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#RPGaDay 2017 Day 7: What Was Your Most Impactful RPG Session

It's no secret that I squeal with delight once the #RPGaDay questions are posted a week or two before the start of August, and it should also be no surprise that most of the questions are answered and ready to go before August 1st.

Day 7: "What Was Your Most Impactful RPG Session?"  has taunted me up until the wee hours of this morning.  Day 13's question "Describe a Game Experience That Changed How You Play" could be construed as similar in many opinions, so I had to look harder and complicate things.

So I went to some of my current and former players and threw this question at them.  For them, the biggest impact wasn't a session, but fell into three categories:
  • My ability as a GM to run a living campaign, where NPCs mattered and previous actions could visibly affect their world aided into their immersion in a game.  If things went good or bad for these characters, the players had emotional attachment to them.   Thank God I didn't kill them all off.
  • When my college AD&D game, The Ballad of the Pigeon God , reached the end of the its first semester, everyone expected a lull over the Summer, but I managed to keep the available players active for those three months, while keeping the other players active and invested in their own right.   Episodes #15-30 will cover that Summer and what I did to get everyone back together on college move-in day in September, both players and PCs.  That seemed to affect players on both sides of the schedules and show them that everyone mattered.
  • I did get some responses that effectively were, "Things for shitty for me at the time, but the game was the one thing I looked forward to every week."    Right back at you guys....
I typed up something, but something was still stewing inside me.  What type of impact qualify?  Campaign implications (I've dropped some decent bombshells)?   Economic (Running/Playing a demo)? Or is it a session that personally impacted myself or my players?

I tried to go into the context of personal impact, but I really couldn't find anything.  No one has ever told me that if they hadn't shown up for the game, they were going to kill themselves.  No one has ever discovered the courage to express their true sexuality after a session.  No event had players going down the road to... waitaminute
He figured something out!
In my college AD&D 2nd Edition "College" game I managed to combine the sheer insanity of my old group with fresh meat, errr.. my new college gaming friends.  I'm in the midst of posting  the 19-year old actual plays on this blog with new episodes on Tuesdays under "The Ballad of the Pigeon God."

Tiny spoiler, but somewhere around Halloween, episode #30 will drop that will have Rolf Wolfsblood, Barbarian Warlord and his first encounter the naive young magic-user Mellandria.

And absolutely nothing romantically happens.

However, for their players, Phil and Jess, it was the largest impetus to eventually get them together and ultimately married.

It certainly wasn't the first meeting of the pair, as we made cross-chapter visits for the greatest Albanian fraternity of all, the Society of Neffs, but regular Saturday night game sessions helped the friendship grow, survive a series of bad decisions, and turn into wedding bells.
Session #30 was already an influential session and player favorite.  with this, it becomes legendary.
    It's no secret that I squeal with delight once the #RPGaDay questions are posted a week or two before the start of August, and it should also be no surprise that most of the questions are answered and ready to go before August 1st.

    Day 7: "What Was Your Most Impactful RPG Session?"  has taunted me up until the wee hours of this morning.  Day 13's question "Describe a Game Experience That Changed How You Play" could be construed as similar in many opinions, so I had to look harder and complicate things.

    So I went to some of my current and former players and threw this question at them.  For them, the biggest impact wasn't a session, but fell into three categories:
    • My ability as a GM to run a living campaign, where NPCs mattered and previous actions could visibly affect their world aided into their immersion in a game.  If things went good or bad for these characters, the players had emotional attachment to them.   Thank God I didn't kill them all off.
    • When my college AD&D game, The Ballad of the Pigeon God , reached the end of the its first semester, everyone expected a lull over the Summer, but I managed to keep the available players active for those three months, while keeping the other players active and invested in their own right.   Episodes #15-30 will cover that Summer and what I did to get everyone back together on college move-in day in September, both players and PCs.  That seemed to affect players on both sides of the schedules and show them that everyone mattered.
    • I did get some responses that effectively were, "Things for shitty for me at the time, but the game was the one thing I looked forward to every week."    Right back at you guys....
    I typed up something, but something was still stewing inside me.  What type of impact qualify?  Campaign implications (I've dropped some decent bombshells)?   Economic (Running/Playing a demo)? Or is it a session that personally impacted myself or my players?

    I tried to go into the context of personal impact, but I really couldn't find anything.  No one has ever told me that if they hadn't shown up for the game, they were going to kill themselves.  No one has ever discovered the courage to express their true sexuality after a session.  No event had players going down the road to... waitaminute
    He figured something out!
    In my college AD&D 2nd Edition "College" game I managed to combine the sheer insanity of my old group with fresh meat, errr.. my new college gaming friends.  I'm in the midst of posting  the 19-year old actual plays on this blog with new episodes on Tuesdays under "The Ballad of the Pigeon God."

    Tiny spoiler, but somewhere around Halloween, episode #30 will drop that will have Rolf Wolfsblood, Barbarian Warlord and his first encounter the naive young magic-user Mellandria.

    And absolutely nothing romantically happens.

    However, for their players, Phil and Jess, it was the largest impetus to eventually get them together and ultimately married.

    It certainly wasn't the first meeting of the pair, as we made cross-chapter visits for the greatest Albanian fraternity of all, the Society of Neffs, but regular Saturday night game sessions helped the friendship grow, survive a series of bad decisions, and turn into wedding bells.
    Session #30 was already an influential session and player favorite.  with this, it becomes legendary.
      reade more... Résuméabuiyad

      (Kickstarter) Bruegelburg - A Day at the Fair Minis

      Lead Adventure Miniatures is at it again, this time launching Bruegelburg - A Day at the Fair on Kickstarter.

      This adds to the existing range of 28mm metal minis perfect for fantasy, Renaissance/Medieval with liberties, or an awesome Ren Faire zombie game.

      There is an option for one of the 2-packs (each "set" is 2-3 figures), but shipping to the States is the same for two as it is the whole set.... so it makes sense to grab everything.  
      Lead Adventure Miniatures is at it again, this time launching Bruegelburg - A Day at the Fair on Kickstarter.

      This adds to the existing range of 28mm metal minis perfect for fantasy, Renaissance/Medieval with liberties, or an awesome Ren Faire zombie game.

      There is an option for one of the 2-packs (each "set" is 2-3 figures), but shipping to the States is the same for two as it is the whole set.... so it makes sense to grab everything.  
      reade more... Résuméabuiyad

      Fallout 4 on Very Hard Difficulty

      Don't do it. Not without mods.

      Difficulty in Fallout 4 is basically unrewarding because you don't get more XP for your kills. So these things happen and very quickly the game becomes really grindy-boring:
      • If you don't stealth, you die.
      • If you don't one-shot things, you will also probably die, unless you can get back your [Hidden] status through stealth. You will basically be sniping just about everything.
      • If your build doesn't emphasize stealth, it's no good.
      • You are missing out on un-stealthy things like Power Armor and certain encounters where you are meant to just rush in and be the hero. Also, your Companions are idiots and Stealth is hard with them. But at least they are unkillable and can take hits for you, especially if they were the ones that drew aggro on a Missile Launcher using Super Mutant.
      • Some encounters are designed to defeat stealth, such as mole-rats bursting out based on proximity, and Radscorpions immediately (literally, immediately no matter the distance) tunneling to your location when you snipe them and your hidden status becomes [Caution].
      • You will start avoiding encounters because the cost-benefit is too low. Coming out of a fight with four mongrels with crippled limbs and having to use stimpacks -- all for maybe 4 pieces of mongrel meat? Avoiding fights further reduces your XP gain and your rate of levelling.
      You could just grind around low-level areas until your level goes up, but grinding is an MMO mechanic designed to keep everyone playing and feed the pockets of the devs through subscriptions. It has no place in a Single Player game.

      If you really want to do Very Hard AND keep the game moving reasonably, you can do two things:
      • Have a decent build. Start with at least Agility 7 and Strength 2 (or Strength 1 and use the SPECIAL book to get it to 2) and get the Ninja and Big Leagues perks as soon as possible to help you one-shot as many things as possible.
        • They will serve you better than going for Blacksmith or Gun Nut because of the level limitations on the higher ranks coupled with stronger weapons needing higher ranks for the same modifications (such as the all-important Suppressor for a rifle).
        • As you level, you will find gear with mods and you can just cannibalize them onto your weapons without making your own with the perks. The perks make it more convenient, but the level requirement is too close to their random appearance on enemies and in stores.
      • For stats, I recommend:
        • Strength 3 for Big Leagues and to set yourself up for Armorer if you want Ultra-Light armor.
          • Delay getting Armorer till you can get rank 3 for Ultra-Light. In the meantime you can strip the Shadowed mod from any armor you come by.
            • Shadowed and Ultra-Lights are really quite optional if your Agility is very high and Sneaking related perks maximized whenever you can. Focussing more on damage to one-shot enemies is more important.
          • Blacksmith is for the later-game, probably past level 25 -- you really only want it for special Power Armor mods.
          • Melee weapon mods aren't easy to find or buy, but the scary bonus from Ninja is so huge you generally don't need it, especially if you pick up General Chao's Revenge early.
        • Perception 4 for Locksmith and Rifleman.
          • If you don't care to pick locks for the ammo, it's not that big a deal. However picking locks sometimes lets you get a strategically better entry location.
        • Charisma 1 but by level 40 you want Charisma 2 and the Lone Wanderer rank 3 perk for a massive +25% damage boost.
        • Intelligence 8 for Hacker and Robotics (you will want Robotics for the Automatron DLC but it is probably not necessary prior to that). Gun Nut, Science, and Nuclear Physicist can wait.
          • Gun Nut is largely unnecessary for a long time as you can buy or find mods on guns and with Ninja and other damage perks you can generally keep pace with enemies.
          • Science is later-game for Power Armor mods. In the early game, Power Armor might be more of a hassle than a benefit.
        • Agility 7 for Sneak and Ninja, both of which you need to focus on in tandem with Big Leagues and Rifleman in the early game. Once you've found some Suppressors for your rifles, take Mister Sandman to keep improving your chances of a one-shot-kills with sniping.
          • Work toward Agility 9 Blitz if you like, to help you sneak up to melee distance without losing stealth. But honestly the distances you can rush with Blitz are so obscene as to be immersion-breaking. Still, great later on for lining up multi-hits when Big Leagues lets you hit multiple targets.
          • Luck 3 for Bloody Mess.
            • Work up to 6 later and take Better Criticals, but that has lower priority. A melee Ninja-Sneak using a VATS Critical is probably overkill for trying to one-shot Legendary enemies unless they are beefy ones like Yao Guai or Deathclaws and the like. You'll start not being able to one-shot some bosses and Legendaries in the late level 40's but if you are behind them, VATS melee will often let you get in multiple Sneak attacks to kill them nearly as well as one-shotting them. If you don't, you could get in trouble sometimes, so Better Criticals can come in handy, as can Critical Banker.
        You may one to get an XP mod for more kill XP to help you keep up with the enemy difficulty and keep the game moving and not get bogged down in grinding, but once you get gear good enough to one-shot-kill with Sneak Attacks, it'll seem like double-dipping since you can't kill things much faster than one-shotting them.

        Under no circumstances should you get a mod that lets you increase Legendary drops (e.g., by increasing Legendary encounters), build Legendary effects, or swap Legendary effects from one piece of gear to another. Legendary items are already balanced by virtue of not showing up often and being tied to a piece of gear. It'll be too easy to assemble overpowered gear sets by around level 30 when you don't even really need them.
        Don't do it. Not without mods.

        Difficulty in Fallout 4 is basically unrewarding because you don't get more XP for your kills. So these things happen and very quickly the game becomes really grindy-boring:
        • If you don't stealth, you die.
        • If you don't one-shot things, you will also probably die, unless you can get back your [Hidden] status through stealth. You will basically be sniping just about everything.
        • If your build doesn't emphasize stealth, it's no good.
        • You are missing out on un-stealthy things like Power Armor and certain encounters where you are meant to just rush in and be the hero. Also, your Companions are idiots and Stealth is hard with them. But at least they are unkillable and can take hits for you, especially if they were the ones that drew aggro on a Missile Launcher using Super Mutant.
        • Some encounters are designed to defeat stealth, such as mole-rats bursting out based on proximity, and Radscorpions immediately (literally, immediately no matter the distance) tunneling to your location when you snipe them and your hidden status becomes [Caution].
        • You will start avoiding encounters because the cost-benefit is too low. Coming out of a fight with four mongrels with crippled limbs and having to use stimpacks -- all for maybe 4 pieces of mongrel meat? Avoiding fights further reduces your XP gain and your rate of levelling.
        You could just grind around low-level areas until your level goes up, but grinding is an MMO mechanic designed to keep everyone playing and feed the pockets of the devs through subscriptions. It has no place in a Single Player game.

        If you really want to do Very Hard AND keep the game moving reasonably, you can do two things:
        • Have a decent build. Start with at least Agility 7 and Strength 2 (or Strength 1 and use the SPECIAL book to get it to 2) and get the Ninja and Big Leagues perks as soon as possible to help you one-shot as many things as possible.
          • They will serve you better than going for Blacksmith or Gun Nut because of the level limitations on the higher ranks coupled with stronger weapons needing higher ranks for the same modifications (such as the all-important Suppressor for a rifle).
          • As you level, you will find gear with mods and you can just cannibalize them onto your weapons without making your own with the perks. The perks make it more convenient, but the level requirement is too close to their random appearance on enemies and in stores.
        • For stats, I recommend:
          • Strength 3 for Big Leagues and to set yourself up for Armorer if you want Ultra-Light armor.
            • Delay getting Armorer till you can get rank 3 for Ultra-Light. In the meantime you can strip the Shadowed mod from any armor you come by.
              • Shadowed and Ultra-Lights are really quite optional if your Agility is very high and Sneaking related perks maximized whenever you can. Focussing more on damage to one-shot enemies is more important.
            • Blacksmith is for the later-game, probably past level 25 -- you really only want it for special Power Armor mods.
            • Melee weapon mods aren't easy to find or buy, but the scary bonus from Ninja is so huge you generally don't need it, especially if you pick up General Chao's Revenge early.
          • Perception 4 for Locksmith and Rifleman.
            • If you don't care to pick locks for the ammo, it's not that big a deal. However picking locks sometimes lets you get a strategically better entry location.
          • Charisma 1 but by level 40 you want Charisma 2 and the Lone Wanderer rank 3 perk for a massive +25% damage boost.
          • Intelligence 8 for Hacker and Robotics (you will want Robotics for the Automatron DLC but it is probably not necessary prior to that). Gun Nut, Science, and Nuclear Physicist can wait.
            • Gun Nut is largely unnecessary for a long time as you can buy or find mods on guns and with Ninja and other damage perks you can generally keep pace with enemies.
            • Science is later-game for Power Armor mods. In the early game, Power Armor might be more of a hassle than a benefit.
          • Agility 7 for Sneak and Ninja, both of which you need to focus on in tandem with Big Leagues and Rifleman in the early game. Once you've found some Suppressors for your rifles, take Mister Sandman to keep improving your chances of a one-shot-kills with sniping.
            • Work toward Agility 9 Blitz if you like, to help you sneak up to melee distance without losing stealth. But honestly the distances you can rush with Blitz are so obscene as to be immersion-breaking. Still, great later on for lining up multi-hits when Big Leagues lets you hit multiple targets.
            • Luck 3 for Bloody Mess.
              • Work up to 6 later and take Better Criticals, but that has lower priority. A melee Ninja-Sneak using a VATS Critical is probably overkill for trying to one-shot Legendary enemies unless they are beefy ones like Yao Guai or Deathclaws and the like. You'll start not being able to one-shot some bosses and Legendaries in the late level 40's but if you are behind them, VATS melee will often let you get in multiple Sneak attacks to kill them nearly as well as one-shotting them. If you don't, you could get in trouble sometimes, so Better Criticals can come in handy, as can Critical Banker.
          You may one to get an XP mod for more kill XP to help you keep up with the enemy difficulty and keep the game moving and not get bogged down in grinding, but once you get gear good enough to one-shot-kill with Sneak Attacks, it'll seem like double-dipping since you can't kill things much faster than one-shotting them.

          Under no circumstances should you get a mod that lets you increase Legendary drops (e.g., by increasing Legendary encounters), build Legendary effects, or swap Legendary effects from one piece of gear to another. Legendary items are already balanced by virtue of not showing up often and being tied to a piece of gear. It'll be too easy to assemble overpowered gear sets by around level 30 when you don't even really need them.
          reade more... Résuméabuiyad

          7/14/17 Wallhack + 2500 exp Cheat Release


          New Release




          Features:

          WallHack
          2500+ Exp


          Download now guys!




          New Release




          Features:

          WallHack
          2500+ Exp


          Download now guys!



          reade more... Résuméabuiyad

          SF SEA/PH ExpHack (2500+) 7/10/2017


          Last Update:
          Status: Working




          Instruction:
          Download file from 
          attachment
          find SF Folder Location
          extract the dll on 
          SF Folder
          Start SF and Play
          Note: Make Sure you 
          Have Backup files



          Credit sa Tindahan

          Virus Scan:





          Last Update:
          Status: Working




          Instruction:
          Download file from 
          attachment
          find SF Folder Location
          extract the dll on 
          SF Folder
          Start SF and Play
          Note: Make Sure you 
          Have Backup files



          Credit sa Tindahan

          Virus Scan:




          reade more... Résuméabuiyad

          [IMBACK]VENUM SIMPLE PUB HACK (V1.2)

          UPDATE AS OF 07/10/2017





          Feature's (auto on)

          * Crosshair 
          * Wallhack
          * Fastswitch



          VS

          Instruction

          1.Run as admin my loader wait until its ready
          2.Open SF launcher (Don't Run as admin)
          3.Click Start SF

          Note* if you encounter any error after injecting , kindly please re inject until its good to go good luck .




          Credits
          Highbrow
          Asianism
          Casper
          UPDATE AS OF 07/10/2017





          Feature's (auto on)

          * Crosshair 
          * Wallhack
          * Fastswitch



          VS

          Instruction

          1.Run as admin my loader wait until its ready
          2.Open SF launcher (Don't Run as admin)
          3.Click Start SF

          Note* if you encounter any error after injecting , kindly please re inject until its good to go good luck .




          Credits
          Highbrow
          Asianism
          Casper
          reade more... Résuméabuiyad

          AG PubHack v1.5

          AG PubHack v1.5

          *Auto On
          *Play Sniper or team battle and Be the HOST in order to work

          Feature:
          ~>Wallhack
          ~>Kill = 20
          ~>Death = 15
          ~>Assist = 5
          ~>Head Shot = 5
          ~>TK = 0
          ~>Win = 10
          ~>Lose = 9
          ~>kJump
          ~>Circle Cross
          ~>FastSwitch
          ~>UnliAmmo
          ~>No Recoil
          ~>Rapid Fire



          AG PubHack v1.5

          *Auto On
          *Play Sniper or team battle and Be the HOST in order to work

          Feature:
          ~>Wallhack
          ~>Kill = 20
          ~>Death = 15
          ~>Assist = 5
          ~>Head Shot = 5
          ~>TK = 0
          ~>Win = 10
          ~>Lose = 9
          ~>kJump
          ~>Circle Cross
          ~>FastSwitch
          ~>UnliAmmo
          ~>No Recoil
          ~>Rapid Fire



          reade more... Résuméabuiyad