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Ancient Space - Mission Walkthroughs - Mission 15 - Last Exit For The Lost (ending)


Click here for the full index of Ancient Space mission walkthroughs as well as an overview of our playthrough paradigm.

Mission 15 - Last Exit For The Lost
  • You can hold ground indefinitely at a clump of Stations but it is pointless. Do so only to grab Discoveries, at least one of which gives you +3 Replicants for a maximum of 15 (depending on how quickly you lose Stations that give Replicants).
  • You are given a brief reprieve at the start to basically set your fleet because if you lose too much along the way you will be in trouble. On Explorer Scientist, I went for four Rovers, one Trojan, and dropped my Small squadrons. With four Rovers, you will constantly Repair every step of the way.
  • Consider also having at least one Corsair. If you are pressed for time, you can rush it to a Discovery faster than any other ship because it has two Dash powers instead of just one. Also, their Boarding power will immediately neutralize a Station or ship if you need it, and ultimately take over a Station or leave a ship permanently disabled.
  • Consider not dumping the Violator because it is actually your anti-Small ship unit and is strong against Bases.
  • Get at least 1 Trojan, if not 2, so you can rush the wormholes. They typically have 1-2 Interdiction Stations so the Trojans can not only give force fields but if only 1-2 units are disabled, you can revive them with the Trojan's ability and keep going.
  • Once through a gate, clump your units and head for the Discovery. While it is being scanned, your Rovers can repair your fleet. There is one Discovery in each of Sectors 2 to 5.
  • Since you are being pursued relentlessly, every now and then make sure your Rover Mk.2's poop one of their bombs -- the one time in the entire campaign that this power will reliably hit anything.
  • Otherwise a fairly easy mission especially if you allow yourself the use of Officers, which we did not.

Click here for the full index of Ancient Space mission walkthroughs as well as an overview of our playthrough paradigm.

Mission 15 - Last Exit For The Lost
  • You can hold ground indefinitely at a clump of Stations but it is pointless. Do so only to grab Discoveries, at least one of which gives you +3 Replicants for a maximum of 15 (depending on how quickly you lose Stations that give Replicants).
  • You are given a brief reprieve at the start to basically set your fleet because if you lose too much along the way you will be in trouble. On Explorer Scientist, I went for four Rovers, one Trojan, and dropped my Small squadrons. With four Rovers, you will constantly Repair every step of the way.
  • Consider also having at least one Corsair. If you are pressed for time, you can rush it to a Discovery faster than any other ship because it has two Dash powers instead of just one. Also, their Boarding power will immediately neutralize a Station or ship if you need it, and ultimately take over a Station or leave a ship permanently disabled.
  • Consider not dumping the Violator because it is actually your anti-Small ship unit and is strong against Bases.
  • Get at least 1 Trojan, if not 2, so you can rush the wormholes. They typically have 1-2 Interdiction Stations so the Trojans can not only give force fields but if only 1-2 units are disabled, you can revive them with the Trojan's ability and keep going.
  • Once through a gate, clump your units and head for the Discovery. While it is being scanned, your Rovers can repair your fleet. There is one Discovery in each of Sectors 2 to 5.
  • Since you are being pursued relentlessly, every now and then make sure your Rover Mk.2's poop one of their bombs -- the one time in the entire campaign that this power will reliably hit anything.
  • Otherwise a fairly easy mission especially if you allow yourself the use of Officers, which we did not.

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