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Wasteland 2 Director's Cut - Perk Trees (sorted by Skill and Prerequisites)

 
Wasteland 2 Director's Cut Perk Trees (sorted by Skill and Prerequisites)

Play Wasteland 2 risk-free with money-back guarantee from Good Old Games.


This page sorts the Perks into categories by Skill to help you plan how deeply you want to specialize in a Skill. Requirements are in square brackets.

NO SKILL
  • Hardened - +1 base Armor
  • Healthy - +1 CON per character level (retroactive)
  • Hit the Deck! - -25% damage from Explosives
  • Hoarder - +20% Max Carry Weight
  • Limber - Crouching and Standing Up costs -1 AP
  • Powder Packer - +10% Chance of finding bonus Ammo when looting (party-wide)
  • Tormentor - +10% damage to enemies in cover
  • Turtle - +10% Evasion bonus from cover
  • Weathered - -15% damage taken from Critical Hits
ALARM DISARMING
  • [Alarm Disarming 2, Computer Science 2] Cyber Scrounger - Gain Energy Cells when using Computer Science and Alarm Disarming
  • [3] Ghost - No longer trigger Ambushes
  • [6, Ghost] Quick Reflexes - +3% Evasion
ANIMAL WHISPERER
  • [3] Camel - -10% Water Consumption on World Map, stacks with multiple squad members
  • [6] Big Game Hunter - +20% damage vs. Animals
ASSAULT RIFLES
  • [4] Full Metal Jacket - +1 Armor Penetration when using Assault Rifles
  • [6] Melee Shooting - -35% close range penalty when using Assault Rifles
  • [8] Gunner - -5% Chance to Hit penalty on Burst Fire attacks
BARTER
  • [3] Pawner - +20% more Scrap from selling junk items
  • [7] Loose Change - +15% chance of finding bonus Scrap when looting containers (party-wide)
BLADED WEAPONS
  • [5] Glancing Strike (Bladed) - Gain Bladed Attacks of Opportunity against enemies when they move past you in combat, dealing 50% normal damage
  • [7, Glancing Strike (Bladed)] Opportune Strike (Bladed) - Bladed Attacks of Opportunity deal 75% normal damage
  • [9, Opportune Strike (Bladed)] Strategic Strike (Bladed) - Bladed Attacks of Opportunity deal full damage
  • [3] Self Defense - +1 Armor at close range with Bladed Weapons
  • [6] Samurai - +1 Armor Penetration when using Bladed Weapons
  • [8] Adrenaline Rush - +2 AP when below 25% MAXCON
BLUNT WEAPONS
  • [5] Glancing Strike (Blunt) - Gain Blunt Attacks of Opportunity against enemies when they move past you in combat, dealing 50% normal damage
  • [7, Glancing Strike (Blunt)] Opportune Strike - Blunt Attacks of Opportunity deal 75% normal damage
  • [9, Opportune Strike (Blunt)] Strategic Strike (Blunt) - Blunt Attacks of Opportunity deal full damage
  • [4] Charge! - +0.5 Combat Speed bonus on first turn of combat
  • [6] Shoulder the Load - -25% Combat Speed penalty when wearing Heavy Armor
  • [8] Slayer - +10% chance your Blunt attacks use no Action Points
BRAWLING
  • [4] Free-For-All - +10% chance to inflict random Precision Strike status effects on enemies when attacking with Brawling
  • [5] Glancing Strike (Brawling) - Gain Brawling Attacks of Opportunity against enemies when they move past you in combat, dealing 50% normal damage
  • [7, Glancing Strike (Brawling)] Opportune Strike (Brawling) - Brawling Attacks of Opportunity deal 75% normal damage
  • [9, Opportune Strike (Brawling)] Strategic Strike (Brawling) - Brawling Attacks of Opportunity deal full damage
  • [8] Rush 'N Attack - On first turn of combat, your first Brawling attack costs no Action Points
BRUTE FORCE
  • [5] Applied Force - +5% chance to Stun enemies when using melee weapons
  • [7, Applied Force] Stunning Force - +10% chance to Stun enemies when using melee weapons
  • [9, Stunning Force] Staggering Force - +15% chance to Stun enemies when using melee weapons
COMPUTER SCIENCE
  • [Alarm Disarming 2, Computer Science 2] Cyber Scrounger - Gain Energy Cells when using Computer Science and Alarm Disarming
  • [5] Roboticist - +20% damage vs. robots and synths
  • [8] Overclocker - Hacked enemy robots automatically gain Overclocked buff
DEMOLITIONS
  • [2] Long Arm - +15% maximum range when throwing Grenade type weapons
  • [4] Improvised Explosives - +15% chance to recover a Grenade type weapon when disarming booby traps and mines
  • [6] Bomberman - +20% larger Area of Effect when using Explosives
ENERGY WEAPONS
  • [3] Overcharge - +10% damage using Energy Weapons against non-Conductive Armor
  • [5, Overcharge] Overload - +20% damage using Energy Weapons against non-Conductive Armor
  • [7, Overload] Atomize - +30% damage using Energy Weapons against non-Conductive Armor
  • [3] Solar Powered - +15% chance your Energy Weapon attacks use no ammo
FIELD MEDIC
  • [3] On the Mend - +10% effectiveness from healing items
  • [7] Stimpacks - +2% CON automatically healed per turn when in combat
HANDGUNS
  • [4] Zeroed - +2% stacking Critical Chance bonus when repeatedly attacking a target with Handguns. Bonus lost when switching to another target
  • [5] Bandit - 4% free attack chance with Handguns
  • [7, Bandit] Gunslinger - +4% free attack chance with Handguns
  • [9, Gunslinger] Desperado - +4% free attack chance with Handguns
HARD ASS
  • [1] Intimidating - +2 Hard Ass
  • [7] Bloodthirsty - +1 Action Point when killing an enemy
HEAVY WEAPONS
  • [5] Battering Fire - +1% chance of inflicting Precision Strike effects per bullet when using normal Heavy Weapon attacks
  • [7, Battering Fire] Overwhelming Fire - +3% chance of inflicting Precision Strike effects per bullet when using normal Heavy Weapon attacks
  • [9, Overwhelming Fire] Devastating - +5% chance of inflicting Precision Strike effects per bullet when using normal Heavy Weapon attacks
  • [10] Bullet-Ridden - -1 Armor inflicted on enemies when attacking them with Heavy Weapons
KISS ASS
  • [1] Affable - +2 Kiss Ass
  • [7] Silver-Tongued - +5% discount on all purchases
LEADERSHIP
  • [3] Taunt - -3% Chance to Hit for enemies within Leadership range
  • [5, Taunt] Enrage - -5% Chance to Hit for enemies within Leadership range
  • [8, Enrage] Infuriate - -7% Chanceto Hit for enemies within Leadership range
LOCKPICKING
  • [10 Lockpicking, 10 Safecracking] Master Thief - No Critical Failures when using Lockpicking or Safecracking
MECHANICAL REPAIR
  • [3] Handyman - No Critical Failures when using Mechanical Repair
  • [6] Armor Maintenance - -20% damage suffered from Energy Weapons
OUTDOORSMAN
  • [3] Scout - +25% Vision Range on World Map, applies to Hidden Caches
  • [5, Scout] Explorer - +50% Vision Range on World Map, applies to Hidden Caches and Mysterious Shrines
  • [7, Explorer] World Traveler - All hidden caches and shrines revealed.
PERCEPTION
  • [3] Tactical Positioning - +25% damage dealt to enemies from behind when using melee or ranged weapons
  • [6] Dowsing - +25% chance of finding bonus Scrap when digging up holes (party-wide)
SAFECRACKING
  • [10 Lockpicking, 10 Safecracking] Master Thief - No Critical Failures when using Lockpicking or Safecracking
SHOTGUNS
  • [2] Careful Hunter - -25% chance of Friendly Fire when using Shotguns
  • [5, Careful Hunter] Precise Hunter - -50% chance of Friendly Fire when using Shotguns
  • [8, Precise Hunter] Master Hunter - No Friendly Fire when using Shotguns
  • [6] Obliterator - Attacking cover with Shotguns always completely destroys it
SMART ASS
  • [1] Know-it-All - +2 Smart Ass
  • [5] Radiant Personality - 2x Charisma effectiveness when recruiting followers
SNIPER RIFLES
  • [5] Focused Shooter - -15% Under Pressure penalty
  • [7, Focused Shooter] Confident Shooter - -30% Under Pressure penalty
  • [9, Confident Shooter] Zen Shooter - -45% Under Pressure penalty
  • [10] Deadeye - -1 Action Point cost when firing Sniper Rifles if you haven't moved during your combat turn
  • [3] Watchman - No Chance to Hit penalty when using Ambush
SUBMACHINE GUNS
  • [4] Fast Reload - -1 Action Point cost to reload with Submachine Guns
  • [6] Whack-a-Mole - +15% Chance to Hit against enemies who are in cover
SURGEON
  • [3] Trained Physician - -25% post-revival status effect duration
  • [9, Trained Physician] Expert Physician - -50% post-revival status effect duration
  • [6] Smooth Operator - +20 CON healed when reviving downed squad members
TOASTER REPAIR
  • [2] Junk Diver - Upon finding a junk item, 50% chance of finding another junk item
  • [6] Toaster Expert - 50% chance to find bonus loot when using Toaster Repair (party-wide)
WEAPONSMITHING
  • [2] Tinkerer - +1 Action Point when wearing Light Armor
  • [5] Deconstructor - +25% more Weapon Parts gained when breaking down weapons with Weaponsmithing
  • [8] Reinforced Plating - +1 Armor when wearing Heavy Armor
 
Wasteland 2 Director's Cut Perk Trees (sorted by Skill and Prerequisites)

Play Wasteland 2 risk-free with money-back guarantee from Good Old Games.


This page sorts the Perks into categories by Skill to help you plan how deeply you want to specialize in a Skill. Requirements are in square brackets.

NO SKILL
  • Hardened - +1 base Armor
  • Healthy - +1 CON per character level (retroactive)
  • Hit the Deck! - -25% damage from Explosives
  • Hoarder - +20% Max Carry Weight
  • Limber - Crouching and Standing Up costs -1 AP
  • Powder Packer - +10% Chance of finding bonus Ammo when looting (party-wide)
  • Tormentor - +10% damage to enemies in cover
  • Turtle - +10% Evasion bonus from cover
  • Weathered - -15% damage taken from Critical Hits
ALARM DISARMING
  • [Alarm Disarming 2, Computer Science 2] Cyber Scrounger - Gain Energy Cells when using Computer Science and Alarm Disarming
  • [3] Ghost - No longer trigger Ambushes
  • [6, Ghost] Quick Reflexes - +3% Evasion
ANIMAL WHISPERER
  • [3] Camel - -10% Water Consumption on World Map, stacks with multiple squad members
  • [6] Big Game Hunter - +20% damage vs. Animals
ASSAULT RIFLES
  • [4] Full Metal Jacket - +1 Armor Penetration when using Assault Rifles
  • [6] Melee Shooting - -35% close range penalty when using Assault Rifles
  • [8] Gunner - -5% Chance to Hit penalty on Burst Fire attacks
BARTER
  • [3] Pawner - +20% more Scrap from selling junk items
  • [7] Loose Change - +15% chance of finding bonus Scrap when looting containers (party-wide)
BLADED WEAPONS
  • [5] Glancing Strike (Bladed) - Gain Bladed Attacks of Opportunity against enemies when they move past you in combat, dealing 50% normal damage
  • [7, Glancing Strike (Bladed)] Opportune Strike (Bladed) - Bladed Attacks of Opportunity deal 75% normal damage
  • [9, Opportune Strike (Bladed)] Strategic Strike (Bladed) - Bladed Attacks of Opportunity deal full damage
  • [3] Self Defense - +1 Armor at close range with Bladed Weapons
  • [6] Samurai - +1 Armor Penetration when using Bladed Weapons
  • [8] Adrenaline Rush - +2 AP when below 25% MAXCON
BLUNT WEAPONS
  • [5] Glancing Strike (Blunt) - Gain Blunt Attacks of Opportunity against enemies when they move past you in combat, dealing 50% normal damage
  • [7, Glancing Strike (Blunt)] Opportune Strike - Blunt Attacks of Opportunity deal 75% normal damage
  • [9, Opportune Strike (Blunt)] Strategic Strike (Blunt) - Blunt Attacks of Opportunity deal full damage
  • [4] Charge! - +0.5 Combat Speed bonus on first turn of combat
  • [6] Shoulder the Load - -25% Combat Speed penalty when wearing Heavy Armor
  • [8] Slayer - +10% chance your Blunt attacks use no Action Points
BRAWLING
  • [4] Free-For-All - +10% chance to inflict random Precision Strike status effects on enemies when attacking with Brawling
  • [5] Glancing Strike (Brawling) - Gain Brawling Attacks of Opportunity against enemies when they move past you in combat, dealing 50% normal damage
  • [7, Glancing Strike (Brawling)] Opportune Strike (Brawling) - Brawling Attacks of Opportunity deal 75% normal damage
  • [9, Opportune Strike (Brawling)] Strategic Strike (Brawling) - Brawling Attacks of Opportunity deal full damage
  • [8] Rush 'N Attack - On first turn of combat, your first Brawling attack costs no Action Points
BRUTE FORCE
  • [5] Applied Force - +5% chance to Stun enemies when using melee weapons
  • [7, Applied Force] Stunning Force - +10% chance to Stun enemies when using melee weapons
  • [9, Stunning Force] Staggering Force - +15% chance to Stun enemies when using melee weapons
COMPUTER SCIENCE
  • [Alarm Disarming 2, Computer Science 2] Cyber Scrounger - Gain Energy Cells when using Computer Science and Alarm Disarming
  • [5] Roboticist - +20% damage vs. robots and synths
  • [8] Overclocker - Hacked enemy robots automatically gain Overclocked buff
DEMOLITIONS
  • [2] Long Arm - +15% maximum range when throwing Grenade type weapons
  • [4] Improvised Explosives - +15% chance to recover a Grenade type weapon when disarming booby traps and mines
  • [6] Bomberman - +20% larger Area of Effect when using Explosives
ENERGY WEAPONS
  • [3] Overcharge - +10% damage using Energy Weapons against non-Conductive Armor
  • [5, Overcharge] Overload - +20% damage using Energy Weapons against non-Conductive Armor
  • [7, Overload] Atomize - +30% damage using Energy Weapons against non-Conductive Armor
  • [3] Solar Powered - +15% chance your Energy Weapon attacks use no ammo
FIELD MEDIC
  • [3] On the Mend - +10% effectiveness from healing items
  • [7] Stimpacks - +2% CON automatically healed per turn when in combat
HANDGUNS
  • [4] Zeroed - +2% stacking Critical Chance bonus when repeatedly attacking a target with Handguns. Bonus lost when switching to another target
  • [5] Bandit - 4% free attack chance with Handguns
  • [7, Bandit] Gunslinger - +4% free attack chance with Handguns
  • [9, Gunslinger] Desperado - +4% free attack chance with Handguns
HARD ASS
  • [1] Intimidating - +2 Hard Ass
  • [7] Bloodthirsty - +1 Action Point when killing an enemy
HEAVY WEAPONS
  • [5] Battering Fire - +1% chance of inflicting Precision Strike effects per bullet when using normal Heavy Weapon attacks
  • [7, Battering Fire] Overwhelming Fire - +3% chance of inflicting Precision Strike effects per bullet when using normal Heavy Weapon attacks
  • [9, Overwhelming Fire] Devastating - +5% chance of inflicting Precision Strike effects per bullet when using normal Heavy Weapon attacks
  • [10] Bullet-Ridden - -1 Armor inflicted on enemies when attacking them with Heavy Weapons
KISS ASS
  • [1] Affable - +2 Kiss Ass
  • [7] Silver-Tongued - +5% discount on all purchases
LEADERSHIP
  • [3] Taunt - -3% Chance to Hit for enemies within Leadership range
  • [5, Taunt] Enrage - -5% Chance to Hit for enemies within Leadership range
  • [8, Enrage] Infuriate - -7% Chanceto Hit for enemies within Leadership range
LOCKPICKING
  • [10 Lockpicking, 10 Safecracking] Master Thief - No Critical Failures when using Lockpicking or Safecracking
MECHANICAL REPAIR
  • [3] Handyman - No Critical Failures when using Mechanical Repair
  • [6] Armor Maintenance - -20% damage suffered from Energy Weapons
OUTDOORSMAN
  • [3] Scout - +25% Vision Range on World Map, applies to Hidden Caches
  • [5, Scout] Explorer - +50% Vision Range on World Map, applies to Hidden Caches and Mysterious Shrines
  • [7, Explorer] World Traveler - All hidden caches and shrines revealed.
PERCEPTION
  • [3] Tactical Positioning - +25% damage dealt to enemies from behind when using melee or ranged weapons
  • [6] Dowsing - +25% chance of finding bonus Scrap when digging up holes (party-wide)
SAFECRACKING
  • [10 Lockpicking, 10 Safecracking] Master Thief - No Critical Failures when using Lockpicking or Safecracking
SHOTGUNS
  • [2] Careful Hunter - -25% chance of Friendly Fire when using Shotguns
  • [5, Careful Hunter] Precise Hunter - -50% chance of Friendly Fire when using Shotguns
  • [8, Precise Hunter] Master Hunter - No Friendly Fire when using Shotguns
  • [6] Obliterator - Attacking cover with Shotguns always completely destroys it
SMART ASS
  • [1] Know-it-All - +2 Smart Ass
  • [5] Radiant Personality - 2x Charisma effectiveness when recruiting followers
SNIPER RIFLES
  • [5] Focused Shooter - -15% Under Pressure penalty
  • [7, Focused Shooter] Confident Shooter - -30% Under Pressure penalty
  • [9, Confident Shooter] Zen Shooter - -45% Under Pressure penalty
  • [10] Deadeye - -1 Action Point cost when firing Sniper Rifles if you haven't moved during your combat turn
  • [3] Watchman - No Chance to Hit penalty when using Ambush
SUBMACHINE GUNS
  • [4] Fast Reload - -1 Action Point cost to reload with Submachine Guns
  • [6] Whack-a-Mole - +15% Chance to Hit against enemies who are in cover
SURGEON
  • [3] Trained Physician - -25% post-revival status effect duration
  • [9, Trained Physician] Expert Physician - -50% post-revival status effect duration
  • [6] Smooth Operator - +20 CON healed when reviving downed squad members
TOASTER REPAIR
  • [2] Junk Diver - Upon finding a junk item, 50% chance of finding another junk item
  • [6] Toaster Expert - 50% chance to find bonus loot when using Toaster Repair (party-wide)
WEAPONSMITHING
  • [2] Tinkerer - +1 Action Point when wearing Light Armor
  • [5] Deconstructor - +25% more Weapon Parts gained when breaking down weapons with Weaponsmithing
  • [8] Reinforced Plating - +1 Armor when wearing Heavy Armor

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