killed another Goblin.
      • [4 Goblin Prison junction]
        • A hostile Goblin Lord appears here much later (after Sister Chinkashh teaches you Mega Spacium?)
      • [6 Polsius's Cell] Polsius can be made to sign the Goblin Authorization Papers before he is released from his cell, but he won't give them back until you release him. You will also not get the dialogue cutscene with him at the Yellow Tulip [level 1 area 41] later.
      • [12 Goblin Guardpost]
        • The Goblin Lord who controls the portcullis at the goblin prison upper level says he can do instead with a "little present" if you have neither a gem dealer's license nor the goblin authorization. This is 300 gold per document you haven't given to him; to give him gold, click on the pouch icon on the lower right side and then use the gold on the Goblin Lord. The gold remains in his inventory so you can kill him and get it back later.
        • You can also provoke the guards from your side of the portcullis by hitting the closest one with Aam Yok Spacium or the blast from Aam Yok Taar or by drawing pursuing goblins into their line of sight. The Goblin Lord will then open the portcullis to reach you. Whenever you re-enter this area the portcullis resets to closed position and a Goblin Lord has to open it; if they are dead, you can double-click to open the portcullis from either side.
      • [13 Guard Post Manager Office]
        • Secret button is a brick near the cupboard on the right side.
        • A hostile Goblin Lord appears here much later (after Sister Chinkashh teaches you Mega Spacium?)
      • [16 Cavern] The rat here occasionally respawns, sometimes without any Uncooked Ribs.
      • [19 Ice Dragon]
        • You can get (useless) dialogue from the Ice Dragon regarding being tasked by Queen Florence [level 7 area 9].
        • Killing the dragon gets you 800 XP and Dragon Bones but nothing much else of interest. It is very easy to kill:
          • Get ready with Dispel Field and Fireball. Fire off the fireball then run to the entrance and cast Dispel Field to get out. The dragon cannot follow. It can come up the ramp a bit but you can simply retreat. Only its Paralyze spell can hold you but you are out of reach anyway.
          • Safely in the tunnel you can wait for your mana to recover and prepare more Fireballs. Just keep using Fireball until it dies.
        • To steal the eggs, use the Telekinesis spell Spacium Communicatum.
      • [28 Lever #3] You can enter a wrong code and pull the lever to open a secret door, behind which is a hostile golem. Lead that golem to [26b] to stand on the pressure plate, then destroy it to keep it there. This saves you from having to use a Golem Heart. You still need to enter the correct combination and pull the lever in order to trigger the bridge to the Meteor room. 
      • [37 Meteor Chamber]
        • Life Drain (Vitae Movis) seems to be a good way to kill the Demon.
        • After you destroy the Meteor with Krahoz and Zohark, you can give them to Alia.
          • Give one of them to get a creepy cutscene with Alia.
          • Give both to get back the Shield of the Ancients.
      • [38 Crystal Caves]
      • [45 Corpse with Backpack] If you pick up this backpack before the one in the Castle of Arx, you can get a second extra page of inventory (total 3).
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      Arx Fatalis walkthrough level 3 - Tutorial Area, Goblin City, Troll Mines


      Arx Fatalis - map level 3

      Our notes:
      • [6 Campfire] A bit later into the game, two hostile goblins are here fishing.
      • [17 Supply Room] The message when you try to lockpick is that it is too complicated and your Tools are damaged by 1 Durability unit. However, even at over 100 Technical skill it cannot be lockpicked -- you must use the key.
      • [20 Throne Room]
        • You can bring the Goblin King apple pies (double click on pie, then click on door). Therefore you can also spike the pies with wine first to cause him to exit the throne room.
        • You can spike the cakes that the cook makes by going to the kitchen and using Wine on the biggest piece of dough (right side on table).
        • You can lockpick the door and enter. This will not make the guards hostile.
      • [22 Treasure Room]  When you are near the door, you can see out the crack between the door and the wall. This way, you can check if the sentry has moved aside, allowing you to work on the chest directly in front of that door (where you would otherwise be spotted). If you douse the torch with spell Nhi Yok, you can stand in front of the door and look through the peephole for the guard; as long as you have hidden status (crouching person icon at lower left corner of the screen) the guard will not spot you.
      • [28 Reservation]
        • There are five unlit torches in the Reservation that will be lit once you are formally granted access by the King. To preserve their 20/20 durability and stackability in your inventory, you need to lockpick the door and get them first. After lockpicking you can enter without the guard becoming hostile from your trespass unless you are seen taking something.
        • Do not open the chest (whether you take the Troll Idol or not) before getting permission from the King to get access to this area. If you do, Atok will appear but either have the wrong dialogue cutscene (if you haven't spoken with him at [26 Goblin Sleeping Room]) or just stand there after killing the guard. The quest appears to still complete normally, however.
      • [37 Troll King Pog]
        • There is a shortcut to King Pog's throne room -- Once you enter the troll area [36], go left up the stone stairs. There will be a "window" with bars on the right at the top of the stairs. Jump onto that ledge outside the window, crouch, and walk between the bars. You can exit the same way.
        • Once you return the Idol to Pog, the strike is over and the main quest proceeds back at the Throneroom in Arx. However, various parts of the strike are not completely over. You must speak with Izak the Foreman (who appears at [29bis]) and King Alotar (in his throne room; he becomes a gem trader but with inferior prices compared to Tafiok). Until you have completed this step, Mining Shares you bought in Arx cannot be sold for more than you bought them.
        • After you give Pog the book on Finance, you must exit the area and re-enter it for there to be changes: The goblins become hostile and Pog becomes the new gem dealer. He gives good prices if you buy from him, lousy ones if you sell to him.
      • [42 two chests] The trolls here move away to mine once the Troll Strike is over, and you can then come here and steal from the chests without anyone seeing you.
      • [44 Troll Prisoner] If the trolls become your enemy, you can still clear the rubble blocking the human city of Arx and the human Outpost on level 1 by freeing this prisoner (if you speak with him a second time he tells you who has the key). If you return the Troll Idol to King Pog, this room becomes unlocked, the prisoner will have vanished, and you can then pickaxe the gem deposits on the walls.
      • [49 Kultar]
        • Although Kultar cannot apparently die during the fight with the Goblin Lord, you can kill him after. Whether you do or not will determine the dialogue you get when you meet him again later.
        • The Goblin Lord will turn to fight you if you hit it. If it cannot hit you (e.g., because you ran away) and Kultar hits it, its attention will turn back to Kultar. In this way you can quite safely engage it. But unless you land the killing blow, you do not get XP for the Goblin Lord.


      Arx Fatalis - map level 3

      Our notes:
      • [6 Campfire] A bit later into the game, two hostile goblins are here fishing.
      • [17 Supply Room] The message when you try to lockpick is that it is too complicated and your Tools are damaged by 1 Durability unit. However, even at over 100 Technical skill it cannot be lockpicked -- you must use the key.
      • [20 Throne Room]
        • You can bring the Goblin King apple pies (double click on pie, then click on door). Therefore you can also spike the pies with wine first to cause him to exit the throne room.
        • You can spike the cakes that the cook makes by going to the kitchen and using Wine on the biggest piece of dough (right side on table).
        • You can lockpick the door and enter. This will not make the guards hostile.
      • [22 Treasure Room]  When you are near the door, you can see out the crack between the door and the wall. This way, you can check if the sentry has moved aside, allowing you to work on the chest directly in front of that door (where you would otherwise be spotted). If you douse the torch with spell Nhi Yok, you can stand in front of the door and look through the peephole for the guard; as long as you have hidden status (crouching person icon at lower left corner of the screen) the guard will not spot you.
      • [28 Reservation]
        • There are five unlit torches in the Reservation that will be lit once you are formally granted access by the King. To preserve their 20/20 durability and stackability in your inventory, you need to lockpick the door and get them first. After lockpicking you can enter without the guard becoming hostile from your trespass unless you are seen taking something.
        • Do not open the chest (whether you take the Troll Idol or not) before getting permission from the King to get access to this area. If you do, Atok will appear but either have the wrong dialogue cutscene (if you haven't spoken with him at [26 Goblin Sleeping Room]) or just stand there after killing the guard. The quest appears to still complete normally, however.
      • [37 Troll King Pog]
        • There is a shortcut to King Pog's throne room -- Once you enter the troll area [36], go left up the stone stairs. There will be a "window" with bars on the right at the top of the stairs. Jump onto that ledge outside the window, crouch, and walk between the bars. You can exit the same way.
        • Once you return the Idol to Pog, the strike is over and the main quest proceeds back at the Throneroom in Arx. However, various parts of the strike are not completely over. You must speak with Izak the Foreman (who appears at [29bis]) and King Alotar (in his throne room; he becomes a gem trader but with inferior prices compared to Tafiok). Until you have completed this step, Mining Shares you bought in Arx cannot be sold for more than you bought them.
        • After you give Pog the book on Finance, you must exit the area and re-enter it for there to be changes: The goblins become hostile and Pog becomes the new gem dealer. He gives good prices if you buy from him, lousy ones if you sell to him.
      • [42 two chests] The trolls here move away to mine once the Troll Strike is over, and you can then come here and steal from the chests without anyone seeing you.
      • [44 Troll Prisoner] If the trolls become your enemy, you can still clear the rubble blocking the human city of Arx and the human Outpost on level 1 by freeing this prisoner (if you speak with him a second time he tells you who has the key). If you return the Troll Idol to King Pog, this room becomes unlocked, the prisoner will have vanished, and you can then pickaxe the gem deposits on the walls.
      • [49 Kultar]
        • Although Kultar cannot apparently die during the fight with the Goblin Lord, you can kill him after. Whether you do or not will determine the dialogue you get when you meet him again later.
        • The Goblin Lord will turn to fight you if you hit it. If it cannot hit you (e.g., because you ran away) and Kultar hits it, its attention will turn back to Kultar. In this way you can quite safely engage it. But unless you land the killing blow, you do not get XP for the Goblin Lord.

      reade more... Résuméabuiyad

      Arx Fatalis walkthrough level 4 - Great Sea, Crypt level 1, Serpent Pillar, Rebel Camp, Access to Ylside Bunker


      Arx Fatalis - map level 4

      Our Notes:
      • [7 Cult's Secret Room]
        • To rescue Shany, you must let one of the cultists open the secret door with the torch-lever; otherwise, she will always be dead by the time you enter. Her cries for help are scripted based on distance, so if you are having trouble letting the cultist open the door, just hang back until you hear the door opening, then charge in.
        • If a cultist is moving toward Shany at the altar, make sure you stop him first; sometimes they all turn to attack you, which makes it easier to just Aam Yok Taar the lot of them in one go.
        • If you are too slow, she will be sacrificed and transform into a demon. After the cultists are clear, you can sacrifice her yourself to summon a demon hostile to you.
        • You do not actually have to escort Shany back to her mother.
      • [9 Goblin Trap] If you can somehow get behind the chest, the goblins have dialogue where they charge out, but you do not actually encounter them until you open the chest.
      • [24 Food Corridors / Restricted Area]
        • Traps just sound an alarm.
        • Here and beyond, if you kill anyone quickly (before they pull the lever to sound the alarm or before anyone from the main camp notices) the rest of the Rebel Camp will not be alerted. In this way you can acquire Krahoz without making the main camp hostile. If you even just open the chest containing Krahoz (whether you take it or not) your quest log updates and a guard stands in front of the Rebel Leader's tent, making it impossible for you to get by and give her the Shield of the Ancients.
      • [30 Quartermaster] Buys and sells weapons, armour, food, and general goods.

      Arx Fatalis - map level 4

      Our Notes:
      • [7 Cult's Secret Room]
        • To rescue Shany, you must let one of the cultists open the secret door with the torch-lever; otherwise, she will always be dead by the time you enter. Her cries for help are scripted based on distance, so if you are having trouble letting the cultist open the door, just hang back until you hear the door opening, then charge in.
        • If a cultist is moving toward Shany at the altar, make sure you stop him first; sometimes they all turn to attack you, which makes it easier to just Aam Yok Taar the lot of them in one go.
        • If you are too slow, she will be sacrificed and transform into a demon. After the cultists are clear, you can sacrifice her yourself to summon a demon hostile to you.
        • You do not actually have to escort Shany back to her mother.
      • [9 Goblin Trap] If you can somehow get behind the chest, the goblins have dialogue where they charge out, but you do not actually encounter them until you open the chest.
      • [24 Food Corridors / Restricted Area]
        • Traps just sound an alarm.
        • Here and beyond, if you kill anyone quickly (before they pull the lever to sound the alarm or before anyone from the main camp notices) the rest of the Rebel Camp will not be alerted. In this way you can acquire Krahoz without making the main camp hostile. If you even just open the chest containing Krahoz (whether you take it or not) your quest log updates and a guard stands in front of the Rebel Leader's tent, making it impossible for you to get by and give her the Shield of the Ancients.
      • [30 Quartermaster] Buys and sells weapons, armour, food, and general goods.
      reade more... Résuméabuiyad

      Arx Fatalis - Walkthrough Index and General Tips

      Arx Fatalis is available DRM-free and with Risk Free Guarantee from Good Old Games. We are playing version Arx Libertatis 1.1.2.

      Walkthrough Index
      Arx Fatalis has a basically linear main quest and each stage is easy to follow, unless you deliberately deviate from it. Therefore, our walkthrough will only touch on things you may not have considered doing. For more mundane information, try Aldernon NL's 3-part Arx Fatalis guide on Steam, including level maps and a list of spell rune locations.
      • Level 1 - Yellow Tulip Tavern, Human Outpost, City of Arx, Human Palace
      • Level 2 - Goblin Prison, Troll Sculptor, Crystal Caves, Ice Dragon Cave, Temple of Akbaa
      • Level 3 - Tutorial Area, Goblin City, Troll Mines
      • Level 4 - Great Sea, Crypt level 1, Serpent Pillar, Rebel Camp, Access to Ylside Bunker and Akbaa
      • Level 5 - Twin Traders, Hostile Trolls, Crypt level 2, Ylside Bunker and Akbaa
      • Level 6 - Crypt level 3 (Shield of the Ancients), Sisters of Edurneum
      • Level 7 - Ratmen, Labyrinth of Lost Souls
      • Level 8 - Dwarven Forge, Helm of King Poxellis

      General Tips and Notes
      Character Build / Attributes / Skills
      • Strength, Intelligence, Dexterity, and Constitution can all go over 23, and Skills can exceed 100 (although they may not necessarily benefit you more at a score of over 100).
      • Plan to reach only character level 9.
      • Do not raise utility skills to 100. Instead, raise them and then use Bless to bring them up the rest of the way.
        • You can equip gear with requirement you do not meet by casting Bless to meet those requirements. You will not automatically un-equip them when the Bless expires.
        • Your (Magic Skill/10, rounded) is basically your effective magic level, not your character level.
        • Bless has a maximum bonus of +10, which you will get at Magic Skill 90+. A +10 bonus provides +20 to most skills and +25 to Object Knowledge (out of 70-75 needed for the game).
        • You can Bless yourself and then store an Autocast Bless that is based on your currently improved stats. Cancel the current Bless and use the Autocast one to access the improved Bless.
          • Because you can do this, you really only need your Magic skill to 90+ AFTER Bless. It is fairly easy to acquire two Rings of Casting for +20% Magic, so your final Magic Skill only needs to be 64 (+20% from rings = 76, +16 from resulting Bless = 92).
        • To cast Bless you require Mega Stregum Vitae. The hardest to get is Stregum. To get it early, lockpick into the Crypt in Arx and use the secret passages to get to the caves where you can buy it from the Twin Traders.
        • You will only really have trouble in the Dwarf mines on floor 8 where magic is not allowed, but a Technical Skill of around 70+ should allow you to lockpick anything that can be lockpicked.
      • Technical Skill
        • You get XP for picking locks and disarming traps with A Set of Tools instead of using a key or spell. Some doors re-lock every time you enter the area, such as Tafiok's shop while he is at home, and the kitchen in the human castle at Arx when the cook is not in.
        • You will know if a key is necessary if the feedback from the character is that it is impossible; in almost all cases your lockpicks will not lose Durability.
          • [Level 3 Area 1] is an exception -- despite the audio message, you must use the key. Even at a Technical skill of 110 you cannot lockpick it.
        • You need about a skill of 90 to easily handle most locks, even in some early game areas like the city of Arx. 95+ for the human castle -- so ultimately you will want to aim for 100 to get maximum XP.
      • Object Knowledge - Repairing
        • You always lose Durability on items you repair unless your Object Knowledge is 100+ AND you are wielding a Blacksmith Hammer.
      Magic
      • When you pre-cast a spell, your current magic skill is recorded. So, if you cast a Bless before pre-casting a spell, that recorded spell will be cast as if you had the Bless effect even when the Bless effect is no longer on you.
      • The fastest way to get early overwhelming firepower is Magic and Aam Yok Taar. If you focus on the Magic skill, you can basically one-shot almost anything with the Fireball spell.
      • Invisibility (Nhi Vista)
        • You can cast spells, including attack spells, while invisible (Nhi Vista) and remain invisible. It is not foolproof against being detected, however, as you still make noise walking.
        • You can use it to trespass areas and even open/close doors while invisible. In this way you can easily avoid detection by guards and resulting hostility, even if you just use it briefly to enter/exit the restricted area. Opening/closing a door to a restricted area will not trigger hostility, so you can lockpick open a door, then use Nhi Vista to enter and shut the door (thereby blocking the line of sight of guards).
      • Lightning Strike Aam Folgora Taar hits everything it contacts. While the spell is active, you can turn and "spray" the attack like a water hose.
      • Runes of Guardian (purple glowing traps on the floor) can be triggered by creatures other than yourself.
        • Use a Summon (e.g., Raise Dead) near it and walk away before the summon actually appears and triggers the trap, making it explode. Then because typically your summon is hostile to you unless you have a control spell, cancel the summon spell to banish your creature.
      Miscellaneous Notes
      • Any blade weapon (and, strangely enough, a Blacksmith Hammer that can be wielded as a weapon) can unmake a Fishing Rod or cut A Piece of Wood into Stakes (which stack in inventory, unlike sticks).
        • Note that you need at least 2 Piece of Wood to repair floor levers in the Crypt (and typically a Piece of Wood will be nearby), so don't immediately convert all of them.
        • If you click on the Piece of Wood while it is in inventory, you get two Stakes instead of just one.
      • A Fishing Rod sells for as much as a Rope, so you might as well sell the deconstructed Pole and Rope separately.
      • Many areas eventually respawn some vermin like Rats and Spiders. Other areas may spawn enemies based on your quest / sidequest progress for tasks in that area. Quantity is typically very little, maybe 1-2 scattered over the area. 
      • Containers and Stacking
        • You can stack more than 10 units of an item in a container. First, put in a stack of 9 or less. Then, put in a stack of any size and let the interface automatically place it (e.g., by dragging the stack over an item of another type in the container). The interface will select a stack of the same type of item that is not yet at maximum (10) and add to it, even if the new total will be over 10.
        • You can sometimes get a stack of more than 10 units of an item by getting it from a container that already has such a stack. Use the "get all" button at the lower left of the container inventory window.
      • Oliver’s Treasure Hunt locations:
        • note #1 - level 1 room 42 Tavern upstairs, to the left of Enoill
        • note #2 - level 4 room 8, one of two chests
        • note #3 - level 3 room 42
        • note #4 - level 3 room 4, need Reveal spell
        • note #5 - level 6 room 30, need shovel
        • note #6 - level 8 room 11, need Levitate (Mega Spacium Movis)
        • note #7 - level 3 room 50, south-eastern most point, need shovel; attempt to equip your shovel as a weapon to "use it" and the key will appear
        • treasure - level 4 room 8, other chest
      • An interesting alternate "walkthrough" is this Arx Fatalis speed-run video where the player basically shortcuts most of the game and ignores most of the quests, and therefore has to do a lot of things in an alternate way.
          Arx Fatalis is available DRM-free and with Risk Free Guarantee from Good Old Games. We are playing version Arx Libertatis 1.1.2.

          Walkthrough Index
          Arx Fatalis has a basically linear main quest and each stage is easy to follow, unless you deliberately deviate from it. Therefore, our walkthrough will only touch on things you may not have considered doing. For more mundane information, try Aldernon NL's 3-part Arx Fatalis guide on Steam, including level maps and a list of spell rune locations.
          • Level 1 - Yellow Tulip Tavern, Human Outpost, City of Arx, Human Palace
          • Level 2 - Goblin Prison, Troll Sculptor, Crystal Caves, Ice Dragon Cave, Temple of Akbaa
          • Level 3 - Tutorial Area, Goblin City, Troll Mines
          • Level 4 - Great Sea, Crypt level 1, Serpent Pillar, Rebel Camp, Access to Ylside Bunker and Akbaa
          • Level 5 - Twin Traders, Hostile Trolls, Crypt level 2, Ylside Bunker and Akbaa
          • Level 6 - Crypt level 3 (Shield of the Ancients), Sisters of Edurneum
          • Level 7 - Ratmen, Labyrinth of Lost Souls
          • Level 8 - Dwarven Forge, Helm of King Poxellis

          General Tips and Notes
          Character Build / Attributes / Skills
          • Strength, Intelligence, Dexterity, and Constitution can all go over 23, and Skills can exceed 100 (although they may not necessarily benefit you more at a score of over 100).
          • Plan to reach only character level 9.
          • Do not raise utility skills to 100. Instead, raise them and then use Bless to bring them up the rest of the way.
            • You can equip gear with requirement you do not meet by casting Bless to meet those requirements. You will not automatically un-equip them when the Bless expires.
            • Your (Magic Skill/10, rounded) is basically your effective magic level, not your character level.
            • Bless has a maximum bonus of +10, which you will get at Magic Skill 90+. A +10 bonus provides +20 to most skills and +25 to Object Knowledge (out of 70-75 needed for the game).
            • You can Bless yourself and then store an Autocast Bless that is based on your currently improved stats. Cancel the current Bless and use the Autocast one to access the improved Bless.
              • Because you can do this, you really only need your Magic skill to 90+ AFTER Bless. It is fairly easy to acquire two Rings of Casting for +20% Magic, so your final Magic Skill only needs to be 64 (+20% from rings = 76, +16 from resulting Bless = 92).
            • To cast Bless you require Mega Stregum Vitae. The hardest to get is Stregum. To get it early, lockpick into the Crypt in Arx and use the secret passages to get to the caves where you can buy it from the Twin Traders.
            • You will only really have trouble in the Dwarf mines on floor 8 where magic is not allowed, but a Technical Skill of around 70+ should allow you to lockpick anything that can be lockpicked.
          • Technical Skill
            • You get XP for picking locks and disarming traps with A Set of Tools instead of using a key or spell. Some doors re-lock every time you enter the area, such as Tafiok's shop while he is at home, and the kitchen in the human castle at Arx when the cook is not in.
            • You will know if a key is necessary if the feedback from the character is that it is impossible; in almost all cases your lockpicks will not lose Durability.
              • [Level 3 Area 1] is an exception -- despite the audio message, you must use the key. Even at a Technical skill of 110 you cannot lockpick it.
            • You need about a skill of 90 to easily handle most locks, even in some early game areas like the city of Arx. 95+ for the human castle -- so ultimately you will want to aim for 100 to get maximum XP.
          • Object Knowledge - Repairing
            • You always lose Durability on items you repair unless your Object Knowledge is 100+ AND you are wielding a Blacksmith Hammer.
          Magic
          • When you pre-cast a spell, your current magic skill is recorded. So, if you cast a Bless before pre-casting a spell, that recorded spell will be cast as if you had the Bless effect even when the Bless effect is no longer on you.
          • The fastest way to get early overwhelming firepower is Magic and Aam Yok Taar. If you focus on the Magic skill, you can basically one-shot almost anything with the Fireball spell.
          • Invisibility (Nhi Vista)
            • You can cast spells, including attack spells, while invisible (Nhi Vista) and remain invisible. It is not foolproof against being detected, however, as you still make noise walking.
            • You can use it to trespass areas and even open/close doors while invisible. In this way you can easily avoid detection by guards and resulting hostility, even if you just use it briefly to enter/exit the restricted area. Opening/closing a door to a restricted area will not trigger hostility, so you can lockpick open a door, then use Nhi Vista to enter and shut the door (thereby blocking the line of sight of guards).
          • Lightning Strike Aam Folgora Taar hits everything it contacts. While the spell is active, you can turn and "spray" the attack like a water hose.
          • Runes of Guardian (purple glowing traps on the floor) can be triggered by creatures other than yourself.
            • Use a Summon (e.g., Raise Dead) near it and walk away before the summon actually appears and triggers the trap, making it explode. Then because typically your summon is hostile to you unless you have a control spell, cancel the summon spell to banish your creature.
          Miscellaneous Notes
          • Any blade weapon (and, strangely enough, a Blacksmith Hammer that can be wielded as a weapon) can unmake a Fishing Rod or cut A Piece of Wood into Stakes (which stack in inventory, unlike sticks).
            • Note that you need at least 2 Piece of Wood to repair floor levers in the Crypt (and typically a Piece of Wood will be nearby), so don't immediately convert all of them.
            • If you click on the Piece of Wood while it is in inventory, you get two Stakes instead of just one.
          • A Fishing Rod sells for as much as a Rope, so you might as well sell the deconstructed Pole and Rope separately.
          • Many areas eventually respawn some vermin like Rats and Spiders. Other areas may spawn enemies based on your quest / sidequest progress for tasks in that area. Quantity is typically very little, maybe 1-2 scattered over the area. 
          • Containers and Stacking
            • You can stack more than 10 units of an item in a container. First, put in a stack of 9 or less. Then, put in a stack of any size and let the interface automatically place it (e.g., by dragging the stack over an item of another type in the container). The interface will select a stack of the same type of item that is not yet at maximum (10) and add to it, even if the new total will be over 10.
            • You can sometimes get a stack of more than 10 units of an item by getting it from a container that already has such a stack. Use the "get all" button at the lower left of the container inventory window.
          • Oliver’s Treasure Hunt locations:
            • note #1 - level 1 room 42 Tavern upstairs, to the left of Enoill
            • note #2 - level 4 room 8, one of two chests
            • note #3 - level 3 room 42
            • note #4 - level 3 room 4, need Reveal spell
            • note #5 - level 6 room 30, need shovel
            • note #6 - level 8 room 11, need Levitate (Mega Spacium Movis)
            • note #7 - level 3 room 50, south-eastern most point, need shovel; attempt to equip your shovel as a weapon to "use it" and the key will appear
            • treasure - level 4 room 8, other chest
          • An interesting alternate "walkthrough" is this Arx Fatalis speed-run video where the player basically shortcuts most of the game and ignores most of the quests, and therefore has to do a lot of things in an alternate way.
              reade more... Résuméabuiyad

              Walkthrough - Deus Ex Human Revolution Director's Cut - Singapore, Panchaea

              This is a minimal walkthrough for Deus Ex: Human Revolution (Director's Cut), The Missing Link (between Hengsha part 2 and Singapore). We only go over things you may not have considered; a detailed walkthrough is already available from the Deus Ex Wiki.

              General
              Start collecting a Laser Rifle and Cyberboost Bars. They will be handy in Panchaea when you just want to ignore the numerous enemies that give no XP and usually drop no useful loot.

              Singapore
              M1 - Rescuing Megan and Her Team
              • Although uploading the virus will also disable the GPL jamming, you will lose some XP compared to disabling the GPL jamming prior to uploading the virus. You get only inconsequentially different dialogue.
              • Jaron Namir
                • To defeat Namir, you can do what you did to the other two Spec Op bosses -- activate automated enemies. The safest way to the computer is through the ventilation in the room near the door to the computer room.
                • Once inside, if Namir is nearby he will see you and hits from him can knock you off the computer, forcing you to start all over. If this happens, you can either use an AUD (but you lose any rewards from hacking) or your Cloaking augmentation (and a lot of batteries).
                • Prior to hacking you can try putting boxes on either side of the computer to block his line of sight. To speed up your hack and ensure success, use Nukes to capture nodes so you get maximum XP.
                • It is possible that Namir's grenades will destroy the bots but this is rare. If he does destroy a bot, you still get Hunk of Junk XP for that bot.
                • If you have to kill Namir manually, notice his tactic and use it against him -- he leaps over walls when hurt or to pursue, so you can just duck back and forth around walls, especially to avoid his grenades. You can also try looking for the ventilation shaft to the roof and using your hits-through-walls laser on him. If you are feeling brave, rush to use a kill-Takedown while he is getting up after a jump over a wall.
              • You cannot highlight the Gramaphone in Megan's room as an interactable object but you can interact with it.
              • If you saved Malik earlier, your reward is that she will take out all enemies in the helicopter bay for you, thereby presumably preventing you from getting XP for defeating them yourself. Thanks Malik. NOT.
              Panchaea
              M1 - Shutting Down Darrow's Signal 
              • The crazed humans here give no XP but can still cost you Ghost bonuses if they see you so you might want to handle them with stealth and take them all down.
              • When you first go outside to the Ring portion, there are a lot of workers and it can be hard to separate them for takedowns without being detected. There are also basically no throwables to use as noise distractions. You can instead go to the platform above or below and make some noise there by running or jumping. This lures one at a time to your location where you can use a Takedowns on them.
                • A good location to use is the green portable toilet on the east side near the entrance back into the facility. Once an enemy is Alarmed, hide behind the black tarped crates and let them walk by before doing a Takedown on them from behind. Drag their bodies to hide in the corridor nearby.
              • Hyron Project
                • Just get a bit closer to Zhao and shoot her with your laser. If you remembered to bring one. This ending will disable all the terminals you could otherwise have hacked, as well as turrets and bots in storage, but it is the end game already, and in any case you would have long ago gotten all the augmentations you need.
              • Finish watching the credits to get one final cutscene / dialogue.
                  This is a minimal walkthrough for Deus Ex: Human Revolution (Director's Cut), The Missing Link (between Hengsha part 2 and Singapore). We only go over things you may not have considered; a detailed walkthrough is already available from the Deus Ex Wiki.

                  General
                  Start collecting a Laser Rifle and Cyberboost Bars. They will be handy in Panchaea when you just want to ignore the numerous enemies that give no XP and usually drop no useful loot.

                  Singapore
                  M1 - Rescuing Megan and Her Team
                  • Although uploading the virus will also disable the GPL jamming, you will lose some XP compared to disabling the GPL jamming prior to uploading the virus. You get only inconsequentially different dialogue.
                  • Jaron Namir
                    • To defeat Namir, you can do what you did to the other two Spec Op bosses -- activate automated enemies. The safest way to the computer is through the ventilation in the room near the door to the computer room.
                    • Once inside, if Namir is nearby he will see you and hits from him can knock you off the computer, forcing you to start all over. If this happens, you can either use an AUD (but you lose any rewards from hacking) or your Cloaking augmentation (and a lot of batteries).
                    • Prior to hacking you can try putting boxes on either side of the computer to block his line of sight. To speed up your hack and ensure success, use Nukes to capture nodes so you get maximum XP.
                    • It is possible that Namir's grenades will destroy the bots but this is rare. If he does destroy a bot, you still get Hunk of Junk XP for that bot.
                    • If you have to kill Namir manually, notice his tactic and use it against him -- he leaps over walls when hurt or to pursue, so you can just duck back and forth around walls, especially to avoid his grenades. You can also try looking for the ventilation shaft to the roof and using your hits-through-walls laser on him. If you are feeling brave, rush to use a kill-Takedown while he is getting up after a jump over a wall.
                  • You cannot highlight the Gramaphone in Megan's room as an interactable object but you can interact with it.
                  • If you saved Malik earlier, your reward is that she will take out all enemies in the helicopter bay for you, thereby presumably preventing you from getting XP for defeating them yourself. Thanks Malik. NOT.
                  Panchaea
                  M1 - Shutting Down Darrow's Signal 
                  • The crazed humans here give no XP but can still cost you Ghost bonuses if they see you so you might want to handle them with stealth and take them all down.
                  • When you first go outside to the Ring portion, there are a lot of workers and it can be hard to separate them for takedowns without being detected. There are also basically no throwables to use as noise distractions. You can instead go to the platform above or below and make some noise there by running or jumping. This lures one at a time to your location where you can use a Takedowns on them.
                    • A good location to use is the green portable toilet on the east side near the entrance back into the facility. Once an enemy is Alarmed, hide behind the black tarped crates and let them walk by before doing a Takedown on them from behind. Drag their bodies to hide in the corridor nearby.
                  • Hyron Project
                    • Just get a bit closer to Zhao and shoot her with your laser. If you remembered to bring one. This ending will disable all the terminals you could otherwise have hacked, as well as turrets and bots in storage, but it is the end game already, and in any case you would have long ago gotten all the augmentations you need.
                  • Finish watching the credits to get one final cutscene / dialogue.
                      reade more... Résuméabuiyad

                      Walkthrough - Deus Ex Human Revolution Director's Cut - The Missing Link

                      This is a minimal walkthrough for Deus Ex: Human Revolution (Director's Cut), The Missing Link (between Hengsha part 2 and Singapore). We only go over things you may not have considered; a detailed walkthrough is already available from the Deus Ex Wiki.

                      General
                      Prior to leaving Hengsha, sell everything except your favourite weapons because you're going to lose not only your gear but your augments, including inventory space. You can get your weapons back (but without ammunition) and all your credits, if you have the Director's Cut.
                      Or, don't bother because you get all your credits back at some point, and you probably have more than you will ever need.

                      Praxis feels very tight in the early part of this mission if you want to try to grab all XP along the way.
                      • There are a lot of Double Takedown opportunities so the Reflexes augment early is nice, but some require that you approach from the correct direction or have Cloaking to get into range without being spotted (or setting them up manually, which can be tedious).
                      • You need Hacking level 3 on the ship and level 5 for a few locations after. You can delay getting level 4 and level 5 and instead first get Hacking Stealth 3 to have a less stressful time.
                      • The Jumping augment is very useful. Get it while on the ship.
                      • You can use a firearm on weak walls (preferably a Silenced one) instead of the augment to break through walls. Just keep your eyes open for cracks on walls.
                      • Once you reach Quinn you can get up to 3 Praxis Kits (if you have the CASIE augment) and at that point you can pick up the augment for carrying heavy objects.
                      Hei Zhen Zhu

                      M1 Getting out of the frying pan
                      • There is a very long drop in the Aft Cargo Hold (after the CIC). If you do not have the Icarus augment to always land safely, you can drop and try to grab the ladder on the way down; you still get the XP bonus for exploring this route.

                      Acceptable Losses

                      Rifleman Bank Station


                      M2 In the belly of the beast

                      Getting Inside Help

                      Quinn's Scavenger Hunt

                      M3  Choices, choices

                      • Before you open the door in the morgue, do your final buy/sell with Quinn. Preferably also get maximum inventory space so you won't have to backtrack to pick up more stuff. This way you will end this mission with whatever final set of gear you want to take with you.
                      • As you escape from the underwater base, you will emerge in the Morgue and behind three soldiers. It is possible to use a Double Takedown on the two on the left WITHOUT alerting the one on the right. Some experimentation may be required though. See picture below.
                      DXHRDC Missing Link DTD without alerting third guard

                      M4 The long way home


                        This is a minimal walkthrough for Deus Ex: Human Revolution (Director's Cut), The Missing Link (between Hengsha part 2 and Singapore). We only go over things you may not have considered; a detailed walkthrough is already available from the Deus Ex Wiki.

                        General
                        Prior to leaving Hengsha, sell everything except your favourite weapons because you're going to lose not only your gear but your augments, including inventory space. You can get your weapons back (but without ammunition) and all your credits, if you have the Director's Cut.
                        Or, don't bother because you get all your credits back at some point, and you probably have more than you will ever need.

                        Praxis feels very tight in the early part of this mission if you want to try to grab all XP along the way.
                        • There are a lot of Double Takedown opportunities so the Reflexes augment early is nice, but some require that you approach from the correct direction or have Cloaking to get into range without being spotted (or setting them up manually, which can be tedious).
                        • You need Hacking level 3 on the ship and level 5 for a few locations after. You can delay getting level 4 and level 5 and instead first get Hacking Stealth 3 to have a less stressful time.
                        • The Jumping augment is very useful. Get it while on the ship.
                        • You can use a firearm on weak walls (preferably a Silenced one) instead of the augment to break through walls. Just keep your eyes open for cracks on walls.
                        • Once you reach Quinn you can get up to 3 Praxis Kits (if you have the CASIE augment) and at that point you can pick up the augment for carrying heavy objects.
                        Hei Zhen Zhu

                        M1 Getting out of the frying pan
                        • There is a very long drop in the Aft Cargo Hold (after the CIC). If you do not have the Icarus augment to always land safely, you can drop and try to grab the ladder on the way down; you still get the XP bonus for exploring this route.

                        Acceptable Losses

                        Rifleman Bank Station


                        M2 In the belly of the beast

                        Getting Inside Help

                        Quinn's Scavenger Hunt

                        M3  Choices, choices

                        • Before you open the door in the morgue, do your final buy/sell with Quinn. Preferably also get maximum inventory space so you won't have to backtrack to pick up more stuff. This way you will end this mission with whatever final set of gear you want to take with you.
                        • As you escape from the underwater base, you will emerge in the Morgue and behind three soldiers. It is possible to use a Double Takedown on the two on the left WITHOUT alerting the one on the right. Some experimentation may be required though. See picture below.
                        DXHRDC Missing Link DTD without alerting third guard

                        M4 The long way home


                          reade more... Résuméabuiyad